Going Medieval

Going Medieval

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Narque Jun 5, 2021 @ 2:25pm
how to assign were people sleep?
I noticed that some of the people like to have there own room and some like to share but they all just jump in random beds / rooms XD
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Showing 1-15 of 31 comments
Horatio Jun 5, 2021 @ 3:04pm 
I don't believe you can assign specific rooms to your settlers (yet.) It's something that should come later on.
Reality Beholder Jun 8, 2021 @ 5:11pm 
whaaaat? It's a very basic feature, it's surprising it's not included yet...
Hachiro Jun 9, 2021 @ 2:51am 
I hope that it will come soon. Its quite strange if you build several small houses for 2 people that they just go to one random house. Families do not have to be an actual game feature, but it would be nice if you would at least be able to "fake" it for the roleplay in your story.
Sharindel Jun 9, 2021 @ 5:28am 
Its clearyl not rimworld, also lacks of mod support.
I am a little disappointed with this game, the grafic is good, the basics also, but clearly 2-3 years befor its time... the lack of gameplay mechanics, such as simple things like "set the bed for a pawn" is a clear statement.
SavageWhiteDude Jun 9, 2021 @ 6:13am 
Originally posted by Sharindel:
Its clearyl not rimworld, also lacks of mod support.
I am a little disappointed with this game, the grafic is good, the basics also, but clearly 2-3 years befor its time... the lack of gameplay mechanics, such as simple things like "set the bed for a pawn" is a clear statement.

You clearly don't understand what "early access" means... o.O
Eickes Jun 9, 2021 @ 6:44am 
hm... I don't really understand why you would assign a bed to each individual.
It's ok if they look for a free bed themselves. That saves you the micromanaging.
Raxxis Jun 9, 2021 @ 6:46am 
If you make them better quality beds, destroy the lower quality ones. Where they sleep is entirely irrelevant unless they add a social aspect that involves it. Zero need to tell them where to sleep or where to eat or what relaxation to do.
Sherrif Aug 25, 2021 @ 8:24pm 
I mean if you make shops with their housing overhead, like a medieval village would, it would be nice to assign specific workers to specific beds so the blacksmith isn't barging into a tailor's shop and crashing on their bed.

If you're building a compound it might be cool/nice to put trophies or symbols of their job/accomplishment/religion to personalize their rooms, if they're picking a new room every night you have to furnish them generically, since anybody might use it.

You have to remember, while this is a colony survival, it's basically medieval rimworld in its mechanics, and rimworld, while colony survival, is less a game and more a story generator. The role play, the stories generated, are the core of the game and the mechanics have to supplement that properly, them crashing in the nearest bed every night is fundamentally backwards.
Philtre Aug 26, 2021 @ 1:31pm 
Originally posted by Sherrif:
You have to remember, while this is a colony survival, it's basically medieval rimworld in its mechanics, and rimworld, while colony survival, is less a game and more a story generator. The role play, the stories generated, are the core of the game and the mechanics have to supplement that properly, them crashing in the nearest bed every night is fundamentally backwards.

Just because it uses some mechanics and UI elements similar to Rimworld, it doesn't mean it has to have the same gameplay priorities. This is clearly not as focused on roleplaying elements for individual settlers as Rimworld, at least at the current time.

Aside from roleplaying, I don't think there's a clear use-case for assigning beds, so although it would be a nice feature, there are other things that I'd prefer the devs to work on first...
Krieger Aug 28, 2021 @ 1:21am 
The fact that some like to share and some don't says straight up that beds should be assigned (not that i have noticed that 'like to share' mechanic yet).
Unless you rely on random possibility that they actually grab a bed associated to their perk, and even then after you've set it up for them, they miss and it fails, why bother..?
You're getting punished for a random chance broken mechanic..?

There are many reasons to have assigned beds, cook near the kitchen and others near there appropriate stations, in a way it's a game of time management /colony MANAGEMENT and that is time lost. you could have outer fields and have farmers houses 'near it' .

