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Sometimes even this is not enough, then manual drafting and releasing is the micromanagement solution.
Pretty sure that Rat was an enemy sabateur.
Despite this some settlers still get stuck doing things. If that happens and the exhausted warning pops up I usually just cancel their current action and then they go to eat and then go to bed.
Also, some settlers require special schedules. I have one that was always tired and never went to bed. Now they got to sleep twice a day and I haven't gotten a exhausted prompt from that settler again. Their sleep stat gets to about 75% max and goes down to 25% using the split schedule.
My current village has 13 settlers at the moment. 4 of them are on "night shift" where they sleep during the day and work at night with the rest on a normal work day and sleep nights.
Also couldn't figure out how to get someone to close the door I had set to "leave open" so that folks could run through into the castle I was constructing without having to slow down, so, told everyone to defend that point.
Invaders showed up, found an empty village square, and just sort of ... stood around doing nothing while my two archers took pot-shots at them through the open door. A few of the invaders wandered around at a slow walk, unsure what to do. One even decided to take an axe to one of the walls of my library before giving up after a single strike, and returned to aimless, confused, meandering.
https://steamcommunity.com/sharedfiles/filedetails/?id=2845616286
Wasn't until Leroy* rushed outside to smack one of the invaders with his hatchet did the invaders notice the open door and the four other villagers inside with weapons raised.
The aftermath of two unconscious villagers and the other 3 injured and exhausted resulted in a lot of construction delays.
*I really should rename this villager...if I can...