Sniper Elite 5

Sniper Elite 5

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dav Sep 24, 2024 @ 8:24am
Your location has been revealed
Could one of you super knowledgeable guys please sum up all the reasons why my position as invader would be revealed 10 seconds into a Hard difficulty game? I know I wasn't spotted as I spawned in an enclosed space. Never quite understood this part of the mechanics.
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Shoah Kahn Sep 24, 2024 @ 7:42pm 
It's an ill-thought-out system, and plays into the whole "Guerilla Warfare Elite 5" meme that many surmise this iteration of the series as being. Here's how Invasions should have worked, and must work in 'Resistance':

OPTIONAL:
- phones
- universalised control / "authenticity" setting (invaders can maintain their custom configurations)
- sniper scope "glare"
- invasion pop-up alerts

FORCED:
- invasion cool-down timer (0~30 minutes)
- matching or host specified skils wheel upgrades: invaders cannot have more wheel segments active than the host / the host prescribes in their settings -- e. g., if the host does not have / allow auto-regen healing, the invader's (if applicable) is disabled

MISC:
- invaders can forgo load-out sniper for RPG, MG-42, flares (can use weapons used in field)
- invaders who engage host/s, alert any nearby Axis enemies (same mechanics in PvE)
- co-op invaders
- Survival mode invasions

If they leave Invasions (among many of elements of the game) untouched, they risk 'Resistance' being dismissed as a re-hash and cash-grab.
Last edited by Shoah Kahn; Sep 24, 2024 @ 7:45pm
dav Sep 24, 2024 @ 11:43pm 
Resistance is already labeled as a re-hash and a cash grab.
MechBFP Sep 25, 2024 @ 5:33am 
Originally posted by dav:
Could one of you super knowledgeable guys please sum up all the reasons why my position as invader would be revealed 10 seconds into a Hard difficulty game? I know I wasn't spotted as I spawned in an enclosed space. Never quite understood this part of the mechanics.
Karl used a phone as soon as you joined.
fedmelb58 Sep 25, 2024 @ 10:20pm 
Why am I, at times, seemingly permanently tagged? I will get tagged.....wait for awhile for the tag to disappear, then no matter where I run in a map, the other player seems to know my location?
dav Sep 25, 2024 @ 11:04pm 
Originally posted by fedmelb58:
Why am I, at times, seemingly permanently tagged? I will get tagged.....wait for awhile for the tag to disappear, then no matter where I run in a map, the other player seems to know my location?
This happened to me more than once. When I finally used the phone, Karl was 400+ meters away with obstacles between us. Hack? Bug? Some undisclosed mechanics?
Shoah Kahn Sep 26, 2024 @ 8:49pm 
Originally posted by dav:
Resistance is already labeled as a re-hash and a cash grab.
Then, there's nothing at risk, is there? 😑

Originally posted by tean101at2919:
If you play the campaign solo, you have a "Focus" function. If you are in buildings, you can see enemies through walls and eavesdrop on them.
This is only one is using baby mode settings. I don't use baby mode settings.

This function is intended to simulate natural human sensory perception.
If so, it's the most ill-conceived interpretation of "human sensory perception" I've ever seen in a game... Unless that game is Batman game.

[quote[If the enemy presses this button, he will see the direction you are coming from on the circle.[/quote]
Again, baby mode stuff that's nonsensical, even in the era of GPS.

If it says your location is recognized, he has used exactly this function.
So, they're cheating... It's all a lot of verbosity to what is tantamount to cheating.

The most guys use this if you are invaded the game. Thats why you see these message after a few seconds.

BUT IT DOESN'T MEAN THAT HE KNOWS YOUR EXACT POSITION! Only the direction you are coming from.
That's game-breaking enough, and should only be a thing if players are causing havoc; not if they are stealthily proceeding.

Like a radar function.
Yeah, another garbage, immersion-breaking crutch. When Rebellion make "Sniper Elite 2025", I'll avail those functions -- not before.

But you have your own way of being fair that has the same effect.
You mean, the host has their own way of abusing the silly crutches; instead of playing like a sniper in a sniper game.

because theoretically one person can lie down in one corner and the other in another and wait, but then you never meet each other.
...And what's wrong with that? SE =/= Call of Duty or a battle royale game -- if people invade, they should be expecting a time investment in finding the opponents, and/or lying in wait for them. All the information they should have is what objectives have been completed, so that they can make an educated guess as where the host or hosts are most likely headed.

they have also built in a camping timer for this, which I hate by the way. Because sometimes you want to lie in wait for a while when you have spotted the enemy.
Yes; the dumbest thing about Invasions besides it not having co-op functionality.

Please don't use the phones too often because the enemy can see your exact location on the map
That directly contradicts the implication made by "you never meet each other" -- it's either players run, head-on into one another and spaz out until lag decides the "winner", or they play like snipers and invest the necessary time and strategy. The game cannot be played both ways at once... Unless they allow co-op invasions, which then would allow the host to take on one invader, and the client to take on the other -- in whatever way they respectively deem appropriate. Other than that, there is no "choice" in how one can play the mode if players' locations are revealed. They may as well just put a blip on the radar -- even one on the screen, a al the xenomorph tracker from Aliens -- and let 'em have at it... Because that's what happens in approximate effect.

Having said that, all that the game needed were THE OPTIONS for hosts to decide how they wanted Invasions to work: If they want players just jumping in for an immediate gunfight, they could set it so that invaders spawn right near them and they can even see one another through level geometry and props, like that scrub vision in Survival mode; or if they wanted authenticity, they turn all that stuff off and an invader becomes a veritable enemy bot who has to do the hard yards to engage. It's when they prescribe how a game "should" be played by players, that these mechanics and modes break down.
Last edited by Shoah Kahn; Sep 26, 2024 @ 9:07pm
Kwistnix Sep 27, 2024 @ 1:15am 
Originally posted by tean101at2919:
The enemy is also playing his own campaign. And there, this focus button in invasion mode has a different function and it is a normal part of the game: Look at your radar, which has a gray circle on the outside. If the enemy presses this button, he will see the direction you are coming from on the circle.

You can play and try it out yourself.

If it says your location is recognized, he has used exactly this function.

The focus mode points to the general direction of the invader at all times, but using focus mode does not trigger a "Your location has been revealed" on the side of the Invader, or any other warning. Only invasion phones trigger that specific warning. Tagging triggers another - either by scope or by binoculars.
The host gets two free calls with an invasion phone that reveal the Invaders general location and trigger that message on the Invader's side, without revealing his own location. After that, using an invasion phone reveals his own general location as well.
The invader gets no free calls, so when he uses an invasion phone his own general location is immediately revealed to the host as well.

I don't like that the Invader shows up in focus mode at all, nor do I like the directional indicator. I have a love/hate relationship with the camping detection, because it gets in the way of a tactical play at times, but it also makes it less viable for the host (in particular) to just camp in a building near an invasion phone.
Last edited by Kwistnix; Sep 27, 2024 @ 1:16am
dav Sep 27, 2024 @ 1:56am 
Originally posted by Kwistnix:
The host gets two free calls with an invasion phone that reveal the Invaders general location and trigger that message on the Invader's side, without revealing his own location.

Thank you. The fact it's a FREE CALL is the single most important information in this thread and explains everything.
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Date Posted: Sep 24, 2024 @ 8:24am
Posts: 8