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From your Steam Client, open the Settings panel by selecting "Steam > Settings" from the top left client menu. In the Settings panel, select the Downloads tab and you'll find the "Clear Download Cache" button at the bottom.
The base game at launch required 82GB unpacked.
It's asking me to download 44GB today for a new map, some new skins, and "a number of fixes" ?!
Unless 50% of the game was re-written completely JUST for these patches every single version someone needs to own up to the fact that you are unnecessarily straining your customers' bandwidth and storage because of bad development practices.
It's 2022 and it's disingenuous at best to say this is legitimate business practice. This isn't a problem that goes away when you hand-wave away the real problem with empty explanations.
P.S. can't wait to try out the new content a month from now when my data plan rolls over.
Yesterday's update meant that Steam stalled during the update of this game on an SSD that had 92 GB of space free! Of course, I did not realise that was why it stalled as there was no error until I tried to force it to download again. That was an hour wasted as these patches seem to take an age to install too, even to SSDs.
In the end I uninstalled the game and redownloaded it which took around 20-25 minutes! I have also had to do this for several other games too that have large updates and complain about the lack of space on the SSD. It is getting really tiresome to be honest.
SSDs are not cheap but it seems that developers (and Steam) expect people to keep 100-150 GB free for game installs which could be better used for new games. This issue doesn't seem to occur on the PS5 or Xbox Series X by the way; both of those not only install the updates quicker but seem to work fine even when I only have 10-20 GB free on the drive the game is installed to.
I am hoping for a return to SE4 etc game play, items, options, perks....
100 percent spot on, unless something changes I am 100 percent done with the game. WE DONT ALL have this unlimited bandwith and data for this ridiculous crap!! Rebellion, do us a favor and just release it all and get it over with or cut the crap because for now me and my friends are all out and this put a seriously huge dent in your reputation with us because NO WAY will i buy another rebellion game taking the chance on these updates.
Unreal that we paid 100 dollars for a game that is useless to us . Sounds more like pure laziness as Ive NEVER had games requiring such updates so often.
Just wanna share some thought here. AFAIK, execution files which define how the game works are actually pretty small. Even if the program team wrote million lines of code, they would be compiled to an execution file with just a few megabytes. What takes up spaces is visuals, i.e. the 3D objects we see in a game. The characters, the items, the effects, and of course, the maps.
There are many ways to design a game how to manage these 3D objects. Developers could break down a map to smaller parts, or leave it as a whole lump. You can imagine painting a picture -- you either paint all your stuff on the canvas directly, or you can paint different things on small papers and paste all these papers on the canvas. I think this might be the reason why SE5 updates are so monstrous. Take a look at the patch notes:
- Fixed issue of players falling through the map on Atlantic Wall
- Resolved an issue where players can fall through the map below the bridge on Spy Academy
- In Spy Academy we have fixed an issue where players could fall through a wall and under the game map
- Replaced a missing zip line on War Factory
- Fixed a known issue with Exfiltration from Liberation
- Fix to a ledge in Secret Weapons that players could climb down but not back up
- Fixed a set of stairs in Secret Weapons that some players found hard to climb
- Fixes to Landing Force (...)
I suspect that Rebellion has poorly designed how to handle the map data. If they didn't modularize the maps, even fixing a small ledge would require the whole map (or a huge part of the map) to be overwritten. Just like if you make a mistake on the canvas, you need to repaint the whole picture. From the notes, we can see that 5 main campaign maps and 1 DLC map were patched. These probably take up half the size of the game (visual data).What I concern is that, we probably would need to face this again in future updates. It's impractical to ask the developers to redesign how to handle map data (it might be some limits of their in-house game engine), so as long as we find a new misplaced ladder or a gap that soldiers would fall through the floor, we (and the developers) would be facing the same download nightmare again and again.
If I have made false assumption and the fact is not this case, I apologize to the developers. I don't mind downloading a large patch, but 40GB is really TOO BIG. I have to spend time on cleaning up spaces and moving files so that the other programs won't break while I'm working. (Yep, I work on my gaming PC)