Going Medieval

Going Medieval

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Valkerion™ Jun 29, 2021 @ 1:19am
Can't select stockpiles on floors after first time.
Am I crazy? Can repeatedly select outdoor stockpile, but indoor one I can't ever seem to select again after the first time, only able to decon it.
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Showing 1-9 of 9 comments
Voronja Jun 29, 2021 @ 1:27am 
Have you removed the roofs?

Top left is a roof icon. Red is on. Grey is off. Turn off. Be at the right elevation and it should work. Press page up or page down to get the right elevation. Also in those icons is one that highlights the stockpile colours. Off is no colours.

It’s a bit tricky at first but once you are on the right elevation it’s easier to go up and down. It starts you off at 16. The average level is 6 or 7. To bring it down until you go under the floor then up again to bring you to the surface. It moves in 0.5.
Last edited by Voronja; Jun 29, 2021 @ 1:29am
Valkerion™ Jun 29, 2021 @ 1:48am 
Simply placing a stockpile on flooring outside is making it impossible to select a stockpile for me, let alone other issues sometimes clicking on objects in the stockpile. Not an elevation issue.

Video: http://puu.sh/HSyIx/285aa4889b.mp4
Me clicking on multiple tiles, below floor elevation I can select items better, but no stockpile. at floor elevation can only select stockpile without flooring.

Seems like just an oversight that flooring is a higher click priority in the engine than stockpiles, which shouldn't be the case. At the very least, the way it is now I would expect there to be a function to allow you to select stockpiles (such as being in stockpile creation allowing you to always select a stockpile). Otherwise it should always click the stockpile first.

As it is, it looks like I will always have to keep one tile devoid of floor to select stockpiles after the first time, which sounds like it will be an even more annoying issue when dealing with multi floor buildings.

Didn't put it in the video example, but a stockpile I have inside requires a tile not only to have no floor on one tile, but I have to move the camera to nearly perfect top down to select the stockpile.
Last edited by Valkerion™; Jun 29, 2021 @ 2:02am
Voronja Jun 29, 2021 @ 2:05am 
I can see you clicked the bottom right and got the pop up but one in does not.

Is your pc running hot? It’s the summer the air going in will be warm. This game doesn’t like hot pc’s. Save. Quit. Restart game. Restarting fixes multiple issues but not all.

Stockpile bugs are common. Nothing to worry about.
Voronja Jun 29, 2021 @ 2:10am 
Multiple level rooms are a nightmare. It’s less of a headache to build on a single level and use proper roofs and not floor pieces as roofs.

Sometimes it takes multiple clicks to select the stockpile if a object is on that square.
Last edited by Voronja; Jun 29, 2021 @ 2:12am
Valkerion™ Jun 29, 2021 @ 2:15am 
I have a high end pc, and nowhere near is this a heat issue. Nor have I ever heard of overheating causing software bugs in my life... Sorry, but that doesn't really apply here.

If it's a fluke, I can understand that, but I literally just started a game for the first time, and this is how things are off the bat. I am definitely worried about it because it seems like an oversight in the coding and is something that should be looked into, as stockpiles are a major component of these types of games where you will be managing large amounts of resources and worrying about them decaying over time. (And it seems almost everything decays without floor under it, let alone others needing a roof or temperature req.)

Not having the ability to interact with your stockpiles at all without deconstructing your buildings to do so is rather obnoxious, and with the click-through, it sure looks like a stockpile in a building with floors below will be impossible to click. Already having this issue just having tiles selected to mine behind one.

Originally posted by Voronja:
Sometimes it takes multiple clicks to select the stockpile if a object is on that square.

No matter how much I click, makes no difference to selecting stockpiles for me. It either has to have absolutely nothing behind it or I can't select it. I'll restart real quick at least to see if anything changes.
Last edited by Valkerion™; Jun 29, 2021 @ 2:16am
Valkerion™ Jun 29, 2021 @ 2:22am 
http://puu.sh/HSyZx/161d65379c.mp4
Completely different now. Does actually allow selecting of the pile, though the other one still has some issues with the mine tiles behind but not interior tiles as much. Strange. Perhaps the issue only happens when the stockpile and flooring is made in that session of gameplay.

Gave me the initial impression that the game just didn't allow selecting of stockpiles if there was anything behind them. Was very worrisome to encounter such a bug after immediately starting out.

/thread
Last edited by Valkerion™; Jun 29, 2021 @ 2:23am
Voronja Jun 29, 2021 @ 2:28am 
Last tip. When the settlers stop hauling to the stockpile even when you click on a settler and order them to priority hauling. Restart game. Lol! It’s just another stockpile bug. Welcome to Going Medieval Early Access. If you are not going grey yet you soon will. 😁
Last edited by Voronja; Jun 29, 2021 @ 2:28am
Valkerion™ Jun 29, 2021 @ 2:39am 
Originally posted by Voronja:
Last tip. When the settlers stop hauling to the stockpile even when you click on a settler and order them to priority hauling. Restart game. Lol! It’s just another stockpile bug. Welcome to Going Medieval Early Access. If you are not going grey yet you soon will. 😁

At least knew what I was getting into, just wanted to check if such a thing was a fluke or not. Thanks for the replies, at least you got my stubborn butt to try a restart. Guess that's gonna be #1 whenever something doesn't feel right.
Last edited by Valkerion™; Jun 29, 2021 @ 2:39am
ostlandr Jun 29, 2021 @ 4:36am 
The only issue I have is selecting a Barley field while the crop is growing.
If you ctrl-click on a level, you will zoom to that level.
One issue is if a floor or roof is being constructed over your target- then that will priority select.

As to fixing odd glitches, I use this priority:
1. Draft, then un-draft a settler to clear a loop or lock
2. Save and reload.
3. Load autosave.
4. Exit, restart, load autosave.

Haven't had to use #4 yet, and have only used #3 a couple times, before I learned about #1 and #2.
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Date Posted: Jun 29, 2021 @ 1:19am
Posts: 9