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But beside that ? There is still performances issue and walking distance making colonist less performant; The later can be helped with the correct trait/skill, but most colonists have bad traits.
So .... clearly a bad idea. But you could edit some files to make it happen I guess. Or stick with 10-20 colonists.
In normal play there is a soft cap of about 20-22 colonists. To exceed that you need mods or dev mode.
You can build quite large and impressive structures in normal play, given enough time and patience (it helps to be on Peaceful mode, or at least turn off trebuchets, so you don't have to deal with your walls getting destroyed by raids). The really enormously massive and elaborate castles, however, are more likely to have been built in dev mode.
My current goal is to make a large settlement that is efficient and not just hollow as you fear.
I'm attempting to tackle this by having housing one side of the gardens and storage across the other side of the gardens leading into the kitchen or into the cellar, from there across the way to the hall etc. Ingot storage below furnaces with corridors leading back into the work shop, that sort of thing.
It's working quite well so far and makes the place constantly look lively as people are always moving around the grounds rather than confined to a few rooms / area's.