Sniper Elite 5

Sniper Elite 5

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Tips for my rifle
hi,
i am looking for tips. I am not sure which values i need.

I am a slow and silent stealth player. So the noise of a gun is important.

But i try to kill as many enemies as possible from as far away as possibie. So i need a silent, long range rifle. I am always aiming for the head. So penetrating the helmet is very important.
Also important is the sound... it should sound ok or great and not meh.

The mid-gun i am not using. I habe a M1 gov or so... but i never use it. Instead i try to use the rifle even in close combat (c) or my pistol. Currently the M1911 but i think about the Welyn or so. Higher damage, more silent.. reload does not matter.

Currently i am running a Lee Enfield skilled on min. stability and accuraty. But i am not sure thats the right way to go. Because i use my rifle in 90+% of the time with space (no breathing) and i heard that trotz a scope the accuraty does not matter and with no breath the stability does not matter.
Zoom is also no option to go, because of the difficulty i play the max. scope is x6. Their is no x12 or x14. (i would like to change this, but than its customized and feels wrong).

I am also not sure how important noise is, because on most maps their is noise were i can shoot. And their is also silenced ammo in the game which reduces the range to 20m. But to loud is bad, because their are still situations were no noise is comming and i must shoot. And silent ammo is rare.

I play on authentic excelt the aiming.. because i want to use the no breath aimhelp. So i use here hard instead.

So is the only stats who matter for me are muzzle velosity, damage and behind noise and range?
The gun i want to use is a Kar98. I like these gun in every part of se and it looks great.

But i do not know why, in SE5 the effective range is only 400m. The M1903 has 600m. And the Lee Enfield has 600m too. Why? The Lee Enfield was build to be a accurate, fast reloading rifle on short to medium range. Even the british special forces using them were trained to get as close as possible to an enemy before shooting. So why has such a weapon a higher effective range then the Kar98 who was build for accurate, medium-long range with huge penetrationpower.

So do you have any suggestion how i should equip my gun?

Today i played the 1st mission with authentic-hard parameters without been detected or hunted. Alarmed yes... but that was all. But i am not happy with the Lee Enfleld because of realistic issues. And i hate the M1903... its personal i do not know why.
I have currently no DLC. Would change a DLC the choise? I liked the Mosin and japanese rifle in older games. But i do not know their stats here.

Thanks for help

nordstern
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Showing 1-15 of 39 comments
Spudgun Jan 3 @ 2:37am 
I would say do not spend too long looking at the statistics - just try them all as every one can be fun.
Each map has different requirements and if you are using Hard mode with aim assist you really shouldn’t miss any shot that you have chosen to take.
The Lee-Enfield is just not very powerful. I don't know if the effective range is really as high as you say, I find that it is pretty useless for long-range shooting because it loses even more power at longer ranges. Its scopes are also bad for long-distance shooting. It's fine for short-range shooting because it can fire pretty rapidly, but you just end up wounding soldiers and wasting a lot of ammo unless you are getting lots of headshots.

The Kar98k and Mosin-Nagant are the most powerful rifles other than the Winchester. I'm pretty sure that when I played the campaign I used a silenced Kar98k and it met my needs. Don't think I've used the Mosin-Nagant in the campaign but it's my favorite gun in survival, where I don't bother with a silencer and just go for pure power.

The Springfield is supposed to be the king of long-distance sniping but as with most of the other rifles it just doesn't have a lot of power. I'd prefer to have something that has shorter range but way more power like the Kar98k.
Last edited by BastardSword; Jan 3 @ 3:21am
on authentics the max. zoom is x6. And so it does not matter if i use a kar98 x12 or a springfield x14 or a Lee enfield scope. All are scaled down to x6.

I have with the Lee Enflield currently 121 damage. But the shellvelosity is really bad.

The kar98 is a bit strange. For example the effective range is only 2/3rd of the Springfield. But on the Testrange i have problems to hit the 1000m target without qualitybullets. With the Kar98 its possible.

