Going Medieval

Going Medieval

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Lag gets really, really bad at 6-8 pawns.
Can anything be done about this in the future?
Cause it tanks my FPS hard.
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Try setting everything as low as possible and getting a better computer.
My 23 civilians are running around on the lowest settings between 20 and 30 fps. I need to take my own advice for the 2nd part
Messaggio originale di Goletto:
Try setting everything as low as possible and getting a better computer.
My 23 civilians are running around on the lowest settings between 20 and 30 fps. I need to take my own advice for the 2nd part
It's not about having a "better" computer, it's about a game that isn't well optimised and hogs resources, even top of the line graphics cards, decent cpu's and beefy memory would experience the same thing.

In my case it starts chugging after 8-10 peeps too. Reloading fixes it for a few mins but it will keep returning.
For some weird reason, the NVIDIA 1000 series cards seem to handle this game better than the 2000 and 3000 series cards. That might be something for the Devs to look into.
With a dozen settlers and graphics maxed out, my GTX 1050 Ti driving 1920 x 1080 is running in the high 30s for FPS. That's still cinema quality. Game doesn't stress the CPU at all.
I normally run with the frame rate locked to 30 and back the graphics off a little, and that brings GPU load % down into the high 70s, with occasional spikes into the 80s and 90s. Even on max with the GPU at 100% I don't get the lag and graphical glitches some folks have reported with high-end GPUs.
someone found out vsync causes some systems to run at super high gpu/cpu usage. turn it off if you have it on
My 5 year old I7 laptop with a 750M graphics card handles the graphics without issues even at 21 citizens. That's not my issue. My issue is with the tasking AI that screws up tasking and scheduling even at 7 or 8 citizens, so you have to keep manually drafting and undrafting them to get them to do what they're supposed to be doing.. like sleeping or eating or praying or any of the other basic things that screw their morale when the AI screws up.. and don't talk to me about the pathing issues with them mining themselves into a corner or walling them selves into one or away from a means to get down..
I started splitting my villagers into multiple shifts so they wouldn't be exhausted or starving
after every night raid, and found that it really helps with the AI/CPU pathing/tasking issues, since half of them are asleep. I also found that it helps with production, skill-ups etc, since the crafting stations are running 24/7 and the second-string villagers get to use them too.
Doesn't even take 6+ pawns to cause this. I can stay at 4 pawns for eight hours and by the end of that eight hours it's like playing a flip book. Like others said, restarting the game helps, but within half an hour it's back to massive lag again.

I'm guessing it's something to do with how it handles orders. I also think it's not properly dumping its cache, which is part of why restarting shows a brief improvement.
The more people you have, the more path finding is required, which is CPU base. Problem is, the game runs on a single cpu core. Even if you have a 16 core CPU, it's only using 1. Look at your CPU threads in task manager, one will be maxed out while the others aren't doing anything. It's bad programming, especially in 2020/2021.
Messaggio originale di GameOverRIP:
Messaggio originale di Goletto:
Try setting everything as low as possible and getting a better computer.
My 23 civilians are running around on the lowest settings between 20 and 30 fps. I need to take my own advice for the 2nd part
It's not about having a "better" computer, it's about a game that isn't well optimised and hogs resources, even top of the line graphics cards, decent cpu's and beefy memory would experience the same thing.

In my case it starts chugging after 8-10 peeps too. Reloading fixes it for a few mins but it will keep returning.
I have a Radeon RX 7900 xtx and i9 9900k running at 4500mhz. It drops to about 30 fps after awhile with 10+ population. I have found turning up graphics quality in amd or nvidia when I had the 3080 before, that it helps take stress off of the cpu. I have 128gb of 4400 ram, dual channel. That gets up to 20-22 gigs while playing. Having lots of tasks going slows down the game also, like if you select a whole forrest to get chopped down.... instant lag due to path finding especially with donkeys. Turning down the auto save feature helps also, I have it save every 7 days. I've noticed this issue with many games. Saving then reloading helps clear clutter also. Hope this helps someone understand that having an amazing pc doesn't necessarily help. In battlefield 2042 however I get 165 fps on every setting cranked to the max at 4k. It's just the game
SeVerin  [sviluppatore] 10 ott 2023, ore 23:47 
I am locking this thread as it is over 2 years old.

And to clarify - no, the game is not running on one core. It is true that a lot of tasks may affect performance (especially in the late game), the game should handle 10-15 settlers with no problem (and no mods), if your computer has appropriate system requirements.

If the game is still lagging, be sure to send us your save (we just need one .sav file) and Player.log located here:

%userprofile%\appdata\locallow\Foxy Voxel\Going Medieval\

and send them to support[at]foxyvoxel . io

Cheers,
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Data di pubblicazione: 7 lug 2021, ore 23:25
Messaggi: 10