Sniper Elite 5

Sniper Elite 5

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usafirefly 2022 年 11 月 29 日 上午 10:02
"Conqueror" what do you think?
Open discussion. I'll say mine later.
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目前顯示第 16-30 則留言,共 54
Monocaine 2022 年 11 月 30 日 下午 9:58 
I do like the map, a little disappointed on the size and scale of it but it does make up for it with it's trenches and beauty of the castle.

I did enjoy going around the castle and finding other ways in, and there seems to be plenty of space to have different types of engagements which is what I look for in this game. If I want a more cqb/ironsight rifleman experience the landscapes and the sections of the castle suits it nicely, along with the traditional stalk and snipe gameplay.

I will say however there is one section in the castle that seems utterly broken and it's the small section with grass with a bit of broken wall that you can crawl through.

I play on authentic and went through the map very slowly so I got to enjoy alot of the sights. Next time I go through it will have to be with ironsights with the lee no.4.
SimonChan 2022 年 12 月 1 日 上午 2:53 
Been in the stage for half an hour, not finished yet but have mixed feeling.

I wanted to find a vantage point for sniping, so I walked up to the castle. I cleared it (almost) and climbed to the highest point, and then found out that the walls were so damn tall that I could only shoot through small gaps. Just like the maps in the campaign, lots of walls are just high enough blocking you from sniping. Dunno why the dev make this decision. I think in SE3 and SE4 if you got on these kind of towers, you usually got a 360 degrees view for easy sniping. (Like the castle in the monastery stage of SE4.)

Maybe I am wrong, since I just played a little bit. Maybe there are good vantage points in this map waiting for me to discover. The visuals are cool though.
OrangeBoxCat 2022 年 12 月 1 日 上午 3:00 
map look nice but full of bugs and fps to bad even all low
Nuit 2022 年 12 月 1 日 上午 4:00 
I'm very torn on this map. On the one hand, I absolutely LOVE how we have plenty mobility options. You can go hey-diddle-diddle straight down the middle nice and loud, or you have lots of options to go up, down or around fights to get flanking positions. Vines or broken buildings providing ramps or entry/exit points all over the place.

On the other hand, the hostile density is atrociously low. You could triple the amount of hostiles on this map and it would still feel on the low end. Rubble and Ruin which is not only a smaller map (if you exclude the sub pen portion) but has a ridiculously high density of hostiles, and Spy Academy (Beaumont-Saint-Denis) was about perfect for hostile density to map size.


What's truly aggravating me, is the absolute LACK of tools, or places to use them. I have found exactly ONE bolt-cutter on the Conqueror map (default spawn location Allied camp, next to the mechanic working on a Sherman), and only TWO crowbars (one in the castle not far from General Konig and one near the fuel depot in the north-east) for the whole map.

I have thus far found only 3 fuse boxes you can pry open and then disable/trap, 3 or 4 crates you can pry open in various places, and less than 5 speaker towers you can cut the cables for (why do I **NEED** bolt cutters when a bayonet will cut a speaker cable just fine???).
So there really should have been more options with the tools, and more tool spawn locations. This is a huge map, and there could have been far more options to mess with fuseboxes, cutting alarm speaker cables, disabling various generators of which I only found a total of 3 or 4 which is pathetic compared to how large the map is.


Overall, I'd have trouble ranking this map higher than a 5/10. It had a lot of potential, but the low quantity of things to fight, and low amount of alternative ways to distract, lure or generally noise-mask bring down the score... imo anyway.
davemon 2022 年 12 月 1 日 上午 4:53 
引用自 SimonChan
...and then found out that the walls were so damn tall that I could only shoot through small gaps. Just like the maps in the campaign, lots of walls are just high enough blocking you from sniping. Dunno why the dev make this decision....

This bothers me too and I can never understand that design. Fight your way to the top and then you can't use it.
SimonChan 2022 年 12 月 1 日 上午 5:51 
引用自 davemon
This bothers me too and I can never understand that design. Fight your way to the top and then you can't use it.
Someone in another thread said that maybe the dev did this because of the invasion mode. The host could camp at the vantage points and once the invader entered the stage, the host could easily spot them. If this is the case, I would understand why the dev did this but I also think this is still a bad design.

When I played as invader, I always check the watchtowers and other high grounds from afar using binoculars. If the wall is low, camping host still could be tagged and shot. I've killed quite a lot of host players who hid in Marcel's house (in mission 1) from the bunker 500m away. And I also had an exciting shoot out from Marcel's house with the allied sniper who occupied that bunker. I think it could be real fun if there're low walls at all those vantage points, both for solo games and invasions.
Struonger 2022 年 12 月 1 日 上午 6:07 
While I like the visual aesthetics, (the muddy trenches, the British like weather and dilapidated buildings) it was quite obvious that the map was reusing assets from different maps. I could make up pieces of Liberation, Rubble & Ruin, and The Atlantic Wall (I think) being used.

