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You could assign a dungeon ward who's job is to persuade the prisoners. The skill level would determine how fast a perpetrator will become a normal working settler again.
There are possibilities to implement a system like that it works for similar games.
But, A) Does anyone come away from a 'torture dungeon' as NoRmAl? I don't think so
Imprisonment is not really a medieval concept though. It's more an early modern age thing.
Such a bother when you can use debilitating punishment, isn't it?