Going Medieval

Going Medieval

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Crownhead Jun 16, 2021 @ 6:05am
Can you repair amour?
If not then its the next update that desperately needs to happen I think
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Showing 1-7 of 7 comments
sf Jun 16, 2021 @ 6:34am 
actually, I would vote for faster recycling. too many armor...
Crownhead Jun 16, 2021 @ 6:37am 
Originally posted by sf:
actually, I would vote for faster recycling. too many armor...
Possibly. I sometimes get annoyed at when your initial characters despite seeing at least 15 dead body's already seem to get a negative mood multiplier when they see another 5 like shouldnt they have gotten used to seeing these dead bodys now?
sf Jun 16, 2021 @ 6:40am 
I think on average, my villagers see over 80 new dead bodies after a raid, more if we had not cleared the ones from the last raid. I couldn't be bothered with their feelings any more... lol.
Crownhead Jun 16, 2021 @ 7:43am 
Originally posted by sf:
I think on average, my villagers see over 80 new dead bodies after a raid, more if we had not cleared the ones from the last raid. I couldn't be bothered with their feelings any more... lol.
Same BUT THEN THEY REBEL. and only ♥♥♥♥ dude. Im no where near that stage yet. Ive only just begun to get the metal helmets. Just starting a new world just then though so back to scratch
Last edited by Crownhead; Jun 16, 2021 @ 7:44am
TealDragonGaming Jun 16, 2021 @ 8:32am 
That would be nice but I think the game design wants you recycling and making new gear. Balance wise, I think the storage and recycling process needs to be amped up for the amount of trash you get flooded with in raids. Your mileage will vary, but I find you get to the point where you just leave the junk in the sun to rot and only pick up the cream of the crop. I also have yet to craft armor for my villagers. Free loot shows up on my door step, I just have to kill it. It will be a fantastic source of income when trade gets introduced.
sf Jun 16, 2021 @ 10:03am 
repair is fine, but it should not make things too "permanent" too easily. Though repairing can be useful in some situations, e.g. new scenarios where resources are very scare.

maybe if repair, depending on skill, will reduce maximum hp (and if reduced too much, quality will drop to next lower level), also requiring materials proportional to hp lost (rounded up). The difficulty of the repair can depend on the quality as well.

e.g. a craftsman will have a better chance of repairing a low quality with little or even no reduction to hitpoints (and quality), but will have little chance of repairing a high quality item without damage (total hp will increase, but the max hp may be greatly reduced and if reduced enough, quality will drop). Higher crafting skill will increase chances of good/perfect repairs.
Orici Vintarion Jun 16, 2021 @ 1:48pm 
Originally posted by Samurai:
If not then its the next update that desperately needs to happen I think


so either this is a bug in experiemental or idling settlers with active crafting repair armor and weapons.. my storage is full with 100% hitpoint items dropped by Raiders... and im 100% certain when they dropped they werent 100%
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Date Posted: Jun 16, 2021 @ 6:05am
Posts: 7