Sniper Elite 5

Sniper Elite 5

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name Nov 12, 2022 @ 7:28am
Invader needs buffs (or Karls focus thingy needs nerfs)
In my honest opinion the campaign player, if he has any idea what hes doing, is just way too strong with his 24/7 wallhack. The aura on the invader should have much less distance.
I think it would be perfectly fine if the invader got his second grenade and mine back + maybe a bandage bc not being able to heal is stupid.
Also I would love if the Invaders "focus" abillity would show a sonar on the map like Karls abillity does.
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Showing 1-15 of 33 comments
Zappieroth Nov 12, 2022 @ 7:35am 
Yep....
name Nov 12, 2022 @ 7:58am 
And something abt camping has to be done bc many maps have places with like one way in where they're kind of untouchable. Especially campaign players are safe in those bc they only need to evade one grenade and can possibly revive themselves multiples times. Maybe bring back camp death for campaign players?
SimonChan Nov 12, 2022 @ 8:24am 
Originally posted by name:
And something abt camping has to be done bc many maps have places with like one way in where they're kind of untouchable. Especially campaign players are safe in those bc they only need to evade one grenade and can possibly revive themselves multiples times. Maybe bring back camp death for campaign players?
Actually it would be solved if invaders have AP ammo back. Before the last nerf of invaders which removed all special ammo, when the host camped for too long, they would be auto tagged and can be easily killed by AP ammo. The aim assist would become a red cursor even if your target is behind a brick wall. I thought this was a equivalent feature to the "wall hack" of the allied sniper to make the match balanced, but the dev removed it because too many beginners or casual gamers don't know how to use focus mode and got killed by gungho invaders.

I blamed the game pass for this. Of course the invaders would have a higher winning rate since there are a lot of casual players just trying out the game with a cheap monthly fee. These players sure would be easily killed before knowing what the invasion mode is!
6Taylor4 Nov 12, 2022 @ 8:25am 
nice points, dying in the cold Autumn wind.
Zappieroth Nov 12, 2022 @ 9:09am 
Originally posted by SimonChan:
Originally posted by name:
And something abt camping has to be done bc many maps have places with like one way in where they're kind of untouchable. Especially campaign players are safe in those bc they only need to evade one grenade and can possibly revive themselves multiples times. Maybe bring back camp death for campaign players?
Actually it would be solved if invaders have AP ammo back. Before the last nerf of invaders which removed all special ammo, when the host camped for too long, they would be auto tagged and can be easily killed by AP ammo. The aim assist would become a red cursor even if your target is behind a brick wall. I thought this was a equivalent feature to the "wall hack" of the allied sniper to make the match balanced, but the dev removed it because too many beginners or casual gamers don't know how to use focus mode and got killed by gungho invaders.

I blamed the game pass for this. Of course the invaders would have a higher winning rate since there are a lot of casual players just trying out the game with a cheap monthly fee. These players sure would be easily killed before knowing what the invasion mode is!

I think perhaps the casual player issue can be fixed.
Not by turning of invasion mode by default cus it literally makes (for most players and in most cases) the game a better experience.

What I think should be done is a pop up window for first time players when they are launching the game with invasion mode unabled.
This window would explain what invasion mode is the basic premise of it.
And what the Invader has at their disposal.
This includes special ammo such as penetrating rounds.

If the game explains it without the player being able to skip the tutorial window (Right away at least) then the new casual players understand what they are up against while also giving those already playing invasion mode a fair fight.

Just becuase the win rate of invaders was very high doesn't mean they are OP or anything.
The only reason it is so high is becuase most players playing the campaign are people who just got the game on gamepass.
It is evident by how many people play Sharpshooter or below in difficulty.

In the about 300 invasions I have done I have maybe seen about 30 in total with Sniper Elite or Authentic Difficulty.

