Going Medieval

Going Medieval

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Streetkilln Aug 30, 2021 @ 12:03am
How to counter trebuchets?
So i been doing alright with raid i usualy let my archers handle most of it, i have an archer tower near my base, but im on the raid where they are using trebuchets to wipe out my tower and archers and everything else..
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Showing 1-15 of 17 comments
Chilli Dog Dave Aug 30, 2021 @ 7:53am 
you basically have to rush THEM before they setup and start firing, you have about 30 seconds normally to engage the trebs before they start raining destruction.
Streetkilln Aug 30, 2021 @ 1:24pm 
Originally posted by Chilli Dog Dave:
you basically have to rush THEM before they setup and start firing, you have about 30 seconds normally to engage the trebs before they start raining destruction.
if i rush them then run away, will they chase me or will they go back to the trebuchet, i was thinking maybe having my archers set up and have the rest rush them and have them engage and lure them into my arachers
Ronnie Aug 31, 2021 @ 3:48am 
Originally posted by MuffinInYourFace:
1. Never build a completely closed base.

2. Leave a path into your base open, and a few workshops that can be attacked, then no trebuchet should spawn. (i don't know if that works 100%, but im pretty sure)

3. Otherways, i recommend a fast moving attacker and run in a big circle around the raiders and try to attack the trebuchet.


That's how i do it, on Survival-Hard, and no trebuchet spawn on my map (i had 40 raids so far). Not sure how the trebuchet spawn work, but in all my gameplays with around 100+ raiders per attack, i never got a trebuchet.

I just get killed by extreme stuttering and lags from raiders with pathfinding issues. But thats another story -_-

Great tip! Thanks man
DutchToast Aug 31, 2021 @ 9:19am 
Originally posted by MuffinInYourFace:
1. Never build a completely closed base.

2. Leave a path into your base open, and a few workshops that can be attacked, then no trebuchet should spawn. (i don't know if that works 100%, but im pretty sure)

Unfortunately this is not accurate.
I have a base with a clear path but raids can still spawn trebuchets who will start targeting (seemingly) random buildings or towers.

My way of dealing with them is to rush one or two archers to draw agro from them so they drop the siege engines and start chasing me (while I retreat back to my base and get them onto a tower).
Jer4Play Aug 31, 2021 @ 5:38pm 
Thanks for being a nozzle Muffin, could have expressed the same thing without the salt. Toasty might have missed the entries within the ( ... ) but certainly forgivable.

I have an open build. I get trebuchet every time. My wager is on score/influence and the workshops. Nice build, expect trebs. Noobtown with nothing in the 'Region' Tab, likely not.

Exposed workshops -might- actually be the key. I have no workshop type buildings outside of 4 walls and a roof. Why would ANYTHING be outside (save for kilns, smelters and pyres)?

They ALWAYS target my pyres with men AND fire on my walls/buildings with the trebs. Good test might be just that. A random Weaver or whatever in the corners of the map that are unused.

The check might just be: Are there any Workshops/buildings WITH ORDERS that I can draw a path to? If so much as a door is in the way: Treb.
Jer4Play Aug 31, 2021 @ 9:06pm 
I made no claim I was not a complete D-bag myself. Sodom levels of salt here to be sure.
No offence intended nor taken. Wrong foot, etc.

You are very much correct in the 'only the Devs know for sure'. I appreciate what you added about the likely trebuchet event check AND specific test. Kudos on 40+ raids; I've only some 40 hrs and only one rather successful colony with some 3 years or so.

Whatever the case, I take the trebs as a compliment. Good enough to bring the bigger guns.

Prost
Last edited by Jer4Play; Aug 31, 2021 @ 9:17pm
DutchToast Sep 3, 2021 @ 2:06am 
Originally posted by MuffinInYourFace:
Originally posted by Toasty:
Unfortunately this is not accurate.
Unfortunately you should learn to read the whole text, or just say nothing ;-)


As i said clearly, im not 100% sure, BUT then i wonder why i NEVER had trebuchet in my runs.
At the moment i am at 40 raids on Survival+Hard and still no trebuchet. Just a ton of raiders around 100.

I think raids spawn with trebuchet, when the event check that they have nothing to attack, because of inaccessible workbenches. Makes sense for me. NOT SURE, JUST A SPECULATION.

I just testet that, closed my wall, no doors, no entry for enemys. And the next raid had trebuchet. I loaded the last autosave, opened the wall, and i got no trebuchet.
I did this multiple times, and im more and more sure; When enemy has targets to attack like workshops, no trebuchet spawn.

Or im just super giga ultra lucky that they dont use it.
Who knows.