In terms of enemy forces, it was pretty bare bones. Think I counted three sniper, two officers and one hand count of Jaegers and maybe a dozen infantry men. The difficulty in this map was no existent as it's practically a breeze waltzing in and out of the place.

As for the weapons, the Drilling is a much needed welcome in terms of variety. The Lee Einfield though, could have used an A1/A2 scope like M1903. it's ok, but it's the lack of a scope with a higher magnification on Authentic difficulty that makes me not gravitate to it.
When high priority target's like Genral Konig on this map be in danger..
u alert / trigger alarms *(this map,,, and some of the else maps...)

there should be spesial troops pooring in from sevral angles "Vampir Jäger Waffen SS" etc.
maken it VERY hard on a "NEW" ... "Authentic +" ,,, for the Solo/Duo Campaign...
soo,, with a seprate SAVE from evrything else,,,

and maybe even a "Authtentic + with Steam achivement"
for complete all maps without saves (like in SE 4)

You,, Opt in for "Axis invation",,
it only be possible with the reg. authentic and else else difficulty options, as it is now....
this,,,, woulda coulda solve this = lack of enemies issue

*and i'd also like to see some more annoying hard to spot German elite sniper's

PS.. oK,, "Tommy_Rebellion" Please ship this to Rebellion Bunker - TY :D
https://steamcommunity.com/sharedfiles/filedetails/?id=2895903774

beside all that i realy likes the map -
and surly gona be extra tuff challenge, to track down "Karl" on this map, "Axis Invation"
最後修改者:[B.A.B] F A T H E R M O C K E R; 2022 年 12 月 1 日 上午 7:44
Gandora John 2022 年 12 月 1 日 上午 6:53 
When I first played the new campaign dlc, my first thought was Ctrl+C and Ctrl+V.

The new campaign dlc isn't bad, but there isn't anything exciting or unique about it either. The build quality and care are far inferior to the earlier campaigns. They are so unique, with a clear background theme and unique background music. The new DLC campaign makes me feel like I'm in campaign 4.

The only thing that left an impression on me was that Karl had to climb a very tall tower like... sniper creed.
最後修改者:Gandora John; 2022 年 12 月 1 日 上午 6:56
jankerson 2022 年 12 月 1 日 上午 7:17 
I like the map and mission personally, one of the better ones I believe.
Mikulkova 2022 年 12 月 1 日 上午 7:26 
Meets the low standard of the other missions, another sign of their contempt for us as customers. Amazing how greed ruins everything. The lack of high points for sniping with a reasonable number of targets makes me think they should base SE6 in outback Australia where there is no risk of hills or mountains at all.
Spudgun 2022 年 12 月 1 日 上午 7:31 
I remember creeping through that orchard for the first time on Atlantic Wall - genuinely tense, anxious and on edge. Superb visuals and sound effects. Then climbing that sand dune and first seeing Spy Academy island - wonderful to see all the detail and the wind blowing the sea spray across and changing the visibility.

That’s only a few months ago - Conqueror just seems so tame. That misty drizzle in the valley just seems to flatten the environment and the overall mood. So little that’s new or exciting (88mm vs quad 20mm - a sarcastic wow here).

Maybe it’s me/us being jaded - I don’t know.

And I’ve only just realised that I wouldn’t know if the Conqueror music is fantastic or lame - I play with no music as I guess most other folk do.
最後修改者:Spudgun; 2022 年 12 月 1 日 上午 11:21
Tommy_Rebellion  [開發人員] 2022 年 12 月 1 日 上午 9:08 
Lots of really interesting perspectives folks. Thank you for sharing.
BastardSword 2022 年 12 月 3 日 上午 2:41 
It's ok. Like the previous DLC mission I think it could have slotted into the main campaign as the 2nd or 3rd mission. There's really not that many enemies and the map isn't really big enough to take on any more anyway. It looks quite good but for a DLC mission I would have preferred a bigger map and more challenge.

As for the other stuff that came out, the Karl Paratrooper skin looks great. But I can't really see myself using the Drilling gun, I tend to use smgs in short bursts to stall and pick off enemies, and a shotgun doesn't really suit this role. Enemies are aimbots and tend to fire at you as soon as you are exposed to them, even if they have their gun pointed down or are facing away from you, so using a slow-firing gun like a shotgun will just get you shot a lot.

The new survival map Tide of War is bananas and I like it. Lots of close quarters combat on the streets, a big linear flat area along the beach, and a big field in the north with basically no sniper nests.
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張貼日期: 2022 年 11 月 29 日 上午 10:02
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