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I am a little disappointed with this game, the grafic is good, the basics also, but clearly 2-3 years befor its time... the lack of gameplay mechanics, such as simple things like "set the bed for a pawn" is a clear statement.
You clearly don't understand what "early access" means... o.O
It's ok if they look for a free bed themselves. That saves you the micromanaging.
If you're building a compound it might be cool/nice to put trophies or symbols of their job/accomplishment/religion to personalize their rooms, if they're picking a new room every night you have to furnish them generically, since anybody might use it.
You have to remember, while this is a colony survival, it's basically medieval rimworld in its mechanics, and rimworld, while colony survival, is less a game and more a story generator. The role play, the stories generated, are the core of the game and the mechanics have to supplement that properly, them crashing in the nearest bed every night is fundamentally backwards.
Just because it uses some mechanics and UI elements similar to Rimworld, it doesn't mean it has to have the same gameplay priorities. This is clearly not as focused on roleplaying elements for individual settlers as Rimworld, at least at the current time.
Aside from roleplaying, I don't think there's a clear use-case for assigning beds, so although it would be a nice feature, there are other things that I'd prefer the devs to work on first...
Unless you rely on random possibility that they actually grab a bed associated to their perk, and even then after you've set it up for them, they miss and it fails, why bother..?
You're getting punished for a random chance broken mechanic..?
There are many reasons to have assigned beds, cook near the kitchen and others near there appropriate stations, in a way it's a game of time management /colony MANAGEMENT and that is time lost. you could have outer fields and have farmers houses 'near it' .
If they have no thought toward bed assigning it shows that they are not going to bother with a whole depth of game possibilities that would come along with it, which is a massive loss. what good is a shiny colony if the ..pawns/settlers don't give 2 ♥♥♥♥♥ about their surroundings or fellow settlers.
Bed assigning has to come, or the game has some shallowness to it. i can deal with it for now, i was surprised to see them jump in any old bed, i hope it changes at some point.
Or at least give the option to assign while the rest free for all.
Not a game changer, no. But the AI is incredibly simple right now.
The problem with that arrangement is that the first thing people want to do when they wake up is eat/pray/play backgammon, and the last thing they want to do before bed is eat/pray/play backgammon, so for an efficient layout you want their bedrooms near the Great Hall and chapels, not near their workstations. Otherwise they waste time going back and forth.
Well, since the Devs added armour and weapon racks and chests it DOES matter in my opinion. I'd like to make a room for each individual villager where I would have a chest for clothes (stores 2 stockpiles so it's ideal for seazon change clothes), a rack for their personal weapon that is best for their abilities and their armour. I like to do micromanagement while the villagers sleep so they can apply my changes immediately when they wake up. As long as they use random beds it's impossible.
But there's an advantage to this mess right now. I introduced shifts in my colony and thus require 2/3 of all potential beds, because one shift is always up and working.
I wanted to do that too. But the villagers prioritize the closest storage area when on the ground. But not when they go to chests. They will takes clothes in front of an empty chest to put it in another chest at the opposite side of the town. They fill chests and racks before using another one.
That sounds like something to add; an option to point a villager any storage where she/he is supposed to CHANGE clothes, which means to
1. take one off
2. take another on
3. place clothes taken off where clothes taken on were lying
as a single process. This would save time and nerves. We could go further and assign storage areas, chests and racks to villagers and make them use them in the first place. This could help not only changing clothes, getting ready for battle etc. but also work!