Going Medieval

Going Medieval

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Relocating Piles
Settler is moving raw food and cooked meals out of nice cold underground stockpile outside into the sun. Then they haul it back underground. Then they move it outside again. This happens in a loop.

It says the settler is "relocating piles" when they move the stuff outside.
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Showing 1-15 of 16 comments
galadon3 Sep 3, 2021 @ 4:51am 
do they move it to a stockpile outside? If so block that stockpile from accepting food
The Bulldozer Sep 3, 2021 @ 7:45am 
No, it’s strange because they are not moving it to another stockpile. They are just dumping on the ground outside the door.

Does anybody know the logic behind “relocating piles”. What are they trying to do? Move food closer to the kitchen?
galadon3 Sep 3, 2021 @ 11:04am 
well I had them do that when I built shelves on parts of what was storage area before, they moved the stuff that was on the place where the self was placed out into the open.
And I had them kinda relocate some stuff when I put a storage area over some stuff lying around they took it up and made the small piles into a big one, but they just moved it around the storage didnt take it out.
Dreadwing Sep 5, 2021 @ 7:32am 
Originally posted by The Bulldozer:
Settler is moving raw food and cooked meals out of nice cold underground stockpile outside into the sun. Then they haul it back underground. Then they move it outside again. This happens in a loop.

It says the settler is "relocating piles" when they move the stuff outside.

Same problem for me. How did you fix this?
House Gnome Sep 5, 2021 @ 5:12pm 
Are you sure you don't have a phantom stockpile hanging out? I had a waste stockpile completely disappear on me for a while, only to reappear later. No amount of hovering or clicking brought it up for me to make edits to, but I know it was there because stuff was getting dropped onto it, I just couldn't get it to respond. It later reappeared.
Dreadwing Sep 5, 2021 @ 7:57pm 
Originally posted by Huntleigh:
Are you sure you don't have a phantom stockpile hanging out? I had a waste stockpile completely disappear on me for a while, only to reappear later. No amount of hovering or clicking brought it up for me to make edits to, but I know it was there because stuff was getting dropped onto it, I just couldn't get it to respond. It later reappeared.

Thanks for the reply Huntleigh. No there are definitely no phantom stockpiles. They take the stuff off the shelves and just take them to random closest available space. Then pick it up and take it back later.

https://steamcommunity.com/id/thedreadistofwings/screenshots/?appid=1029780

I took some screenshots of a day in the life of Carl. His life is consumed by an endless cycle of "relocating pile". lol. Well, anyone setting to construction is. But Carl shall be our study subject for today.
Airimo Dec 30, 2021 @ 1:57am 
Hey, did any of you guys found out the solution? Mine city got similar probles. I got big underground cold room for my food with very high priority set:
https://steamcommunity.com/sharedfiles/filedetails/?id=2700488890

while these morons just haul lot of food outside directly to sun:
https://steamcommunity.com/sharedfiles/filedetails/?id=2700488862
Jem Dec 30, 2021 @ 2:07am 
Originally posted by Dreadwing:
Originally posted by Huntleigh:
Are you sure you don't have a phantom stockpile hanging out? I had a waste stockpile completely disappear on me for a while, only to reappear later. No amount of hovering or clicking brought it up for me to make edits to, but I know it was there because stuff was getting dropped onto it, I just couldn't get it to respond. It later reappeared.

Thanks for the reply Huntleigh. No there are definitely no phantom stockpiles. They take the stuff off the shelves and just take them to random closest available space. Then pick it up and take it back later.

https://steamcommunity.com/id/thedreadistofwings/screenshots/?appid=1029780

I took some screenshots of a day in the life of Carl. His life is consumed by an endless cycle of "relocating pile". lol. Well, anyone setting to construction is. But Carl shall be our study subject for today.

do you have 2 stock piles that allow food. if carl is taking from the lower storage and putting it upstairs onto another that could be why. and if you have the priority for one higher then thatll do it too.

otherwise im not sure why carl is a lil sh*t
Rank21 Dec 30, 2021 @ 2:21am 
I have read something yesterday about an issue with stockpile with a 1st. floor built above it. I don't find back the topic but there was a well-known bug reported from the dev'...
One thing I noticed is that building shelves on an existing stockpile can cause this. It is a sort of "phantom" stockpile issue where the ground keeps the original stockpile settings, and the shelf settings are there as well. If the settler is trying to put a normal stockpile item where the shelf is, they unload the shelf, then the game realizes that the shelf overrides the original stockpile so they reload the shelf.

The workaround I found for this is making all my normal stockpiles a medium priority, and all shelves high priority (build one shelf, set the storage parameters and priority, then copy it).

They also do this if one shelf has a higher priority than the others. That shelf gets used first, and once a slot is empty, the settlers will shuffle all the lower priority shelves around in an attempt to fill the higher priority shelf.
kimstad Dec 30, 2021 @ 2:08pm 
'relocating piles' means they're moving stuff out of the way for other work, are you trying to build something down there?
ossmpossm Dec 31, 2021 @ 12:27pm 
got a lot of Piles, There, don't You buddy? if i had a nickel for every MOD i've seen in other Games with This problem, boy-o-boy-ee :O

Good luck with It, It's tough being a Game with no first person view, but still chunky (even when hitting rocks, That lovely sound effect)
Storm Dec 31, 2021 @ 1:35pm 
Originally posted by The Bulldozer:
No, it’s strange because they are not moving it to another stockpile. They are just dumping on the ground outside the door.

Does anybody know the logic behind “relocating piles”. What are they trying to do? Move food closer to the kitchen?
-- No, but I find it is best to basically make things stupid simple for them so they really don't have to figure that much out. like this Garrison/Tower : lower floor is two rooms - tailoring and armory, with back lots each with large dumping zones for gear of disposable quality, right next to the bench where they get dismantled, and a 1 tile dumping zone for the materials right where they spawn off the bench. It will fill up one pile and move it when they next queue that hauling job up. Same thing with meds in the bedroom - 1 stack, not a cabinet full , 1 beer spot and 1 food spot by the table.
Having dedicated haulers didn't really work because they get pissed, but having some hauling at a higher priority than others with the important jobs really helps move things along much better.

a separate bench and even room perhaps from the bench used to make armor weapons or bows perhaps in another indoor facility with a separate drop off / delivery setup. I was having issues with the relocating piles as well, although I didn't do the deep dive into what they were doing, doing the above solved not only that, but them running around way to much, generating a list of issues. They also can very rapidly dispose of the bodies and get the junk gear in a ready state to be recycled rather quickly without too much I see dead people complaints.
Last edited by Storm; Dec 31, 2021 @ 1:44pm
ShepherdOfCats Jan 1, 2022 @ 7:22am 
I've seen this happen with construction materials. Not with food.

Seems like if I have a large construction project going on they will carry a pile of materials to the area where the construction is happening. At least in that case, it saves them time walking back and forth.
Haineko Jan 2, 2022 @ 11:52am 
I found the easiest way is to set stockpiles to low (medium on the main one if there is more than 1 pile) and set shelf, rack, chest to med or higher. limiting the type of items helps to differentiate the items.. for example, my cold storage have shelves set to food while the floor is only set to deer, rabbit and wolves.

of course there are still a bunch of issues encountered. for example, i set 100% hitpoints but still get non 100% hitpoints (although quite near). I have forbid set on some bookshelves but trading with merchant removed those instead of the books that didn't have forbid set
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Date Posted: Sep 3, 2021 @ 3:48am
Posts: 16