Going Medieval

Going Medieval

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Sleep time
How many hours of sleep do these peeps need?
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Showing 1-9 of 9 comments
DeadMechGaming Jun 25, 2021 @ 6:53am 
Depends. Several factors play into their stamina bars regeneration. Heat waves, cold snaps, wrong clothing, poor clothing, heavier armor, room type, bed type, etc. will all have an impact on it.

I typically go for 8 hours with mine. Just so they fire off the "oh, it's time for bed" trigger and start walking back home with enough time for 7 or 6 hours of sleep (playing on a bigger map).
Last edited by DeadMechGaming; Jun 25, 2021 @ 6:53am
Fenris Jun 25, 2021 @ 7:16am 
Like DeadMechGaming said, it matters what they are doing and how far they travel. I've noticed if I keep them all close to base then 6 hours seems to work, but near the end of the work shift I sometimes see settlers complaining about being exhausted.

I keep all my settlers on the same schedule, the danger with that is if you get attacked near the end of the day by one of the unannounced raids you may find your settlers exhausted. So I give them all 8 hours sleep with 3 hours leisure time right after. So when they have been raided near the end of the day they are still awake enough to fight.
DeadMechGaming Jun 25, 2021 @ 7:22am 
Originally posted by Fenris:
I keep all my settlers on the same schedule, the danger with that is if you get attacked near the end of the day by one of the unannounced raids you may find your settlers exhausted. So I give them all 8 hours sleep with 3 hours leisure time right after. So when they have been raided near the end of the day they are still awake enough to fight.

I pretty much do the same. I have everyone except for 2 people (because they are night owls) on a 0900-1700 work schedule, then 4 hours of free time, 8 hours sleep, and then 4 hours free. The 2 night owls are the same, but reversed their work and sleep times.

If there is an attack, my people can take extra time to sleep. if there isn't, then I can get extra work or leisure time out of them.

I don't like setting up the leisure time specifically since it seems to be kinda buggy (people will rather bleed out playing backgammon instead of dealing with their wounds during scheduled leisure time). So I just set them up with free time, which allows for anything.
Fenris Jun 25, 2021 @ 7:37am 
Originally posted by DeadMechGaming:
I don't like setting up the leisure time specifically since it seems to be kinda buggy (people will rather bleed out playing backgammon instead of dealing with their wounds during scheduled leisure time). So I just set them up with free time, which allows for anything.

I'll give the free time a shot, I've run into the same problems with leisure time. My other problem with leisure time is that after eating and drinking they will often go to work, then complain about entertainment and religious activities even though they had plenty of time to fulfill those.
DeadMechGaming Jun 25, 2021 @ 7:40am 
Originally posted by Fenris:
I'll give the free time a shot, I've run into the same problems with leisure time. My other problem with leisure time is that after eating and drinking they will often go to work, then complain about entertainment and religious activities even though they had plenty of time to fulfill those.

Probably the same issue with doing medical tasks on "leisure" time. I would just avoid setting it up all together and fill those slots with free time instead. In my experience so far it's way less buggy and way less issues. I've never had a "lack of entertainment or religion" issue pop up.
Last edited by DeadMechGaming; Jun 25, 2021 @ 7:41am
Barley_Mob Jun 25, 2021 @ 10:03am 
A huge difference is scheduling 3-4hrs of leisure time right AFTER they wake up (not before bed)...this way they resolve all of their personal crap before the day starts and if you get raided at night, they are just tired, not tired AND pissed because they didn't get to play backgammon or get wasted with their homies.
Fenris Jun 25, 2021 @ 11:54am 
Originally posted by Barley_Mob:
A huge difference is scheduling 3-4hrs of leisure time right AFTER they wake up (not before bed)...this way they resolve all of their personal crap before the day starts and if you get raided at night, they are just tired, not tired AND pissed because they didn't get to play backgammon or get wasted with their homies.
That's how I do mine. If they have free time at night they often work through it. The devs just need to make leisure time actually leisure time with no work. I had a cold snap I wasn't prepared for so I threw everyone on leisure for the whole day so they'd stay inside where it was warm. A few minutes later I'm getting the "settlers are cold messages", turns out they all ran outside to collect wood that was laying on the ground. So the rest of the day was spent trying to drag unconscious settlers to bed and treating their wounds. I guess I should have just made everything outside off limits, just figured leisure time meant no work.
DeadMechGaming Jun 25, 2021 @ 12:02pm 
Originally posted by Fenris:
just figured leisure time meant no work.

It's supposed to, but like I said before it's bugged. There are several reports already about the leisure function in the scheduling not working as intended. It'll probably get fixed.

That's why I've been saying just to use free time instead. It isn't bugged and works a lot better then using the leisure function for now until we get a patch for this.
Elhazzared Jun 25, 2021 @ 12:55pm 
Assuming they don't have a penalty to sleeping, 5 hours is enough to refil it. 6 hours tries to take into account that sometimes it takes 1 hour, sometimes even more before they go to sleep which then becomes an issue. So going for bare minimum is not a great idea.
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Date Posted: Jun 25, 2021 @ 4:55am
Posts: 9