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At the moment, they are just viable sources of food. Everything you can hunt, you can eat.
I have had other people say otherwise and my personal experience seems to back this up:
https://i.imgur.com/81y5H01.png
https://i.imgur.com/uV6DtrE.png
This is experimental branch largest map, Hilltop Standard difficulties. I usually plant early and leave the wildlife mostly alone.
I have started recently killing off wolves (full colony military raid even for lone wolves because they scare me) but I am not sure how much is observational error / internal bias. If "events" mean 10 wolves are insta spawned then it may not help much. Do event wolves leave the map after their little raid?
I have this compulsion to constantly restart over and over and over everytime I think of some way to do something better :p So I have a lot of hours and a lot of early settlements but have not gotten that "deep" ...
Devs have also confirmed that if wildlife is left alone it will repopulate. This leads me to belive wolves will too. Although it might time a lot of time as, other then events, wolves seem to appear on the map individually rather then in packs. So I would expect their growth rate to be slow.
My personal policy however, if I see a wolf, it gets hunted quickly.
I usually see wolves early on just as singles but later in twos and threes, and the idea of waiting until I have packs of 5-10 worries me and makes me want to hunt them early game.
But maybe they do not (yet) actually have hunger/aggression/pack attacks outside of events? Maybe that will be in the updates that give us animal husbandry and taming?
Some days with json editing I really do hope I can make a whole village of cannibal witches.
I think if you do a custom start and set the villager perks, those apply to all future joiners. I did one custom start and as long as I had only 2-3 perks set at 100% probability to get, then all my future joiners had those perks also. So I think you can do the female cannibals already ... just set to 100% female, 100% cannibals
Yea I have my current run with 95% female and I need to remember to set that starting variable for cannibal, bandits get no love from me.
But now I wish I had edited the json to nerf the trebuchetes. Had 16 bandits show up and almost immediately send a volly fire to wipe out the entire center of my castle area and warehouse before I could run an assault team out the front door to lure them in.
Well....at least it is not winter cold snap. Yea trebuchets are in need of a tweak. That was from across the entire map. They didnt even roll them up. Just spawned and leveled me.
I keep restarting maps when I get a new "idea" and I never get past the first year :/ sigh.
I was like that with Rimworld and Dwarf Fortress as well. But I still enjoyed them all very much lol. Many hundreds of hours.
The raiders in my game always head straight for my pyres first, which are well outside my settlement - it's like they know their fate! After those are gone they go for my campfire which is roughly at the center. but by then they've wandered over dozens of traps and my archers have been filling them with (horribly aimed) arrows.
The AI at this point seems to prioritize attacking whatever they can path to the easiest.
I'm on a normal sized valley map and am slowly building a two-wide trench just inside the "red" zone all the way around, with one bridge, and a walled in path filled with traps my archers can fire down into that leads to just outside my settlement. I'm not placing any doors, so the AI should think it can path straight to the settlement, and (I hope) prevent the trebuchets from spawning.
I think a door is required, I had two workshops in one building, one upstairs, and one down, but they registered together until I built a wall with a door around the staircase opening. I hope this gets reworked later to where we can just designate the zones and place the required items / workbenches / etc... kinda like how Prison Architect does it.
The "event" wolves will kill anything they come into range of, including the "normal" wolves. Get rid of them quickly or there will be no wildlife left. (On the plus side you can scavenge the carcasses of anything they kill - they don't eat them.) The tooltip says they will eventually leave if left alone, but I haven't been taking any chances....