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Without the walls the foxes rush right in and kill every animal you have. I have about 25 animals so If I didn't have the walls ready I probably would have abandoned the game. Good luck!
Also with my set up of the scenario i have everyone start with accuracy of 15. My reasoning is would you go to start a settlement with a bunch of settlers with little survival skills.
You don't need to wall all livestock, just keep the chickens in an area where the foxes would have to go through a gauntlet to get to. Note the changes to the animal screen and new jobs you can set for your animals.
yea great...
"hey I saw a cartoon of a fox stealing a chicken, we should totally have that in game, them sneaking into pens"
"does that make any sense gameplay-wise? Will ppl not just wall in the pens, so its just more of a hassle?"
"FOXES.... STEAL...CHICKEN = GENIUS"
Always great when gamedesign is dictated by 60s cartoons instead of asking yourself if that adds any meaningfull challenge at that point of game progression.
Well just one more reason not to bother with animals save for carry-dogs, but I bet the new routines for them to check what they attack will bog the lategame performance down again... yay
What sucks even worse is that not all animal types spawn wild in every map, so if I remove all the livestock from my custom gamemodes, I just won't get certain animals at all. It's a total toss-up whether traders have the animals I'm missing or not, and the 'group of [animal]' spawns are sparse and usually not what I need.
Oh well, I'll RP it as an egg free diet and cat allergies lol.
Yep, the biggest challenge of the last couple of days has been getting my newly purchased chickens from the edge of the map(when they arrive with the caravan) to their secure field. It's a major ordeal and usually involves several reloads and dedicated attention. I have to dedicate several ropers and guards, draft them and micromanage them the whole time or I lose animals I just bought.
I don't think this was the intention of the devs to turn livestock management into a full fledged mini game, but I have faith it will be adjusted properly in the future.