Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
As long as the area is surrounded by a regular block wall (not stone/wicker fences) or a trench and the only way to enter the area is through a regular door, then polecats and foxes can't enter the area to attack them.
If you're worried that chickens you buy from merchants will be killed before you can rope them, make sure that the merchant's chickens are fully in your settlement when you buy them (the animals often lag behind the merchant). You can have added security by building the merchant stall in an area that also requires the merchant (and his chickens) to pass through a regular door. Again, that will prevent polecats/foxes from being able to attack them.
Torches can run out of fuel and worse, can get bugged where they become a black hole for fuel resources and a significant waste of time for your settlers trying to sate the insatiable devouring maw that can be the bugged out light source. I have seen it happen many times.
It's much better to just use a regular door in combination with a regular wall or trench. The only thing more simpler than using a regular door is to not keep chickens/pheasants/etc at all.
I do know this. I also know that if the torch bugs out, priority won't matter at all since it would never get filled with fuel and re-lit. The fact that you seem to think the priority system is infallible and a guarantee that everything works as you expect suggests that you haven't spent as much time playing the game as I have to see these issues appear. Just because you've never seen a torch get bugged doesn't mean it doesn't happen. The settler AI is also decidedly not the most robust aspect of the game.
Regular door and walls/trench are still simpler then needing someone to successfully refill a torch. Pens for chickens don't need to be large, so the expenditure of time and materials are minimal to making the pen safe from predators. After it is built, there's zero maintenance to keep them safe, aside from damage caused by a raider/trebuchet. While torches may help, they are entirely unnecessary and a potential failure point for the animals' safety. Regardless of how simple a solution you think it is, it will always be less simple than a regular door and walls/trenches.
Why would you need to worry about quicker protection when you should have built the pen BEFORE you acquire chickens? The time and resources it would take to construct the limestone/wicker fence/gate is not much different from building walls and a door.
The only reason to have chickens is for having eggs for painting. They're not worth keeping for food because of how little they provide. Painting is not an early game tech or even a necessary one since tapestries can also be crafted for the same effect. The only reason to keep chickens is because the player wants to keep them.
Additionally, the torch requires a settler to refuel which is wasteful when they should be doing more important tasks like making food, crafting, constructing, mining or virtually ANY other task besides stewarding.
Labor intensive wall? It takes just as much labor to make a wall as it does a fence. Concerns about trebuchets? You know your precious torches have fewer hit points than a wall or even a fence right? Trebuchets are more a threat to your method than to mine.
Why would I need to change or rebuild the walls? If I wanted to change/move the pen, I can just build around it or build a new pen and have the settlers move the chickens to it without putting them at risk to polecats.
Here's a question for you - what happens when your settlers fail to refill your precious torch in a timely manner? Answer - your chickens get eaten by polecats.
You say you're method is simpler?
Your method:
step - build pen with fencing/gate
step 2- build torch
step 3- refuel torch indefinitely
My method:
step 1- build pen with walls/door
step 2- do other things because I'm done and now my chickens are safe from predators without constant maintenance from settlers
That is simpler and nothing you can say would possibly change that. I have over 1000 hours playing this game, how about you? Chickens are necessary for more than painting? Pray tell for what? Food? You get more food from virtually all the other domesticatable animals in the game and the ones that provide the same amount of food are also in danger from polecats. Chickens are useful for 1 thing: eggs. If you don't know that, then you'd be the one who doesn't know what he's talking about and shouldn't be giving advice to others on how to play the game.
Only time there is an issue is if the walls are breached.
-JR
https://steamcommunity.com/profiles/76561198229761904/screenshot/2432577673780640671/