Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Top left is a roof icon. Red is on. Grey is off. Turn off. Be at the right elevation and it should work. Press page up or page down to get the right elevation. Also in those icons is one that highlights the stockpile colours. Off is no colours.
It’s a bit tricky at first but once you are on the right elevation it’s easier to go up and down. It starts you off at 16. The average level is 6 or 7. To bring it down until you go under the floor then up again to bring you to the surface. It moves in 0.5.
Video: http://puu.sh/HSyIx/285aa4889b.mp4
Me clicking on multiple tiles, below floor elevation I can select items better, but no stockpile. at floor elevation can only select stockpile without flooring.
Seems like just an oversight that flooring is a higher click priority in the engine than stockpiles, which shouldn't be the case. At the very least, the way it is now I would expect there to be a function to allow you to select stockpiles (such as being in stockpile creation allowing you to always select a stockpile). Otherwise it should always click the stockpile first.
As it is, it looks like I will always have to keep one tile devoid of floor to select stockpiles after the first time, which sounds like it will be an even more annoying issue when dealing with multi floor buildings.
Didn't put it in the video example, but a stockpile I have inside requires a tile not only to have no floor on one tile, but I have to move the camera to nearly perfect top down to select the stockpile.
Is your pc running hot? It’s the summer the air going in will be warm. This game doesn’t like hot pc’s. Save. Quit. Restart game. Restarting fixes multiple issues but not all.
Stockpile bugs are common. Nothing to worry about.
Sometimes it takes multiple clicks to select the stockpile if a object is on that square.
If it's a fluke, I can understand that, but I literally just started a game for the first time, and this is how things are off the bat. I am definitely worried about it because it seems like an oversight in the coding and is something that should be looked into, as stockpiles are a major component of these types of games where you will be managing large amounts of resources and worrying about them decaying over time. (And it seems almost everything decays without floor under it, let alone others needing a roof or temperature req.)
Not having the ability to interact with your stockpiles at all without deconstructing your buildings to do so is rather obnoxious, and with the click-through, it sure looks like a stockpile in a building with floors below will be impossible to click. Already having this issue just having tiles selected to mine behind one.
No matter how much I click, makes no difference to selecting stockpiles for me. It either has to have absolutely nothing behind it or I can't select it. I'll restart real quick at least to see if anything changes.
Completely different now. Does actually allow selecting of the pile, though the other one still has some issues with the mine tiles behind but not interior tiles as much. Strange. Perhaps the issue only happens when the stockpile and flooring is made in that session of gameplay.
Gave me the initial impression that the game just didn't allow selecting of stockpiles if there was anything behind them. Was very worrisome to encounter such a bug after immediately starting out.
/thread
At least knew what I was getting into, just wanted to check if such a thing was a fluke or not. Thanks for the replies, at least you got my stubborn butt to try a restart. Guess that's gonna be #1 whenever something doesn't feel right.
If you ctrl-click on a level, you will zoom to that level.
One issue is if a floor or roof is being constructed over your target- then that will priority select.
As to fixing odd glitches, I use this priority:
1. Draft, then un-draft a settler to clear a loop or lock
2. Save and reload.
3. Load autosave.
4. Exit, restart, load autosave.
Haven't had to use #4 yet, and have only used #3 a couple times, before I learned about #1 and #2.