Going Medieval

Going Medieval

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StingFinity Jun 7, 2021 @ 1:29am
Fridge mysterie solved: this is how you do it.
Well, we all puzzelled with it, I'm sure.

Every time you dig down and create a room, hoping to start an everlasting fridge, it somehow fails. When you zone it, food items complain about the floor at least. But when you add the flooring, it gets warmer? And when you add a door, it doesn't help either?

After much trial and error, I think I found the exact workings. I can recreate it every time. And hopefully so can you.

First of all, dig down, obviously. It can be just 1 layer. But I prefer deeper personally. Make sure to NOT build walls. Leave the "walls" of the room bare dirt. Adding a door would be smart. But now here comes the real trick. Put ANY kind of flooring down in the room, but just cover HALF of the room. Zone the floored half as your food stockpile.

The open half, with a dirt/bedrock floor is your "cooling element". When you want your room cooler, dig more out and leave it without floor. And if you want it warmer, add more flooring over one of the open tiles. You can control temperature like this very precisely.

Just make sure you dont make the room too big unless you add wooden beams, otherwise your ceiling might collapse on you of course.

Let me know if this helped you too!
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Showing 1-15 of 56 comments
Nettlesprout Jun 7, 2021 @ 1:43am 
Originally posted by StingFinity:
Just make sure you dont make the room too big unless you add wooden beams, otherwise your ceiling might collapse on you of course.

You can also leave unexcavated "columns" as support plus cooling, leave all pathways raw dirt/stone for added cooling, and surround the pillars with floor and put the food there:

https://i.imgur.com/wQFDeTn.png

I know that looks very small right there, it is a brand new fortress (still first spring) but you can expand the idea out to include many more unexcavated columns, food+floor surrounding the column, and be sure to leave all pathways bare dirt/stone for the extra cooling.
Last edited by Nettlesprout; Jun 7, 2021 @ 1:43am
StingFinity Jun 7, 2021 @ 1:48am 
Originally posted by Nettlesprout:
You can also leave unexcavated "columns" as support plus cooling

Good to know! Thanks for sharing that image too, that shows your way of doing things clearly.

Personally I like my "open floor" method, since with columns:
- Your cooling elements are also your support
- You cannot add more dirt pillars in the game (currently)
- Therefor this method might be a little less flexible when you want easy control.

But if you are a seasoned player that knows what rooms he/she wants, and knows the amount of cooling it needs exactly, then your way sure does look very cool (pun intended :-) )with the big sturdy columns.
Last edited by StingFinity; Jun 7, 2021 @ 1:59am
N8Raid Jun 7, 2021 @ 1:54am 
this is not a secret, most of us already knew that
StingFinity Jun 7, 2021 @ 1:58am 
4
Originally posted by Wulfi09:
this is not a secret, most of us already knew that

I'm glad you did. I did not know this yet. And I read a couple of posts a day about it here.

I also tried a couple of the methods that were explained here, but they never really helped me in a consistent way. That is why I decided to share this anyways. Perhaps it can help some :)
N8Raid Jun 7, 2021 @ 2:00am 
only people who arent capable of thinking. lots of threads about this topic and lots of answers who already mentioned everything you said obove, also no need to start spamming in every topic
StingFinity Jun 7, 2021 @ 2:05am 
Did you have your morning coffee yet mate?
sf Jun 7, 2021 @ 2:09am 
I had another idea which seems to work.

1. Built a regular cellar closer to surface (pref 1 layer of dirt in between)
2. Build another unused "radiator room" down at bedrock. (you can also use it to stuff that don';t rot on ground, or use as dumping zone for ash)
3. Dig a hole connecting the top cellar to the bottom (if multiple layers of dirt, easier to just collapse a section of the ground)
4. If temperature of cellar not cold enough? just expand the bottom "radiator" room (be sure to use support beams to prevent collapse)
DeadMechGaming Jun 7, 2021 @ 2:09am 
Originally posted by StingFinity:
That is why I decided to share this anyways. Perhaps it can help some :)

No, you decided to share it because you wanted to brag about something, hence why you are going into multiple threads and linking this one with the same copy/paste message (which by the way, is considered spam and is against Steam's forum rules). There isn't anything to brag about, most people already knew what you said in the OP, there is already a guide about it, and if you bothered to use the search bar on the right then you'd know all of this.
Last edited by DeadMechGaming; Jun 7, 2021 @ 2:16am
Radd Jun 7, 2021 @ 2:10am 
This just in, water is wet!
StingFinity Jun 7, 2021 @ 2:16am 
Originally posted by sf:
I had another idea which seems to work.
1. Built a regular cellar closer to surface [...] expand the bottom "radiator" room

That is a good one too. It is basically a 3D version of this concept. Very scalable. Thanks for sharing!
TehJumpingJawa Jun 7, 2021 @ 2:46am 
Originally posted by sf:
I had another idea which seems to work.

1. Built a regular cellar closer to surface (pref 1 layer of dirt in between)
2. Build another unused "radiator room" down at bedrock. (you can also use it to stuff that don';t rot on ground, or use as dumping zone for ash)
3. Dig a hole connecting the top cellar to the bottom (if multiple layers of dirt, easier to just collapse a section of the ground)
4. If temperature of cellar not cold enough? just expand the bottom "radiator" room (be sure to use support beams to prevent collapse)

Genius.

With a large enough radiator, I bet you could have food in an easily accessible surface building.
ixinyoka Jun 7, 2021 @ 2:54am 
Originally posted by StingFinity:
Well, we all puzzelled with it, I'm sure.

Every time you dig down and create a room, hoping to start an everlasting fridge, it somehow fails. When you zone it, food items complain about the floor at least. But when you add the flooring, it gets warmer? And when you add a door, it doesn't help either?

After much trial and error, I think I found the exact workings. I can recreate it every time. And hopefully so can you.

First of all, dig down, obviously. It can be just 1 layer. But I prefer deeper personally. Make sure to NOT build walls. Leave the "walls" of the room bare dirt. Adding a door would be smart. But now here comes the real trick. Put ANY kind of flooring down in the room, but just cover HALF of the room. Zone the floored half as your food stockpile.

The open half, with a dirt/bedrock floor is your "cooling element". When you want your room cooler, dig more out and leave it without floor. And if you want it warmer, add more flooring over one of the open tiles. You can control temperature like this very precisely.

Just make sure you dont make the room too big unless you add wooden beams, otherwise your ceiling might collapse on you of course.

Let me know if this helped you too!

Thanks.
Ramon Jun 7, 2021 @ 3:06am 
The devs said its a bug if Im not mistaken
kiska87 Jun 7, 2021 @ 3:14am 
Originally posted by Ramon:
The devs said its a bug if Im not mistaken

Yes, there is currently an known issue with the floors regarding the temperature.
The devs are working on it.
Fenris Jun 7, 2021 @ 5:34am 
Originally posted by kiska87:
Originally posted by Ramon:
The devs said its a bug if Im not mistaken

Yes, there is currently an known issue with the floors regarding the temperature.
The devs are working on it.
I wrote a guide to fix this issue manually in the game files. Check out the Steam Guides section for this game to read about it! 😁
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Date Posted: Jun 7, 2021 @ 1:29am
Posts: 56