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maybe if repair, depending on skill, will reduce maximum hp (and if reduced too much, quality will drop to next lower level), also requiring materials proportional to hp lost (rounded up). The difficulty of the repair can depend on the quality as well.
e.g. a craftsman will have a better chance of repairing a low quality with little or even no reduction to hitpoints (and quality), but will have little chance of repairing a high quality item without damage (total hp will increase, but the max hp may be greatly reduced and if reduced enough, quality will drop). Higher crafting skill will increase chances of good/perfect repairs.
so either this is a bug in experiemental or idling settlers with active crafting repair armor and weapons.. my storage is full with 100% hitpoint items dropped by Raiders... and im 100% certain when they dropped they werent 100%