I like min-maxing things. So i know the impact will be not so great. But i want to know which stats are relevant with no breath aiming and with c (ober the shoulder, without scope) aiming on close combat.

Otherwise my intention to go to shell velosity, damage and noise. And for now i think the accuraty is a good idea for no scope aim-kills. But with the kar98 accuracy and silent or damage is a contrast.

Are their any DLC weapons which are worth to have (boltaction)?
Last edited by nordstern; Jan 3 @ 4:40am
please correct me if i am false. Ghost gamer has written an articel were stands, that to 75% of the effective range you do the damage shown. Between 75-100% is a downfall of arround 3-4% and with +100m away -15%. So i think for every 100m over the effective range you lose 15% damage.

With this my current setting says:
Kar98 with 149 damage and 69m noise -> 800 m/s
Springfield with 111 damage and 60m noise -> 910 m/s
Lee Enfield with 104 damage and 47m noise -> 590 m/s
Kar98 Variant 2 with 165 damage, 80m noise -> 930 m/s

The kar98 does less damage than the others at arround 600m.

But the mainquestion was: which value do i need to penetrate helmets no matter the angle? Is it damage, velocity or omesthing else. The velocity is 800 / 910 / 590

I would play the M1903 with 1130 m/s but with this the weapon is to loud and with the mag looks ugly. This is also why i play the Kar98 with the 3 ammo mag. But maybe the standard is better... but does the 6m really worth the downfall in damage and velocity?

I was with the Kar98 not sure to use the Bramit or HUB23 supressor... 10m can make a huge difference, but the cost is 130 m/s and 16 damage. So i desided the standard mag and the HUB23 currently for 155 damage, 900m/s and 72m noise.

And with +16 damage the breakingpoint for damage is at arround 675m. But to be sure.. the normal sniping distance even if you try to kill as many from the distance as possible in stealth is not above 500m. Normaly arround 200-400m.

But at the end damage for me is only relevent in penetrating the helmets, because i try to do no bodyshots and normaly i kill every enemy with headshot or knife.

What do you think? The accuracy is bad except the Lee Enfield, because going after damage, noise and velocity does decrease the acuracy of the Kar98 and M1903 dramatically.
Last edited by nordstern; Jan 3 @ 4:35pm
I don't know, all I know is it seems like pure power is the main factor in how much damage you do to an enemy. On hard difficulty in survival, only the Kar98k and Mosin-Nagant and Winchester can always kill a normal soldier with one shot, whether at long range or not. All the other rifles usually require two shots, and the weaker rifles will noticeably require more shots to get a kill at longer distances. For me the Mosin-Nagant will always get a one shot kill on a normal soldier no matter how close or far I am, and no matter where I hit them. With a Lee-Enfield or G43 it sometimes requires 3 shots at long distances, and usually 2 at closer distances. Sometimes you get a critical hit and get a one shot kill but it's quite rare.

I am pretty sure that penetrating a helmet is a percentage crapshoot. With the Mosin-Nagant I will usually penetrate the helmet and get a kill, but quite often the helmet will deflect the shot and fly off.

You might want to look into getting the Mosin-Nagant, its effective range is 550m but it's way more powerful than the LE or Springfield.
Last edited by BastardSword; Jan 3 @ 10:08pm
The HP of the NPCs in hard is 150... with DLC on Bosses 225. So to kill an enemy always you need this damage.
But if you hit the head, its always a kill.

But how much damage you need to penetrate a helm... ka. It depends on the angle you hit it. But their must be a value were you always penetrate it.
I'm pretty sure if you use armor-piercing bullets you will always pierce helmets. An AP bullet shot to a helmet should be a one-shot kill on any enemy, but they seem to do the exact same damage as regular bullets to body parts other than the head. Soft-point bullets will always be blocked by a helmet, but get a one-shot kill against any elite soldier's body part, if you are using a powerful rifle like the M-N, Kar98k or Winchester. Obviously AP and SP rounds are both in short supply but if you are carefully getting silenced headshots and body shots then maybe you don't mind.

