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I also was looking for stockpile limits so i can bump those up a bit but so far havent found it.
I'd also suggest chests / trunks (archetypal Medieval furniture) or wardrobes for storing clothes and light (leather) armour in, which will make bedrooms look a little less sparse; maybe pantry-style shelving for the root cellar, etc. I'm prepared to trade a slight loss of information (you'd have to mouse over them for a tool tip indicating contents) and resources building these containers to the current really messy look to bases.
Off topic, but I'm here now: How come the best bed we can ever get (of only two!) has a straw-filled mattress? Pretty sure even Medieval villages could do a lot better, esp. for more high-born - where are our four-poster / canopy beds? And why must I have to deconstruct and rebuilt everything--even light furniture like chairs--rather than have a move command like just about every other base-building game?
Its probably EA limited but we currently only have Linen and hay. Once we have things like wool/ cotton/ fur/ we should be getting buildings and furniture that would use it.
Did you have any success?
I managed to define an additional stockpile for food (on creation animal carcasses and food enabled, rest is disabled), but the icon is just a placeholder (a pink workbench) and the name and description are generated based on the ID.
(Used ID="food_stockpile" ingame it shows "building_name_food_stockpile" and "building_description_food_stockpile")
Unrelated note you can make your workers gain 1000x exp and turn short bows into snipers with 90+ range
As mentioned before: ugly icon in stockpile section, name and info default to "building_name_food_stockpile"/"building_info_food_stockpile".
(Had no luck with "name"/"info" or "buildingName"/"buildingInfo")
The problem is that materials has no sub group. If you look at code it only lists "TABS" and allows all items included in that tab, theres no way to list specific resources in that tab as allowed. Ive tried calling for resource id/ using how wood is called for in other files but nothing works.
Exactly