So what we need is a small tutorial pop up window for new players and the special ammo and grenades back into the invaders hands.
Apart from that after playing longer I think all the other changes are awesome for both sides.
The Allied player has Focus, The Invader has Stay Sharp as well as grenades and special ammo.
Of course depending on the Allied player they may or may not have a fully decked out arsenal of weapons.
Regardless I think this would give fair ground to both sides.
funky Nov 12, 2022 @ 9:51am 
For me, it's not the ammo or the focus or the wall hack that's annoying. I don't need more mines or grenades either.
The Invader has a clear advantage when Karl is in trouble with the AI.
I have very rarely seen these advantages help Karl win.
More often my opponents win when they aim and shoot faster, are attentive when flashing the scope, sneak up very well, do not kill the AI completely or only when really necessary. So they are inconspicuous.
...in the good games

Unfortunately, there are far too many bad games. Rank 40 players/Run and Gun Rambos in the easy modes. Campers with mines everywhere. I've done that too, I have to be honest. But it gets boring so fast.
Side note- I once had a campaign player who also mined everything. But he was just good. He sneaked past all the enemies and placed mines on the most common paths. No camper.

For me it would be enough if I could exclude games. Exactly those rank 40 players in easy mode or coop games that are 90% just garbage.
With the Coop one could perhaps also rework and give the Invader a few advantages. With the phone and location for example.
SimonChan Nov 12, 2022 @ 12:09pm 
Originally posted by Zappieroth:
So what we need is a small tutorial pop up window for new players and the special ammo and grenades back into the invaders hands.
Apart from that after playing longer I think all the other changes are awesome for both sides.
The Allied player has Focus, The Invader has Stay Sharp as well as grenades and special ammo.
Of course depending on the Allied player they may or may not have a fully decked out arsenal of weapons.
Regardless I think this would give fair ground to both sides.

I have another idea on balancing both sides. I think the dev should let the allied sniper be able to see the invader in the mini map, just like the other NPC soliders. Yep, I'm suggesting giving a buff to Karl, even though he is already kinda overpowered. I think why the casual players die a lot is because they depend on the mini map too much. If there is no triangle (or faint white circle) nearby in the mini map, they would consider it's safe. Difficulties higher than sharpshooter won't show locations of enemies in the mini map (or there is no mini map at all), so this would only give an advantage to beginners. I think the dev has missed a point here, the allied player is one vs many (NPC) so they should have an advantage on info (easier to spot the Jaeger).

On the other hand, the firepower on the invader side should be hugely buffed too. Give invaders back the 2 grenades, 2 mines, special ammo and 5 units of health (or even more). This would make the Jaeger sniper at least having some chance against an x-ray eyed, fully equipped allied sniper.

If it's possible, I also suggest adding an "anti-focus mode" for the invaders. Just like the focus mode on the allied sniper side, the invaders could "hold their breath" to make the allied sniper unable to see their silhouettes through the wall and invisible in the mini map. But just like Karl's focus mode, invaders can only walk slowly in the status. This let the invaders still have a chance to sneak up and kill, but it requires more skill and makes the "wall hack" less powerful.

I don't think these would be implemented in the future updates (there are too many critical bugs for the dev to handle first), but still wanna share my thought. Invasion is the only reason why I'm still playing this game, I hope the dev would listen to all the opinions and make this feature better in SE6.
Originally posted by name:
And something abt camping has to be done bc many maps have places with like one way in where they're kind of untouchable. Especially campaign players are safe in those bc they only need to evade one grenade and can possibly revive themselves multiples times. Maybe bring back camp death for campaign players?
hi
as i sees it - it only be 2 spot where they be more or less un-reachable *if 100% just hideing
Landing force lighthouse tower,,, and
a smal house librateion mission map

but sure there other spot it be hard get to the campers...
but if they camp inside a building they get warned they get mark :doicross:
https://steamcommunity.com/sharedfiles/filedetails/?id=2887810989
feks. like this church
Rubble & Ruin there some spots i can trow nade up *get traps away stair *first
and fast climb latter if only stunned from nade

if they still camp hard they get tagged with-in 3 minuts
a 3th time and they lose match DIE... so
CAMP DEATH is still there for "Karl" as it for the Axis Invader