But like 95% of my experience playing the game is from survival mode on hard difficulty, which is pretty different from the campaign. It's very fast paced so you can't line up shots really carefully, and as far as I know silenced weapons are pretty pointless because the enemy constantly rushes around and will find you pretty easily, so going loud and powerful is the best strategy.
Last edited by BastardSword; Jan 5 @ 6:47pm
Yea.. but i am not using them. I use quality and silenced ammo. Maybe i should replace quality with ap. My intention was that AP does reduce the shoots to kill a tank from 4 to 2. So their is no really situation wo use them, because normal ammo can do the same job.
But normal ammo can not be silent or increase aimingrange.
Last edited by nordstern; Jan 6 @ 5:00am
suggestion: return to monke
the srem is ridiculously good as a multirole rifle, it's also one of the quietest
you can make it do almost anything
you can get below 80 meters audible range with a muzzle velocity of 800 m/s if you tweak it a bit
Last edited by rojogames371; Jan 6 @ 1:58pm
RMJ Jan 6 @ 2:57pm 
I prefer the Gewehr 43, in these era games. No re-bolt time.
with the Kar98 i can reach this too. currently i have 940 m/s with 165 damage and 80m noise. I could reduce it to 69m but then i will lose to much m/s and damage. Currently i am testing the difference. I played the first playthrough with the M1903 and 60m and the 2nd with the Lee Enfield and 47m. But in both cases i nearly never needed the silnenced ammo, so maybe the 80m are not so worse it sounds to me.

And i am not sure if m/s is the penetration. Because the game says on one equipment that it increases the penetrationpower. And it increases the m/s not the damage. So i tried to be over 900 m/s and over 151 damage (because 150hp is the highest non elite hp ingame and maybe it also has something with penetration todo.

If i want lesser damage, i could play the M1903.

I like boltaction rifles more. They feel more nostalgic than stupid runing arround an shooting. Also from the technical aspect semi-automatic rifles will never be so accurate than boltaction. In current times the difference is only on high distances so their are popular semi-automatic snipers. But in these days the diffrence was much higher because of the production tolerances. Even in this times the bolt actions were tested and only the best became snipers. The reason has something todo with more loose parts in the barrel or so. Also long barrels are more acurate and faster bullets and semi-autokmatic have lesser. So for me from authentic and personal playstile to kill with one shot from a distance as high as possible and never be detected the boltaction is better.


But if i could use the G43 as secondary instead of the StuG44 or M1A gov, i would do.
Last edited by nordstern; Jan 6 @ 6:00pm
Jaxx Jan 11 @ 4:54pm 
Interesting. :steamthumbsup:
I currently calculated a bit and i found out that the kar98 is not really good. it looks better than it is.
The reason is that the 400m range mean that with 270 (2/3rd) it will get a 4% damage reduction. Over 400m it will get 15% every 100m.

On the other hand their is a code which says that a rifle with more than 420m range will not have a damage reduction trough range. This means the Lee Enfield and M1903 will always make the damage they make in the stats. No 4%, no 15%.

And with this in mind the 88m noise and 183 damage kar98 will make less damage than the 150 damage and 89m noise M1903 arround 500m. So with 550m the Kar98 kann no more penetrate every helm or kill an enemy with hit. It needs a headshot. The M1903 will oneshotkill them a every range possible. And the Lee Enfield outperforms the Kar98 with 600m.

And i do not understand why. The M1903 was build in 1903.. the Kar98k in 1935... it was the modern weapon... also mauser developed the Kar98k further for example the swedenmauser for the swedish (m/96). Also the M1903 was a copy of the Mauser... the US government was sued by the germans because of this. So why should the M1903 be a so much better sniper rifle in distance and acuracy? Both depends on the barrel and the breech and this were both the Mauser-patentdesign.

