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'at the moment the AI is really basic, so for now a simple killbox will do'
and then he went on to other things.
do you think he might be right?
That said the AI pathing could massively improve. They get very confused when settlers are not outside or everytime someone that was going for the door dies. The AI should just rush all units to the door regardless of how many can stand attacking the doors and then those who get there first attack it while the ones who can't get to the door stand in the nearest unoccupied square waiting for a chance.
and the thing is, just because there is a method to keeping enamies away, does not mean one has to do it.
if one wants a challenge then dont make a kill box.
There is also that of course. Whether it's this or rimworld or whatever game in this vein, people will self impose certain rules to add more challenge or just to add flavor.
Like as is it now it's balanced. You can game it which I honestly think is a feature. But playing as intended it presents a constant threat of losing a colonist or two and setting you back without ever threatening a game over.
But also raids are hardly a finished mechanic. Players will be getting access to siege artillery and I'm sure the AI will get more tricks
look at their discord. someone made a suggestion to improve sieges and raids
Melee start weak but can become monster. I had a colonist with 25 melee and an excelent steel long sword. It was doing about 16 dps. 3 times more than an archer. He could one shot most ennemies without missing most of the time. He was evading most of the hits.
The probleme is they start weak again strong melee. They are no match and archer are the only sure way. But if ennemy could have archer that would make our archer more vulnerable and give training targets for our melee, helping them to be strong. If we find a way to reach those enemy archers of course. That would make things more interesting.
mine were just up towers with merlons.
im yet to see these attacks with like 30 enemies, but I guess that just doesnt happen in normal difficulty
I'm leaning the opposite way with trebbies. They seem to fire too far, and too fast. Going off of others' experiences as well. They haven't been as huge of an issue for me personally. Half the time I can bait them off the trebbies or they just don't spawn in with them at all despite it warning me they will. Tldr needs more time in the science oven of balance.