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Does anybody know the logic behind “relocating piles”. What are they trying to do? Move food closer to the kitchen?
And I had them kinda relocate some stuff when I put a storage area over some stuff lying around they took it up and made the small piles into a big one, but they just moved it around the storage didnt take it out.
Same problem for me. How did you fix this?
Thanks for the reply Huntleigh. No there are definitely no phantom stockpiles. They take the stuff off the shelves and just take them to random closest available space. Then pick it up and take it back later.
https://steamcommunity.com/id/thedreadistofwings/screenshots/?appid=1029780
I took some screenshots of a day in the life of Carl. His life is consumed by an endless cycle of "relocating pile". lol. Well, anyone setting to construction is. But Carl shall be our study subject for today.
https://steamcommunity.com/sharedfiles/filedetails/?id=2700488890
while these morons just haul lot of food outside directly to sun:
https://steamcommunity.com/sharedfiles/filedetails/?id=2700488862
do you have 2 stock piles that allow food. if carl is taking from the lower storage and putting it upstairs onto another that could be why. and if you have the priority for one higher then thatll do it too.
otherwise im not sure why carl is a lil sh*t
The workaround I found for this is making all my normal stockpiles a medium priority, and all shelves high priority (build one shelf, set the storage parameters and priority, then copy it).
They also do this if one shelf has a higher priority than the others. That shelf gets used first, and once a slot is empty, the settlers will shuffle all the lower priority shelves around in an attempt to fill the higher priority shelf.
Good luck with It, It's tough being a Game with no first person view, but still chunky (even when hitting rocks, That lovely sound effect)
Having dedicated haulers didn't really work because they get pissed, but having some hauling at a higher priority than others with the important jobs really helps move things along much better.
a separate bench and even room perhaps from the bench used to make armor weapons or bows perhaps in another indoor facility with a separate drop off / delivery setup. I was having issues with the relocating piles as well, although I didn't do the deep dive into what they were doing, doing the above solved not only that, but them running around way to much, generating a list of issues. They also can very rapidly dispose of the bodies and get the junk gear in a ready state to be recycled rather quickly without too much I see dead people complaints.
Seems like if I have a large construction project going on they will carry a pile of materials to the area where the construction is happening. At least in that case, it saves them time walking back and forth.
of course there are still a bunch of issues encountered. for example, i set 100% hitpoints but still get non 100% hitpoints (although quite near). I have forbid set on some bookshelves but trading with merchant removed those instead of the books that didn't have forbid set