Going Medieval

Going Medieval

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Samtaro Oct 26, 2022 @ 7:12pm
Basements and food decomposition system sucks.
Basements and food decomposition are probably the worst systems this game has. I have a basement thats 3 levels below the ground yet its constantly 20-30 degrees down there??? This sht sucks... There are barely any constructions down there to cause heat and there are no heat sources nearby or above the basement... Please overhaul this system...
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Showing 1-15 of 19 comments
Oct 26, 2022 @ 7:45pm 
I feel the same way about it. I don't even bother keeping anything underground really. I just stack things on top of each other making square silos basically.
Samtaro Oct 26, 2022 @ 9:20pm 
Originally posted by :
I feel the same way about it. I don't even bother keeping anything underground really. I just stack things on top of each other making square silos basically.

Can you elaborate further, and does it actually work to slow down decomposition time?
juliejayne Oct 27, 2022 @ 1:28am 
Make ice blocks. Place them in your Store room. Temperature drops.
Vinegaroon Oct 27, 2022 @ 4:32am 
Do you use shelves? Do you have a floor? I'm not experiencing the same issue only in the summer I might get a little decay.
Jovenelson Oct 27, 2022 @ 6:17am 
The room has a door? Never experienced this problem before.
Lalo Martins Oct 27, 2022 @ 7:44am 
+1 for doors, I see many people forget that, but without a door it's still considered ‘outside’
Samtaro Oct 27, 2022 @ 8:16am 
Originally posted by Lalo Martins:
+1 for doors, I see many people forget that, but without a door it's still considered ‘outside’

But on YouTube tutorials they always say never to use doors as it adds more heat???
Samtaro Oct 27, 2022 @ 8:17am 
Originally posted by juliejayne:
Make ice blocks. Place them in your Store room. Temperature drops.

Easier said then done...It takes ages to unlock that, meanwhile all my sht is decaying and rotting, yeah, no thanks.
Oct 27, 2022 @ 8:59am 
The research tree is pretty lacking too. I don't see how we can make Ice only when it is researched and only in the winter. That wasn't how making ice worked. Not even close. It's like the developers that make these things haven't paid any attention in school.
Making a game and calling it "Going Medieval", then not really having anything other than Medieval themed eye candy, doesn't make this a Medieval simulation I feel like.
It's more or less false advertising pretty much. And with the way the game is only artificially difficult because when things go wrong that really isn't a fault of the player, it is a fault of sloppy development. It takes roughly 50 hours to actually learn how to play the game, and then the next 50 hours will be spent learning how to not make mistakes that throw the game. I really do wish I hadn't got this game. It is no where close worth as much as they are charging. And I doubt it actually ever will be worth that much. This current Voxel Environment is completely lacking right now and mostly adds to the frustration of playing, instead of adding art value.
No water, can't build easily or intuitively, storage is best left on the ground, UI menus are clunky and cumbersome, and the AI will build themselves into a corner and just outright die if you don't watch them or starve to death with cooked meals sitting on shelves and floors.
Game just feels like another greedy money grab (at this price), by people that should first be knowledgeable about the 1300's, programming PoS registers and working Microsoft Spreadsheets before attempting to sell a game like this. Just my opinion for what it's worth.
Lalo Martins Oct 27, 2022 @ 9:09am 
Originally posted by Samtaro:
Originally posted by Lalo Martins:
+1 for doors, I see many people forget that, but without a door it's still considered ‘outside’

But on YouTube tutorials they always say never to use doors as it adds more heat???
sorry, who's ‘always’? That's just flat out bad advice. Without a door it's not considered a room and it doesn't get its own temperature.

Maybe what they mean is something else though? If your entire cellar is many rooms of food storage, then sure, don't put doors on *those* rooms. Then they're all considered one single room as far as game mechanics, and you control their temperature as one. But you still need *a* door at the cellar entrance so it's not ‘outside’.
jessie Oct 27, 2022 @ 9:12am 
So, FWIW, while I have some criticism of the current temp system, here is what you have to do:

- Natural walls/ceiling/floors except wicker floors where you dump carcasses. Race to unlock shelves so you can do this.
- Set the door to "keep open". This will cool the room. Make sense? No. But that's how it works.
- Bigger is better, use arches. Bigger rooms are cooler.
- Keep a layer of natural (unmined land) in all directions (sides, below, above)

If you do all this, you don't need ice. My store rooms almost never go above decay/rot temps, even for the most fragile items. To check your isolation, turn on the room overlay and click on the room, and go to the last tab in the info. You want a really high number of total isolation (like well over 90%).
tlsrace Oct 27, 2022 @ 9:17am 
Yes this game is not for everyone. After having played computer games since the early 80's i enjoy what they have come out with here and am amazed at how they are looking after problems and adding to the content. This game does not simply give you everything on a platter but allows you to be creative. Yes it does take time to learn (i have 1,100+ hours in it), but that is the value of the game. For what i paid i feel i am stealing from the dev's.

To get back to the start of the post. I start to put shelves 1 level down and roof it over with wood. Nothing on the floor. Inside temp in summer 41F. No major problems with decay, and yes you have to use a door.
Samtaro Oct 27, 2022 @ 12:58pm 
Originally posted by Lalo Martins:
Originally posted by Samtaro:

But on YouTube tutorials they always say never to use doors as it adds more heat???
sorry, who's ‘always’? That's just flat out bad advice. Without a door it's not considered a room and it doesn't get its own temperature.

Maybe what they mean is something else though? If your entire cellar is many rooms of food storage, then sure, don't put doors on *those* rooms. Then they're all considered one single room as far as game mechanics, and you control their temperature as one. But you still need *a* door at the cellar entrance so it's not ‘outside’.

Wrong, my cellar currently doesn't have a door and it still counts as a 'spare room'
Samtaro Oct 27, 2022 @ 12:59pm 
Originally posted by jessie:
So, FWIW, while I have some criticism of the current temp system, here is what you have to do:

- Natural walls/ceiling/floors except wicker floors where you dump carcasses. Race to unlock shelves so you can do this.
- Set the door to "keep open". This will cool the room. Make sense? No. But that's how it works.
- Bigger is better, use arches. Bigger rooms are cooler.
- Keep a layer of natural (unmined land) in all directions (sides, below, above)

If you do all this, you don't need ice. My store rooms almost never go above decay/rot temps, even for the most fragile items. To check your isolation, turn on the room overlay and click on the room, and go to the last tab in the info. You want a really high number of total isolation (like well over 90%).

It's still pretty bad tho. I had to start a new save then spend 5 in-game days creating one of these basements as seen in the video below...

https://youtu.be/YRKE5jazE7A?t=153
works perfectly for me , i only wish i could select many cupboards and control all there property's at one time, the way it is now i wont play any more.... :steamsalty::2016watermelon:
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Date Posted: Oct 26, 2022 @ 7:12pm
Posts: 19