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btw for the time being, hunting hares and deer actually is a pretty un-dangerous way of training bow-skills, its just a bit micro-managment to have only those ppl you want to train being equiped with bows when you give the hunting orders.
I have had a deer attack a settler before
To hunt only with few settlers you don't need to unequipped bows. Just clear the hunting column job in the priority panel.
+1 for the idea of training ground. But a very slow training plz!
pack of wolves attacks are also a pretty good way to train archers.
Give the stuff to a melee fighter, take the weapon away from him so that he has to fight with bare fists, give him the attack command and look for a wolf.
If they are still all weak, it is best to let other fighters run with them. So you can collect great melee xp. Each fist blow gives xp and so you can make relatively quickly a few small levels with only one wolf. If the melee fighters have stars, the faster and also in already better attributes when the values become green.
Why wolves? because after an attack, they almost always run directly to the attacker and only very rarely run away. of course, only the normal wolves. Just not the event wolves. They always attack in a pack.
Equip them with the best armour you have and unequip any weapons click the horn to get them into attack mode and just have them attack each other. good way to lvl up melee skill. Obviously stop them before they die or get too injured then just send them to bed to heal up and get any wounds tended.
Marksmanship only hunting animals that I know of atm
Place down one piece of wood wall somewhere, draft two settlers (one archer and one as kiter/bait) and make them stand on the opposite side of the wall. Order the archer to attack the bait, then kite with the bait; stand still for a second as the archer is loading up and taking aim, then hide behind the wall before the archer finish loading. Repeat for ez level up.
You can probably scale it up even further by making two or more archers shoot at one kiter but it will be risky. Flimsy short bow has low DPS and accuracy, maybe can use that as training weapon. Missed shot still gives xp.
Imo there should be just a feature (idk how devs want to implement it) to train your troops to fight. Something in research table or idk.
I coudn't disagree more :) even if i'm not against this idea.
That's also what makes a game interesting. Find an "non obvious" way.
We can use the library to improve any skill and the problem is solved for every skill. But we don't want that I think.
craft and dismantle repeatedly to improve smith, tailor and carpenter is an "exploit" of the game mechanic
I'm mining clay even if I don't need it only to train my miners
I crafted 1000 of each type of medicine only to train my medics
And so on...
Well the game has to give us some content, its pointless if you have to try cheese tactics just to achieve basic things in games like this one xD
Thanks for the idea and +1 to this, training dummies and archery range to train fighting skills, asked it as suggestion a couple months ago though game feature.
Hope we'll get this soon :)
That isn't usually how skills work.
I could see using a library to train people up to level 3-5 maybe, but skills are something that need practice to improve.
In the end, there just isn't a way to really 'grind' out these skills like with all of the other ones, and it's kind of a thing when - in normal play especially - the need for these skills will quickly eclipse the cheesy way of grinding these skills out.