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I did think at first the message meant the debris that hadn't yet been hauled away. It's a bit confusing.
As a side note, I was going nuts on my underground storage, having found I'd not dug deep enough (first game).
So I excavated further down and needed to put a stair to continue down. I put one 90° to the first and they wouldn't use it because of the gap.
Found I had to put two wood floor tiles to join them.
Also - For noobs reading this, go as deep as you can right from the start and use a wood floor to insulate, until you get the ability to make SHELVES and use them instead. Don't forget to insulate the sides, so make it one block bigger on all sides for walls, it helps the temps.
Hope this helps someone!
Depth doesn't affect temperature nearly as much as materials and layout; you can get a perfectly good cellar just under the surface.
You do NOT want to insulate your cellar. The game has a very simple temperature model, in which insulation will always warm a cold room, rather than helping to keep it cold. So you want the walls and ceiling of your cellar to consist as much as possible of undisturbed dirt/stone. Flooring does not add insulation (in the current version of the game), specifically so that it does not interfere with making a good cellar.
That's a pretty good guide, but note that in the months since it was written, flooring has been changed so that it no longer affects temperature. You can put a floor in your cellar without fear. :D
Wait. Then that means that rot from being on dirt is the real reason for a floor now? Are shelves better than a floor or do you need both? ie: does the effect (rot reduction) stack?
Larger rooms are cooler (up to a point), and rooms with thicker "walls" (regions of surrounding undisturbed dirt) are cooler, but typically you can get a cellar cold enough for food preservation (i.e., below 5 degrees even on hot days) without doing anything special in that regard.
The purpose of flooring in a cellar is indeed to prevent contact with the ground, so if you only store items on shelves you can omit it. The effects do not stack, since anything on a shelf is already off the ground.