Else,,,
i wish more nerwbies would know about L-shift focus ability
(and please stop calling it wallhack) ;D

only direct annoying issue i got - is the use of mele, turning into a 50/50 bingo
alot of the times - but i'm kinda axept that ,,"that sync issue" just is what it is, and adept

or an over the top mined / boogytraps all over
where non alive and close no dead body's / trucks - to they re'load that SAVE so many times
and u even in a risk explode 1 step away your Spawnpoint ;D
Last edited by [B.A.B] F A T H E R M O C K E R; Nov 12, 2022 @ 2:01pm
zSe3nByGh0S7z Nov 12, 2022 @ 2:36pm 
Focus mode for the invader as well and then it will be fair.
Dave Nov 12, 2022 @ 3:19pm 
Well, as an invader at the moment, I can say that most Karls do not use their sense function, otherwise I'd be killed a lot more. Plus, you don't need to play the match you are dished up - if I drop into a map where nobody is alive but the Karl, I'll back out - I for one don't have an hour to piss about with some idiot hiding behind a tree just to kill me at their whim. In other words, pick your fights. If you get spawned into a map you don't like against 2 x 40/50-grade snipers, chances are you'll get your butt handed to you on a platter. If you want to fight them, go for it. If not, just quit the match. There is no shame - it's your game after all so choose how you play it.
As for ammo; I make do with 1 mine and 1 grenade and 25 rifle rounds. If the Karl puts some mines out, or a decoy, I can defuse and use them. But I rarely need more than what I drop in with. If you are running out of ammo as an invader, you need to modify your playing strategy.
Obviously just my 2 cents.
soo,,what u saying,,"Dave" is that u agreee they newbies should Gotten more info
about use L-shift *focus ability - insted wait or even think they need use a phone....

i dont care about they have x5 focus - before i get to use Phone
unless it's a DUO and x10 -
compensate that with me be able to use PHONE and see :GERMANREICH: :doicross: bouth

https://steamcommunity.com/sharedfiles/filedetails/?id=2887868634
https://steamcommunity.com/sharedfiles/filedetails/?id=2886530056
this happens evry now and then - u SPAWNand be tag ,, hehe
cant move a single step - no fix - still u can turn view a 360,, very laggy :D

so for fun and a possible KILL as he was just around corner me frozen character Ghillie
https://steamcommunity.com/sharedfiles/filedetails/?id=2886529791
https://steamcommunity.com/sharedfiles/filedetails/?id=2886529648
Last edited by [B.A.B] F A T H E R M O C K E R; Nov 12, 2022 @ 4:51pm
Dave Nov 12, 2022 @ 4:06pm 
Originally posted by B.A.B F A T H E R M O C K E R:
soo,,what u saying,,"Dave" is that u agreee they newbies should Gotten more info
about use L-shift *focus ability - insted wait or even think they need use a phone....

i dont care about they have x5 focus - before i get to use Phone
unless it's a DUO and x10 -
compensate that with me be able to use PHONE and see :GERMANREICH: :doicross: bouth

https://steamcommunity.com/sharedfiles/filedetails/?id=2887868634

Yes, that is the magic solution for newbie Karls - unless you've played invasions you really don't know how fortunate Karls are to have all those juicy goodies at their disposal. Like any game, it takes practice to get good at what we have. I kill a lot of Karls who should have seen me waiting just around the corner but neglect to use their focus function.

And yes, more resources would be nice for the invader but I guess invaders do have other players to tag and invasions phones after 5 minutes and every 3 minutes thereafter, but I won't use them unless I really have to. Most Karls make their positions known well before that!!
right,, u pretty fast smell whats about,,
very stealty - and i start tag axis soilders- and wait for phone -
insted waste time cat and mouse - atleast on the 2 darkest maps

and it be bit like, i rush game a bit more then i want to
because there so many get killed by me "axis friends" hehe

but overall it be some /many/ fun sessions - one way ot the other - so it oK ;D
https://steamcommunity.com/sharedfiles/filedetails/?id=2887224525
Last edited by [B.A.B] F A T H E R M O C K E R; Nov 12, 2022 @ 4:45pm
Dave Nov 12, 2022 @ 5:21pm 
Originally posted by B.A.B F A T H E R M O C K E R:
right,, u pretty fast smell whats about,,
very stealty - and i start tag axis soilders- and wait for phone -
insted waste time cat and mouse - atleast on the 2 darkest maps

and it be bit like, i rush game a bit more then i want to
because there so many get killed by me "axis friends" hehe

but overall it be some /many/ fun sessions - one way ot the other - so it oK ;D
https://steamcommunity.com/sharedfiles/filedetails/?id=2887224525

We are of the same mind my friend...
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Date Posted: Nov 12, 2022 @ 7:28am
Posts: 33