So the damage advantage of the kar98 only is relevant in medium distances. And for me damage gets only at high ranges relevant. because on medium/low distances i hit the head. On long shots thats not so easy and you will hit the body more often. So its important that this is deadly. But this is only deadly with a 150hp M1903.

And with this the Lee Enfield is the all in one gun. It can headshot every enemy at every distance and has the accuracy and stability to do so. And also in close combat with only 47m noise.
Last edited by nordstern; Jan 13 @ 4:11pm
RadarLuv Jan 13 @ 10:26pm 
Originally posted by nordstern:
hi,
i am looking for tips. I am not sure which values i need.

I am a slow and silent stealth player. So the noise of a gun is important.

But i try to kill as many enemies as possible from as far away as possibie. So i need a silent, long range rifle. I am always aiming for the head. So penetrating the helmet is very important.
Also important is the sound... it should sound ok or great and not meh.

The mid-gun i am not using. I habe a M1 gov or so... but i never use it. Instead i try to use the rifle even in close combat (c) or my pistol. Currently the M1911 but i think about the Welyn or so. Higher damage, more silent.. reload does not matter.

Currently i am running a Lee Enfield skilled on min. stability and accuraty. But i am not sure thats the right way to go. Because i use my rifle in 90+% of the time with space (no breathing) and i heard that trotz a scope the accuraty does not matter and with no breath the stability does not matter.
Zoom is also no option to go, because of the difficulty i play the max. scope is x6. Their is no x12 or x14. (i would like to change this, but than its customized and feels wrong).

I am also not sure how important noise is, because on most maps their is noise were i can shoot. And their is also silenced ammo in the game which reduces the range to 20m. But to loud is bad, because their are still situations were no noise is comming and i must shoot. And silent ammo is rare.

I play on authentic excelt the aiming.. because i want to use the no breath aimhelp. So i use here hard instead.

So is the only stats who matter for me are muzzle velosity, damage and behind noise and range?
The gun i want to use is a Kar98. I like these gun in every part of se and it looks great.

But i do not know why, in SE5 the effective range is only 400m. The M1903 has 600m. And the Lee Enfield has 600m too. Why? The Lee Enfield was build to be a accurate, fast reloading rifle on short to medium range. Even the british special forces using them were trained to get as close as possible to an enemy before shooting. So why has such a weapon a higher effective range then the Kar98 who was build for accurate, medium-long range with huge penetrationpower.

So do you have any suggestion how i should equip my gun?

Today i played the 1st mission with authentic-hard parameters without been detected or hunted. Alarmed yes... but that was all. But i am not happy with the Lee Enfleld because of realistic issues. And i hate the M1903... its personal i do not know why.
I have currently no DLC. Would change a DLC the choise? I liked the Mosin and japanese rifle in older games. But i do not know their stats here.

Thanks for help

nordstern
I use the 1903 and a scoped 1911 pistol for shots within a 150meters. This is my longest pistol shot. https://youtu.be/ryRfIFVhZNk
Last edited by RadarLuv; Jan 13 @ 10:29pm
Never had a problem with long-distance shooting with the Kar98k but then again there aren't really that many really looooong distance shots available in the game. In survival mode probably all the sniping would count as medium range and I can definitely say that the Springfield and especially the Lee-Enfield are worse at it than the Kar98k or the Mosin-Nagant.

As for why the rifles are so different, it's pretty clear that they had to create fake differences between the guns so that they support different playstyles. It would be realistic but boring if the Springfield, Mosin-Nagant, Lee-Enfield and and Kar98k were basically all the same. They were all mass-produced bolt-action rifles derived from WW1 models, all with the same function as basic infantry weapons.

But in SE5 the Springfield is the ultimate sniper rifle, the Mosin-Nagant is powerful and fires quickly but has a small magazine, the Lee-Enfield sprays a bunch of low-powered bullets quickly, and the Kar98k is powerful but fires slowly and has massive recoil.
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