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If they're just not cooking anything, check the settings on your stove and the priorities in your jobs list.
As my cellar is built I have food as forever so there is plenty of food, drink, shrines and backgammon tables to keep them entertained and all I have to do is set up tasks for them to do.
I don’t set my jobs as specialist either apart from smithy, carpenter and tailor. I have 1 as cooking, building (making bricks) and research. 2 as hunting, growing, harvest, hauling. 3 as constructing and cutting and 4 as digging for everyone. The 3 specialists get down graded by one on all tasks and their speciality get put to 1. I have a few first aides so everyone can get seen to. This way the important tasks get done by anyone who’s awake. Food isn’t left unharvested or lying on the ground rotting and everyone levels up in each skill apart from specialists and first aid. I find this a lot less micromanagy as if the one who’s doing research decides to go on prayer break then someone else will hop on the research table and take over. I’ve noticed the game naturally rotates the people so everyone gets a turn.
When I pick my people I chose 2 high archery and one high melee. That way I can put my archers into longbow as soon as I got the tech open and my melee guy/gal has a good stat right off the bat.
Ah yes... it would be nice if the game would tell you when a workstation or whatever has become inaccessible, or at least tell you what the problem is when a settler ignores a direct "produce at this station" order. I once spent an hour trying to figure out why I couldn't get stone bricks produced before finally figuring out that a single floor tile immediately in front of the stone crafting bench in the (dimly-lit, very cluttered) cellar had broken out, making the station inaccessible...