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It doesn't work like that. The more settlers you have the rarer are the occasions new ones join the settlement. I usually start with 10 and after the first 3 seasons I have 13. Than it slows down and you get 1 or 2 per year. Than 1 per year, than 1 in several years.
I really wish they'd scrap the capture/convert prisoners idea and let the settlement recruit new settlers from the nearby neutral towns. I'd rather not have to deal with housing/feeding/converting prisoners; not to mention changing my combat strategy to be less fatal in order to recruit those murderers and cannibals.
It makes far greater sense to allow us to recruit from other nearby villages, especially if our settlement attains 100% regional influence. Let's at least make that useless stat good for something.