Going Medieval

Going Medieval

View Stats:
Fimbultyr Aug 1, 2021 @ 5:48am
What will happen...
if i dig a trench around my base without connecting bridges? Are enemies able to cross that?
< >
Showing 1-15 of 20 comments
RedwoodElf Aug 1, 2021 @ 8:13am 
No, but your settlers can't either.
JII Aug 1, 2021 @ 9:02am 
It would be nice if you could build a trench near a river and pull in the water to make a moat. That would be engineering wise quite cool.
Fimbultyr Aug 1, 2021 @ 9:38am 
Originally posted by RedwoodElf:
No, but your settlers can't either.
And the problem would be?
Disborusta Aug 1, 2021 @ 12:59pm 
I got a trench around my map with three entrances for the enemies, from those walled runways lead to my killbox. On top of these runways i placed brick floor so my settlers can use it to reach every point of the map faster.
Last edited by Disborusta; Aug 1, 2021 @ 1:00pm
Romain Aug 1, 2021 @ 1:19pm 
Originally posted by Fimbultyr:
Originally posted by RedwoodElf:
No, but your settlers can't either.
And the problem would be?

Trebuchets

The only time which trebuchets attacked my base was when I built a trench around it (close to the edge of the map.

In my current playthrough very hard day 440 (experimental branch) I never had a trebuchet in the waves.
That's because there is (it seems...this is what I read somewhere) a "straight" (definition needed) path towards my workshop.

This is only speculation though. It could also be a lots of other things (like building value maybe? I don't know)

another speculation is you should ensure that every area on map has an access to a your base (no isolated area) . I mean If some areas are closed I would have implement a trigger to send trebuchet and destroy everything (because it's a little easy to build a trench all around de map and "Lose" everybattle" if you want.)

https://steamcommunity.com/sharedfiles/filedetails/?id=2563491078

As you can see, I have a maze, I have stairs going down my hill. And When raiders come I close every stair with a wodden wall.

So far I don't need merlon/fortification and no trebs came to me.
Last edited by Romain; Aug 1, 2021 @ 1:25pm
Ant Ra Aug 1, 2021 @ 7:20pm 
If you dig a moat (ok, no water, so just a trench), when you interrupting raid troop routes or build directly on the red spawn border at the edge of the map trebuchets are guaranteed.

But there is a trick.
First you tunnel under to the front of the trench and come out again at the top. This allows the enemies to find a direct path into the settlement while all other paths are closed. This tunnel is now paved with steel traps to the point where the exit ends at the top of the settlement.

There at the end point you build a kind of large cage room, a wall, a lattice door, etc. There you position your archers and from above as well. Everything that still comes through the tunnel full of traps ends here at the latest. And you still get a few exp for archery.

In the case of a trench, always make sure that none of the raiders' paths to the settlement have been destroyed and that they can always find a direct route to the settlement.

In case trebuchets arrive anyway: The trebuchets can be destroyed so easily when the raid squad makes its way to the tunnel entrance. a good archer or two is all that is needed. Bows are faster than crossbows and trebuchets only have 50 hp.
Last edited by Ant Ra; Aug 1, 2021 @ 7:24pm
Fimbultyr Aug 2, 2021 @ 5:27am 
I see, but couldnt i kill the trebuchets with archers easily? if i build the trenches near spawnareas. Sadly enough attacking people arent any problems right now
Romain Aug 2, 2021 @ 5:50am 
Originally posted by Fimbultyr:
I see, but couldnt i kill the trebuchets with archers easily? if i build the trenches near spawnareas. Sadly enough attacking people arent any problems right now

I don't have experience with trebuchets at all (I saw them only once in my entire life :))

I really don't want to try. I really don't want to rebuild anything randomly destroyed by these overpowered weapon. If someone can give us a strat where trebs can't shoot a single rock I could give it a try. In any other case, i'm keeping my no trebs strat :)
dwarfaxe Aug 2, 2021 @ 6:20am 
In my new settlement, instead of building a wall all the way around, I simply put some rapid-response towers at strategic points around my settlement. When an attack comes I send everyone to the appropriate tower. My archers shoot anyone who approaches and my melee wait for enemies to reach the top. This way enemies are naturally bottlenecked by the stairs. It's working well.
Blanks Aug 2, 2021 @ 10:47am 
I think the easiest solution might be to have the trench with the connecting bridge, let the raid party show up, then deconstruct the bridge. Should leave them relatively aimless if they have nothing to target. Also should subvert enemies bringing trebuchets in order to counteract no pathways.

Fimbultyr Aug 2, 2021 @ 10:58am 
Trebuchets arrive even if you have no trench, had them multiple times now. They are devasting and an frontal attack is the best way to stop the destruction of your homes.
Trebuchets destroy twig floor instantly, two hits for wooden wall. If you have stone wall you have a tiny time window to kill them all before they shoot and limit the destruction.
Romain Aug 2, 2021 @ 11:09am 
Originally posted by Fimbultyr:
Trebuchets arrive even if you have no trench, had them multiple times now. They are devasting and an frontal attack is the best way to stop the destruction of your homes.
Trebuchets destroy twig floor instantly, two hits for wooden wall. If you have stone wall you have a tiny time window to kill them all before they shoot and limit the destruction.

Do you have permanently an access (not necessarily a straight line) towards a workshop without any doors?
Fimbultyr Aug 2, 2021 @ 12:32pm 
no, its in the center of my base. I have a two layer defense. A outer Wall with 4 doors and an inner tower with only 1 door. in this tower is a staircase, again with door at each entrance and exit. Some workshops are on ground floors (science tables) others (the rest) in 1. Floor.
So I have access to it, but for enemies are at least 2-4 doors between them.

What does it matter anyways?.
Romain Aug 2, 2021 @ 12:39pm 
Originally posted by Fimbultyr:
no, its in the center of my base. I have a two layer defense. A outer Wall with 4 doors and an inner tower with only 1 door. in this tower is a staircase, again with door at each entrance and exit. Some workshops are on ground floors (science tables) others (the rest) in 1. Floor.
So I have access to it, but for enemies are at least 2-4 doors between them.

What does it matter anyways?.

As I said after hundreds of hours I only saw trebs once because after my first trebs attack I made some research and read that if you have a clear path towards a workshop then trebs won't spawn

And so far... never seen trebs...

> Build (and rebuild every raid) a firepit outside your walls. You shouldn't see them again.
Last edited by Romain; Aug 2, 2021 @ 12:51pm
Fimbultyr Aug 2, 2021 @ 1:07pm 
Thx, i will try it.
< >
Showing 1-15 of 20 comments
Per page: 1530 50

Date Posted: Aug 1, 2021 @ 5:48am
Posts: 20