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This is the first in the series for me. Gotta admit I've been very pleasantly surprised; my expectations were pretty low and conflicted when I bought it.
I agree with all your comments. for the record though; I've NEVER used buildings or choke points to "cheese" the enemy AI!
Well..............................very much anyway!
Ghost Recon forums? 😉
It’s not that I use those cheese tactics but when you go in a building and it’s all tense after you have just retreated, and you then realise the AI cannot competently pursue you into a building you just think 🙄….
SE4 AI was waaaaaay better. They were far more capable in a variety of scenarios.
Also the mechanic of how the escalation of alerted AI would then alert other enemies..
Played it the other day — that first level. Firstly you crack off a gunshot, and you see half the soldiers on the other side of the map become alerted, get into positions and then send men across that bridge to search the area of the gunshot.
Plus the sound of a gun shot seemed to travel across map more consistently.
The enemy AI alert/response reactions do sound more realistic/better. Also, even though Post D Day Heer formations were quickly deteriorating/shrinking there should be more NAZIs on all of 5's maps, the foot and vehicle patrols are too small especially.
Gunshot (or explosion for that matter) response IRL is far more complicated. I spent 2 years in Iraq and 1 in Afghanistan. Near and far gunfire and explosions were quite common as you might imagine. Unless we received instructions to respond we sat tight, or if it was incoming directed at us we responded per Use of Force/ROE procedures. In other words we didn't automatically go haring off at every gunshot to look for Karl. :) Area QRFs were a different thing though; they WOULD aggressively search for sources of small arms or IDF in their area/s.
It better be good; darn it! .)
Avoid any form of game saving, for the harder achievement (for entire missions), meant that dying from a sneaking mistake (after hours of careful movement) just wasn't worth it. I could pick a vantage point, set up traps and a escape route, go loud, clean up like crazy and than rinse and repeat reusing my traps.
The soldiers never go back to passive on Authentic Plus. They will form giant search parties, if you let them (which is also great for baiting and trapping large groups). They will tell every soldier they see about your presence.
The thing I want most in 5 is that level of AI (from 4's Authentic Plus, specifically), perhaps for most of difficulty levels too (I would limit them in other ways). Every iteration of the game, the enemies ability to spot us has decreased in distance. Plus, soldiers used to cover each other more, patrol and sight wise. Now they seem so spread out all the time.
GLHF!
Its not a big, game changing decision, but its so utterly moronic that makes you think whats wrong with the person making them.
Speaking of which. Jeez, Rebellion how come you gave us an elevation adjustment and NOT a windage adjustment?! Something common on scopes of WWII vintage. Yea, there's a "Kentucky windage" indicator on the horizontal crosshair but that sure as heck isn't the same thing as being able to dial our windage in closer to the vertical crosshair before shooting!
As Imortan Joe would have said, "Mediocre!"
Check out the AI differences. Krakoff a shot with your sniper rifle on the first level and watch every AI in the vicinity, I think to be more accurate probably in 100 m radius become alert.
Understand what you’re saying not reacting to every gunshot, when you’re actually in the field. But I’m talking about having just gunned down a couple of Germans and then I run over the hill and find a couple of Germans in a village walking around. Totally oblivious. Really breaks immersion that one.
Sniper elite in many ways has a lot of things that people were asking for on the ghost recon forums. Certainly + the movement of the character is more clunky in the SE games. But I really think sniper elite has become an excellent series in its own right and offers are far more satisfying experience.
As I say, I’m really requesting that they add more difficulty options to make the experience, more punishing
Especially as I’ve said, decreasing the abundance of resources and ammo would force the player to really make every shot count play more tactically. It might also force tactical retreat is the plan might run out of ammo. And subsequently it would make scavenging for resources more meaningful.
Given it’s clearly still in the game, really don’t see any difficulty in adding back the damn TRIPWIRE to the single player campaign.
But I agree with you…
That tripwire grenade was really an iconic staple of the series. It is utterly baffling why they removed its presence, in the single player portion of the game. 🤦🏻
A couple of things Rebellion could implement that would simultaneously dial up the realism and difficulty would be to make ammo resupply caliber specific.
No more picking up ammo from a 9mm MP 40/9mm ammo can and being able to use it in your .45 ACP Thompson, or ammo from the 98K/Gewehr ammo can working in our Springfield .06, etc.
Ammo for non German/French, etc calibers should ONLY be available at Mission Start, and FFI Safe Houses/ work benches.
Secondly; there is wwaayy too much "stuff" lying about in odd locations. i.e. storage boxes in old barns/sheds/random locations with Teller Mines, MG 42s, Panzerfausts, satchel charges etc stored in them waiting for the first person with a crowbar to snag them up! LOL!
Yea, it's a war zone; stuff get's dropped, lost, misplaced all over, but the large amount of deadly kit left in "odd/random" locations for Karl to find and use is a mechanic more akin to adolescent themed fantasy RPGs than a historically based action/shooter. :( Sad AND mediocre!
MG42s are already all over the mission maps in the multitude of emplacements. IRL every one of those rascals would be dismountable, and Karl could be on his merry mayhem causing way! Picking one up off a dead NAZI? Rebellion got that right! Or, dismounting them off an abandoned half track or other German vehicle?
Panzerfausts----the one's Rebellion has placed in FFI Safe Houses/work benches, German bunkers, and armories are exactly where they should be! NOT in any of the random storage/loot boxes! Same for mines and satchel charges.
Details count.
Love the guns though! Rebellion got power and range RIGHT! If only they'd modeled ballistic drop and wind more like they did in SE 4, AND had given us an actual windage knob adjustment to go with the elevation knob/scope zero function!
Dial it in, Rebellion! Dial it in! .) :)