Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Can you elaborate further, and does it actually work to slow down decomposition time?
But on YouTube tutorials they always say never to use doors as it adds more heat???
Easier said then done...It takes ages to unlock that, meanwhile all my sht is decaying and rotting, yeah, no thanks.
Making a game and calling it "Going Medieval", then not really having anything other than Medieval themed eye candy, doesn't make this a Medieval simulation I feel like.
It's more or less false advertising pretty much. And with the way the game is only artificially difficult because when things go wrong that really isn't a fault of the player, it is a fault of sloppy development. It takes roughly 50 hours to actually learn how to play the game, and then the next 50 hours will be spent learning how to not make mistakes that throw the game. I really do wish I hadn't got this game. It is no where close worth as much as they are charging. And I doubt it actually ever will be worth that much. This current Voxel Environment is completely lacking right now and mostly adds to the frustration of playing, instead of adding art value.
No water, can't build easily or intuitively, storage is best left on the ground, UI menus are clunky and cumbersome, and the AI will build themselves into a corner and just outright die if you don't watch them or starve to death with cooked meals sitting on shelves and floors.
Game just feels like another greedy money grab (at this price), by people that should first be knowledgeable about the 1300's, programming PoS registers and working Microsoft Spreadsheets before attempting to sell a game like this. Just my opinion for what it's worth.
Maybe what they mean is something else though? If your entire cellar is many rooms of food storage, then sure, don't put doors on *those* rooms. Then they're all considered one single room as far as game mechanics, and you control their temperature as one. But you still need *a* door at the cellar entrance so it's not ‘outside’.
- Natural walls/ceiling/floors except wicker floors where you dump carcasses. Race to unlock shelves so you can do this.
- Set the door to "keep open". This will cool the room. Make sense? No. But that's how it works.
- Bigger is better, use arches. Bigger rooms are cooler.
- Keep a layer of natural (unmined land) in all directions (sides, below, above)
If you do all this, you don't need ice. My store rooms almost never go above decay/rot temps, even for the most fragile items. To check your isolation, turn on the room overlay and click on the room, and go to the last tab in the info. You want a really high number of total isolation (like well over 90%).
To get back to the start of the post. I start to put shelves 1 level down and roof it over with wood. Nothing on the floor. Inside temp in summer 41F. No major problems with decay, and yes you have to use a door.
Wrong, my cellar currently doesn't have a door and it still counts as a 'spare room'
It's still pretty bad tho. I had to start a new save then spend 5 in-game days creating one of these basements as seen in the video below...
https://youtu.be/YRKE5jazE7A?t=153