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I usually use 5*5 fields and just kinda live with having to fight blights, just because I don't like the look of the 1-tile fields^^ But even then clicking through like 12 fields (especially since it often needs several clicks till you got the field selected, not the crops themselves) is kinda needlessly complicated.
EDIT: ok added a thread there
https://steamcommunity.com/app/1029780/discussions/2/3418810706129140419/
I have to tell my 30+ Skill Botany peeps to NOT sow each individual crop zone in the inappropriate season or I lose whole fields of seeds? That explains why I can't keep carrot seeds around. I thought the Goats just had a carrot addiction.
The dude skills up to learn how to sow/grow beets and then herbs. But still never learns to wait and sow in the appropriate season?
I usually do for example two harvests of barley and after the second is seeded sometime in summer I forbid those fields from being seeded, so they harvest in autumn and don't re-seed until I allow it again in next spring.
You have to take into account that they do not progress in times the temperature is under their growth-temperature, so in autumn (especially at night) you can already loose some growth-time, in winter you have at best some hours (beets actually have a 1 degree growth-temp so they can work a bit better), often none.
So basically look how long it takes for the crop to reach the status you want to harvest it and then calculate back from lets say late autumn (so for example if it needs 10 days, I would at best sow in the last days of summer, last day can already be dicey since you might loose time in the autumn nights.
Thanks to the at least somewhat RNGey temperatures and different growth times you can't actually give hard numbers, I tend to not sow anymore after the first half of summer in general (well save for flax wich so much overproduces seed that I never stop sowing it, because it doesn't really bother me should some plants die in winter).
Bulk operations on multiple benches, zones, etc is a major UI issue actually. It makes the game much more tedious than it would be if it had these. Paste should work to multiple targets as well.
The benefits seem to outweigh the disadvantages (for me, anyway).
Main benefit: I really can ignore crop blight. It will strike a small proportion of the isolated mini-fields, and I don't have to do a thing. The blight won't spread and the blighted plants will just die.
If I go with normal larger crop fields then I have a major damage limitation exercise that involves all the things mentioned earlier in this thread. I lost more crops than I would in the mini-field solution, so I can plant somewhat fewer plants in the mini-fields.
Main disadvantage of mini-fields: the effort needed to click each one in turn in order to turn off / turn on the "Don't sow".
{I discovered that if a plant is growing in the mini-field, you have to click it and then click it again (not double-click) in order to make the mini-field itself selectable}.
IMO this is less hassle, twice a year, than the effort involved in fighting blight spread.
The mini-field option would win hands-down (for me) if galadon3's suggestion of "Global seed / don't seed commands" were taken up by the developer. If you want to support galadon3's suggestion then you could head to his link and give it a boost:
https://steamcommunity.com/app/1029780/discussions/2/3418810706129140419/
And finally: does anyone know for sure which crops are NOT affected by blight?
The other way is the better way. Go into the game files, look for the file used for the crops and look for the field that says can have bligh and change it from yes to no. Now none of your crops can be blighted. This takes a bit of time to set up at first but it saves you on the micro in game.
The basic advantage of lines is that a blighted crop can only spread in (at most) two directions, whereas it can spread in up to 4 other directions in other layouts.
As I said, this may not be the best but it's a good balance between effort and damage limitation for me, and the amount of crops I lose is not worth worrying about.