Sniper Elite 5

Sniper Elite 5

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Concerning update sizes?
Thank you, Rebellion for bringing us new fixes, updates, patches, etc, but the size of the updates/patches is concerning. 40 GB of update is like downloading a new game. And HDD/SSD will become full, if updates with 40+ GB are being dropped. Isn't there a way to compress the size a little bit?
Last edited by zSe3nByGh0S7z; Sep 14, 2022 @ 2:59am
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Showing 1-15 of 18 comments
Tommy_Rebellion  [developer] Sep 14, 2022 @ 2:51am 
2
Hey there. This patch was a little larger due to not only the additional content being added, but the number of fixes that came in tandom with the DLC drop. The new free 'Amongst the Rubble' map will have added to the size of the patch.
zSe3nByGh0S7z Sep 14, 2022 @ 3:00am 
Originally posted by Tommy_Rebellion:
Hey there. This patch was a little larger due to not only the additional content being added, but the number of fixes that came in tandom with the DLC drop. The new free 'Amongst the Rubble' map will have added to the size of the patch.
Thank you for the detailed information! 👌✨
Rittmeister Sep 14, 2022 @ 3:18am 
How can I Clean Up the Old Updates? Like I do that with I.e Windows Updates
Tommy_Rebellion  [developer] Sep 14, 2022 @ 4:10am 
Originally posted by Rittmeister:
How can I Clean Up the Old Updates? Like I do that with I.e Windows Updates

From your Steam Client, open the Settings panel by selecting "Steam > Settings" from the top left client menu. In the Settings panel, select the Downloads tab and you'll find the "Clear Download Cache" button at the bottom.
Rittmeister Sep 14, 2022 @ 4:31am 
Great do it right now. THX for answer it works well.
Erroneous Lex Sep 14, 2022 @ 4:32am 
Originally posted by Tommy_Rebellion:
Hey there. This patch was a little larger due to not only the additional content being added, but the number of fixes that came in tandom with the DLC drop. The new free 'Amongst the Rubble' map will have added to the size of the patch.
I'm sorry but how is that an acceptable answer?

The base game at launch required 82GB unpacked.

It's asking me to download 44GB today for a new map, some new skins, and "a number of fixes" ?!

Unless 50% of the game was re-written completely JUST for these patches every single version someone needs to own up to the fact that you are unnecessarily straining your customers' bandwidth and storage because of bad development practices.

It's 2022 and it's disingenuous at best to say this is legitimate business practice. This isn't a problem that goes away when you hand-wave away the real problem with empty explanations.

P.S. can't wait to try out the new content a month from now when my data plan rolls over.
:steamthumbsdown:
Doctor Hades Sep 14, 2022 @ 4:44am 
The patch sizes are ludicrous but also so is the way they are installed requiring the game files to be copied prior to patching, thus doubling the space requirements needed for it to complete.

Yesterday's update meant that Steam stalled during the update of this game on an SSD that had 92 GB of space free! Of course, I did not realise that was why it stalled as there was no error until I tried to force it to download again. That was an hour wasted as these patches seem to take an age to install too, even to SSDs.

In the end I uninstalled the game and redownloaded it which took around 20-25 minutes! I have also had to do this for several other games too that have large updates and complain about the lack of space on the SSD. It is getting really tiresome to be honest.

SSDs are not cheap but it seems that developers (and Steam) expect people to keep 100-150 GB free for game installs which could be better used for new games. This issue doesn't seem to occur on the PS5 or Xbox Series X by the way; both of those not only install the updates quicker but seem to work fine even when I only have 10-20 GB free on the drive the game is installed to.
Last edited by Doctor Hades; Sep 14, 2022 @ 4:46am
6Taylor4 Sep 14, 2022 @ 6:07am 
This large patching occurred in another game, and it never helped, never got better, and I ended up uninstalling it, because of the reasons stated above, and others; it is a huge inconvenience and a serious issue for smaller storage systems. I'm pretty sure they're not programming on old Macs with 14" monitors and a 100GB of storage, or on a 30 mbps broadband.... so they might not appreciate what others have to work with. I'd comment on the quality of the patch, but they haven't decided to send it to me yet; which is even weirder.
I am hoping for a return to SE4 etc game play, items, options, perks....
shmodzilla Sep 15, 2022 @ 8:35am 
Originally posted by Damascus Kane:
Originally posted by Tommy_Rebellion:
Hey there. This patch was a little larger due to not only the additional content being added, but the number of fixes that came in tandom with the DLC drop. The new free 'Amongst the Rubble' map will have added to the size of the patch.
I'm sorry but how is that an acceptable answer?

The base game at launch required 82GB unpacked.

It's asking me to download 44GB today for a new map, some new skins, and "a number of fixes" ?!

Unless 50% of the game was re-written completely JUST for these patches every single version someone needs to own up to the fact that you are unnecessarily straining your customers' bandwidth and storage because of bad development practices.

