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if you remove salt or any chemical from water to create a purer form you can go much colder before it freezes.
also ice melts at 0 degrees, or 32 F :P
THE cold snap that occurs at least once every winter, and sometimes twice.
On top of that, given that my average winter temp is around -15F (or almost 40 below freezing), winters are pretty boring in my village since nobody can safely go outdoors for most of it.
I've heard talk in the village of moving to Siberia to get away from the cold...
Not to quibble, but adding salts or chemicals lowers the melting temperature. That's why we salt the heck out of roads in winter.
and a settler in a room with 10 kilns, 3 smelting furnaces and 2 smoking huts all going flat out, and a single tile "chimney" that makes the game think outside, but under a roof, yet the settler working them passes out from frostbite?! maybe lower the extreme weather event to occasionally rather than mandatory?
The game's temperature system is very basic. Heat sources do not heat the immediate area, they heat the room they are in. If they are not in a room, they have no effect on the temperature. So the "outside" temperature is the same everywhere, regardless of what's nearby.
Unity is just a program for making games, really.
"i'm not sure what the problem is"
Because the game is set in Britain. Yknow.. A part of the world 100% SURROUNDED by water.
Can you point to one place in the United States where -37F is common? Because I live here. It's not.
But that's a moot point, because this game is DEFINITELY not set in America.
But that's a moot point, because this game is DEFINITELY not set in America. [/quote]
LOL! Welllll ... if you want to split hairs calling it AMERICA rather than the US, that adds Mexico (not much chance of -37°F) and Canada which ups the cold game a bunch, so what's your point in this post, I missed it?
NOT being a smarta$$, just literally don't get your point :-)