If they have no thought toward bed assigning it shows that they are not going to bother with a whole depth of game possibilities that would come along with it, which is a massive loss. what good is a shiny colony if the ..pawns/settlers don't give 2 ♥♥♥♥♥ about their surroundings or fellow settlers.

Bed assigning has to come, or the game has some shallowness to it. i can deal with it for now, i was surprised to see them jump in any old bed, i hope it changes at some point.
Or at least give the option to assign while the rest free for all.
Last edited by Krieger; Aug 28, 2021 @ 1:30am
Wheelhouse Aug 28, 2021 @ 12:29pm 
Originally posted by Eickes:
hm... I don't really understand why you would assign a bed to each individual.
It's ok if they look for a free bed themselves. That saves you the micromanaging.
The settler AI isn't smart enough, right now, to pick better beds over worse ones, or bedrooms over community rooms. Latest game, finally built enough full beds in individual bedrooms for each settler, but still have a couple cots in the community room not destroyed. 5 bedrooms with full beds, but still 3 cots in the single room. Where do 3 settlers choose to sleep? In the cheap beds, of course. So instead of "slept in own room" buffs, they have "slept in uncomfortable beds" debuffs when they wake up.

Not a game changer, no. But the AI is incredibly simple right now.
Philtre Aug 28, 2021 @ 1:09pm 
Originally posted by Bobisme:

There are many reasons to have assigned beds, cook near the kitchen and others near there appropriate stations, in a way it's a game of time management /colony MANAGEMENT and that is time lost. you could have outer fields and have farmers houses 'near it'.

The problem with that arrangement is that the first thing people want to do when they wake up is eat/pray/play backgammon, and the last thing they want to do before bed is eat/pray/play backgammon, so for an efficient layout you want their bedrooms near the Great Hall and chapels, not near their workstations. Otherwise they waste time going back and forth.
-SkorpionX- Aug 31, 2021 @ 3:07pm 
Originally posted by Raxxis:
If you make them better quality beds, destroy the lower quality ones. Where they sleep is entirely irrelevant unless they add a social aspect that involves it. Zero need to tell them where to sleep or where to eat or what relaxation to do.

Well, since the Devs added armour and weapon racks and chests it DOES matter in my opinion. I'd like to make a room for each individual villager where I would have a chest for clothes (stores 2 stockpiles so it's ideal for seazon change clothes), a rack for their personal weapon that is best for their abilities and their armour. I like to do micromanagement while the villagers sleep so they can apply my changes immediately when they wake up. As long as they use random beds it's impossible.

But there's an advantage to this mess right now. I introduced shifts in my colony and thus require 2/3 of all potential beds, because one shift is always up and working.
Holce Sep 1, 2021 @ 1:42am 
Originally posted by -SkorpionX-:
Well, since the Devs added armour and weapon racks and chests it DOES matter in my opinion. I'd like to make a room for each individual villager where I would have a chest for clothes (stores 2 stockpiles so it's ideal for seazon change clothes), a rack for their personal weapon that is best for their abilities and their armour. I like to do micromanagement while the villagers sleep so they can apply my changes immediately when they wake up. As long as they use random beds it's impossible.

I wanted to do that too. But the villagers prioritize the closest storage area when on the ground. But not when they go to chests. They will takes clothes in front of an empty chest to put it in another chest at the opposite side of the town. They fill chests and racks before using another one.
-SkorpionX- Sep 1, 2021 @ 8:25am 
Originally posted by Holce:
I wanted to do that too. But the villagers prioritize the closest storage area when on the ground. But not when they go to chests. They will takes clothes in front of an empty chest to put it in another chest at the opposite side of the town. They fill chests and racks before using another one.

That sounds like something to add; an option to point a villager any storage where she/he is supposed to CHANGE clothes, which means to
1. take one off
2. take another on
3. place clothes taken off where clothes taken on were lying
as a single process. This would save time and nerves. We could go further and assign storage areas, chests and racks to villagers and make them use them in the first place. This could help not only changing clothes, getting ready for battle etc. but also work!
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Date Posted: Jun 5, 2021 @ 2:25pm
Posts: 31