It's 2022 and it's disingenuous at best to say this is legitimate business practice. This isn't a problem that goes away when you hand-wave away the real problem with empty explanations.

P.S. can't wait to try out the new content a month from now when my data plan rolls over.
:steamthumbsdown:

100 percent spot on, unless something changes I am 100 percent done with the game. WE DONT ALL have this unlimited bandwith and data for this ridiculous crap!! Rebellion, do us a favor and just release it all and get it over with or cut the crap because for now me and my friends are all out and this put a seriously huge dent in your reputation with us because NO WAY will i buy another rebellion game taking the chance on these updates.
Unreal that we paid 100 dollars for a game that is useless to us . Sounds more like pure laziness as Ive NEVER had games requiring such updates so often.
shmodzilla Sep 15, 2022 @ 8:40am 
Originally posted by Tommy_Rebellion:
Hey there. This patch was a little larger due to not only the additional content being added, but the number of fixes that came in tandom with the DLC drop. The new free 'Amongst the Rubble' map will have added to the size of the patch.
"a little larger" Than what? this is what the 3rd or 4th patch in excess of 40 gig? Ridiculous, first time in my life I'm done with a game solely because of the update sizes and frequency .
Originally posted by shmodzilla:
Originally posted by Tommy_Rebellion:
Hey there. This patch was a little larger due to not only the additional content being added, but the number of fixes that came in tandom with the DLC drop. The new free 'Amongst the Rubble' map will have added to the size of the patch.
"a little larger" Than what? this is what the 3rd or 4th patch in excess of 40 gig? Ridiculous, first time in my life I'm done with a game solely because of the update sizes and frequency .
The update was really a game rebuild and the total size of the game only went up by approximately 3 gb
SimonChan Sep 15, 2022 @ 3:40pm 
Originally posted by Damascus Kane:
Unless 50% of the game was re-written completely JUST for these patches every single version someone needs to own up to the fact that you are unnecessarily straining your customers' bandwidth and storage because of bad development practices.

Just wanna share some thought here. AFAIK, execution files which define how the game works are actually pretty small. Even if the program team wrote million lines of code, they would be compiled to an execution file with just a few megabytes. What takes up spaces is visuals, i.e. the 3D objects we see in a game. The characters, the items, the effects, and of course, the maps.

There are many ways to design a game how to manage these 3D objects. Developers could break down a map to smaller parts, or leave it as a whole lump. You can imagine painting a picture -- you either paint all your stuff on the canvas directly, or you can paint different things on small papers and paste all these papers on the canvas. I think this might be the reason why SE5 updates are so monstrous. Take a look at the patch notes:
  • Fixed issue of players falling through the map on Atlantic Wall
  • Resolved an issue where players can fall through the map below the bridge on Spy Academy
  • In Spy Academy we have fixed an issue where players could fall through a wall and under the game map
  • Replaced a missing zip line on War Factory
  • Fixed a known issue with Exfiltration from Liberation
  • Fix to a ledge in Secret Weapons that players could climb down but not back up
  • Fixed a set of stairs in Secret Weapons that some players found hard to climb
  • Fixes to Landing Force (...)
I suspect that Rebellion has poorly designed how to handle the map data. If they didn't modularize the maps, even fixing a small ledge would require the whole map (or a huge part of the map) to be overwritten. Just like if you make a mistake on the canvas, you need to repaint the whole picture. From the notes, we can see that 5 main campaign maps and 1 DLC map were patched. These probably take up half the size of the game (visual data).

What I concern is that, we probably would need to face this again in future updates. It's impractical to ask the developers to redesign how to handle map data (it might be some limits of their in-house game engine), so as long as we find a new misplaced ladder or a gap that soldiers would fall through the floor, we (and the developers) would be facing the same download nightmare again and again.

If I have made false assumption and the fact is not this case, I apologize to the developers. I don't mind downloading a large patch, but 40GB is really TOO BIG. I have to spend time on cleaning up spaces and moving files so that the other programs won't break while I'm working. (Yep, I work on my gaming PC)
Last edited by SimonChan; Sep 15, 2022 @ 3:43pm
Pew Jul 6, 2023 @ 2:02pm 
Seriously 40GB, involuntery updates every month are unacceptable....
Steviefaux Jul 6, 2023 @ 2:13pm 
Originally posted by Donally Trumton:
Seriously 40GB, involuntery updates every month are unacceptable....
Yep. My dad is on super slow broadband. Whenever they do an update to the game, he can't play it for days due to the stupidly large patches.
Hanna PL Jul 6, 2023 @ 2:17pm 
Originally posted by Donally Trumton:
Seriously 40GB, involuntery updates every month are unacceptable....
with all that in mind - this is the last game I bought in Rebellion
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Date Posted: Sep 14, 2022 @ 2:45am
Posts: 18