You assume I didn't read it. Nice. I did. And it's still not accurate whether you are sure or not.
furlow_torent Sep 8, 2021 @ 11:20am 
Originally posted by |TTV| Streetkilln:
So i been doing alright with raid i usualy let my archers handle most of it, i have an archer tower near my base, but im on the raid where they are using trebuchets to wipe out my tower and archers and everything else..
I've not tried this as of YET, but I think might be able to make a sky bridges to all the spawn areas on the map. I'd suggest wall/roof sides so enemy archers don't shoot your guys till they are to to firing location. There they can rain down on Trebuchet before they start attacking. Your guys need be fast though or they might blow your bridges away before get close enough. This could still get dangerous if playing Hard mode and get like 50+ raiders that are mostly archers.
furlow_torent Sep 8, 2021 @ 6:45pm 
Originally posted by MuffinInYourFace:
Im at 190 Raiders now and got the first raid with trebuchet. Luckily i have a lot of walls and almost nothing was destroyed.
Maybe in the future we can also build Trebuchet to defend ourselves against it. But i don't believe in it.
Yeash, I'm barely getting 80 raiders now... I'm only winning by cheesing them with moats and removing my bridge when they engage.
kmbullet67 Sep 12, 2021 @ 3:38pm 
I started getting trebuchets as soon as I built a great hall even though I didn't have a single wall as far as fortification goes. I wonder if trebuchets are triggered by status? I realize it's off topic but was curious.
Rakso Sep 12, 2021 @ 4:27pm 
I just do triple-thick limestone walls of triple-height and it's enough to keep them busy from damaging my inner castle, and I just repair those after. I could handle 6 trebuchets on an attack so far like this no problem, althrough it is survival-hard and I'm already 8 years in, enemies don't seem to gain any upgrades anymore. They still wear trash gear and use garbage weapons. Haven't seen a single "steel ram" yet dropping even, or however is that outlaw unique building-demolition two-handed weapon called.
Billy Lee Sep 12, 2021 @ 4:51pm 
Originally posted by MuffinInYourFace:
1. Never build a completely closed base.

2. Leave a path into your base open, and a few workshops that can be attacked, then no trebuchet should spawn. (i don't know if that works 100%, but im pretty sure)

3. Otherways, i recommend a fast moving attacker and run in a big circle around the raiders and try to attack the trebuchet.


That's how i do it, on Survival-Hard, and no trebuchet spawn on my map (i had 40 raids so far). Not sure how the trebuchet spawn work, but in all my gameplays with around 100+ raiders per attack, i never got a trebuchet.

I just get killed by extreme stuttering and lags from raiders with pathfinding issues. But thats another story -_-

Why do you need walls, waste of time and resources. It is enough to dig a single moat around the village with one fortified entrance.
furlow_torent Sep 12, 2021 @ 6:29pm 
Originally posted by MuffinInYourFace:
Im at 190 Raiders now and got the first raid with trebuchet. Luckily i have a lot of walls and almost nothing was destroyed.
Maybe in the future we can also build Trebuchet to defend ourselves against it. But i don't believe in it.
I'm now up to 19 Settlers and Raids are hitting same numbers. Are you able to kill them all without settler losses? over 100 of ones coming at me are archers, mostly heavy crossbow ones that evidently get same range as mine on top of walls do. I've been watching them stack up on top of each other if I make a 1 tile path and start basicly one shotting even my guys wearing plate armor with plate helms made of steel.
Sugarcube Battery Sep 12, 2021 @ 9:51pm 
I'm also looking for a way to deal with them better. My strategy right now is just to kill as many enemies as possible in the shortest amount of time before the trebuchets could do tons of damage. Because you don't need to kill them all to win. Then, the settlers would just do their repairs for like a day.

I tried using two archers to rush to the trebuchets like some suggested but they would just get wounded by the enemies along the way before even reaching most of the time.

POSSIBLE CAUSE

I didn't get them until I started building a lot of specialized rooms such as bedrooms, workshops and kitchens, etc. I used to just put everything in like one main building and never got any trebuchet. I would leave a pyre or two near my archer tower and that does lure the enemies to the tower. Not sure leaving things outside counts as not having a closed base. Do I need to like not complete a wall / door?

Specialized rooms triggering trebuchet could be a coincidence. Could be a combination of rooms and influence rising. No idea but that's my theory.

end_game_13 Sep 13, 2021 @ 5:03pm 
Building a second set of walls is a good investment Or build a keep inside your walls or do both.
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Date Posted: Aug 30, 2021 @ 12:03am
Posts: 17