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I find it helps to give them a mid-day break, so they can eat/pray/whatever, as well as time before and after bed.
I do a two hour morning anything break, then work, then one hour of anything and an hour of leisure at midday, then work, then a two hour evening anything, then an hour of leisure before bed. I find it really helpful to give my settlers that hour of leisure before bed. This gives them time to finish up the projects they're working on. Some of them still want to do "that one more thing" and get to bed late.
One work-around I use is to have only local stockpiles accept a good. For example, I have one-tile stockpiles in each bedroom where all the Packaged Meals are stored, so my settlers can grab breakfast on the way out the door, or a midnight snack (they do that.) I set the production level for Packaged Meals at the total of what those stockpiles will hold. I do the same for healing kits, since the bedrooms are where they get used.
I am not so sure about that. I think a priority system would work better. Your suggestion would have your haulers in a constant frenzy to rebalance every shared stockpile each and every time something gets used out of it.
This is brilliant! I must do the same ;) I was thinking about storing like up to 5 stockpiles of meals in the great hall to speed the breakfast and the dinners up but still I can't force them to move meals there since nice cold underground chamber is nearer.
My other tought since yesterday was that the soft limit of 20 villagers makes the game that hard to play. I have to actually test it but I think if one had like 30-40 villagers 5 of them could carry things all day doing nothing else while other would be banned from doing that and this could speed things up a little with no micromanagement in the middle (i.e. on seasons changes, immediate needs etc.). I should totally test it!