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https://steamcommunity.com/app/1029780/discussions/0/3153060475181440288/
Short story:
Frostpunk managed to get by with it, and not much negative feedback. J/S
But, I can understand not wanting to make your job harder, for the type of game you're wanting.
They could be purely aesthetic, if you wanted. Think Stronghold2. They didnt do anything but run around. There wasnt any gameplay mechanic for them.
They could be treated as a timer for the next available settler.
Meh, either way, kids arent needed for this game, I dont think.
It would even work if they were just a non combatant uncontrolled settler.
If raiders captured settler children (with massive morale penalties)
it would motivate players to rescue them. Otherwise seeing them later grown up and part of the raiders settlement would be great story line.
It literally makes no sense in colony-like games. Reproduction is the main method of population growth. Ok? You have cannibals in the game but you draw the line at child murder? Which was more common in the middle ages than cannibals.
Remove pixel children from being murdered like in skyrim if this the main reason why the game doesn't have this feature.
In my days, women and children were not worshipped as they are now.
Having kids in colony Sims only matters if the scale fits. How much impact do you think kids will be in a game that only lasts 10 to 15 years on average?
Its a huge thing also it has to do with their raiting adult dying to raider or stavation still like pv-13, child dying suddently its rated M
Depends on how you play, which is the great thing about a sandox game like this; you can play it however you want.
As I said in another discussion where this topic came up, in Rimworld I play a generational game where my original pawns great-grand kids are now adults and having their own kids. I don't rush to have them escape on a starship, I play to see if their "civilization" can last for as long as possible (gives it an extra challenge because now you have extra mouths to feed that can't work, have to have a school for the kids, decide if parents will work or stay at home to take care of the kids, etc.)
If a mod is made that adds kids into this game, I'll probably end up doing the same kind of playstyle on this.
1.) You asked a question, I answered it.
2.) Just because your games only last 10-15 years, doesn't mean it's the average. I've seen let's plays like the way I play where the players go through multiple generations. Hell I've seen some let's plays where the player starts after one major update, and then ends it when the next major update comes out, which could equate to hundreds of years in game.
3.) I'm not claiming my playstyle is average like you are. You asked how kids would impact the game, and I answered how they could depending on the playstyle. Most people who want kids in their game wouldn't play for only 10-15 years, most would probably play through multiple generations.