Sniper Elite 5

Sniper Elite 5

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Stealth Nerf to Invaders
Patch notes don't say anything about how invaders are now unable to bring special ammo and can no longer shoot while incapacitated. we're reaching Elden Ring levels of CBT masochism for invaders. It's almost pointless to invade with how powerful Karl is and how gimped the invader is.
There was absolutely nothing done to balance out the invader's steeper handicap. you don't even get more standard ammo now. No AP ammo means Karl can just wallhack and corner camp with impunity and you have literally no answers for it. I've already never once died to an invader because of how braindead easy it is to find and kill them. As the invader, you will only ever kill brand new players that don't know holding alt shows you the direction and eventually highlights the jager through all terrain. Jagers still have the floodlight tier scope glint as well so distance combat is entirely out of the question as well since you can just be quickscoped by a Karl with an IQ above room temperature.
Oh, and you can't even see what objective the host is working on anymore too. You have no idea if it's a race to the extraction or if the're still working on the main objective. If the Karl has gone Rambo, that means there is now literally no way to approximate their location or where they're headed.
Dernière modification de Stealth Melon; 26 juil. 2022 à 19h51
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Affichage des commentaires 16 à 30 sur 32
Marwan KTHD a écrit :
There You Go a écrit :
I didn't even know Invader's could shoot while incapacitated until everyone started complaining that it was taken away. Are you all really mad your KDR isn't 100%? 8/10 matches I'm still winning.
Lol, KDR. Who the hell cares about KDR anyway? Sure, let Karl camp in his tiny little fortress while I have no way of countering him.

Hell, remove the mode all together. Why even bother?
KDR doesn't matter, that's why I don't understand why you all are complaining and cherry picking things that still only cause you to lose 1-2 matches per 10, or maybe the "nerf" isn't your actual issue in the first place?
There You Go a écrit :
Marwan KTHD a écrit :
Lol, KDR. Who the hell cares about KDR anyway? Sure, let Karl camp in his tiny little fortress while I have no way of countering him.

Hell, remove the mode all together. Why even bother?
KDR doesn't matter, that's why I don't understand why you all are complaining and cherry picking things that still only cause you to lose 1-2 matches per 10, or maybe the "nerf" isn't your actual issue in the first place?
I can afford overlooking all the other nerfs and Karl's wallhack if they give special ammo back.

The camping is way more common, at least in my experience. It is very annoying and I end up quitting lots of games because Karl suddenly is afraid of Germans.
Marwan KTHD a écrit :
There You Go a écrit :
KDR doesn't matter, that's why I don't understand why you all are complaining and cherry picking things that still only cause you to lose 1-2 matches per 10, or maybe the "nerf" isn't your actual issue in the first place?
I can afford overlooking all the other nerfs and Karl's wallhack if they give special ammo back.

The camping is way more common, at least in my experience. It is very annoying and I end up quitting lots of games because Karl suddenly is afraid of Germans.
I miss the Match Grade, switching my rifle to that was the first I did every match. I think I hate the wallhack more though, maybe it should just be a large circle indicating general area and not such a precise location.
My issue is now it feels like the game no longer respects my time. I already have to run around the map with no sense of direction or hint to where Karl is all while he has not only close range ESP but also a directional indicator of where I am at all times. With the removal of AP ammo, the game is now hilariously skewed towards Karl who can see you through walls and maneuver around you knowing full well you can't hit him. You get to run around for six minutes, tagging enemies only to be hilariously outmatched at every possible opportunity.

To prove the point, I'd be more than happy to invite you to a 2v1 as my partner and I X:0 where X is only limited by your willpower to be slapped over and over again. I've literally never died to an invader outside of Authentic mode.
My issue is now it feels like the game no longer respects my time. I already have to run around the map with no sense of direction or hint to where Karl is all while he has not only close range ESP but also a directional indicator of where I am at all times. With the removal of AP ammo, the game is now hilariously skewed towards Karl who can see you through walls and maneuver around you knowing full well you can't hit him. You get to run around for six minutes, tagging enemies only to be hilariously outmatched at every possible opportunity.

To prove the point, I'd be more than happy to invite you to a 2v1 as my partner and I X:0 where X is only limited by your willpower to be slapped over and over again. I've literally never died to an invader outside of Authentic mode.
I never said I don't lose sometimes, it's just not as common of an occurrence as some of you would have everyone believe. I've killed plenty of duos and also been killed by the same guy multiple times in rematches because he was a "skilled" camper. The ESP/wallhack is the biggest handicap against Invader in my opinion regardless of whether you have special ammo or not.
There You Go a écrit :
My issue is now it feels like the game no longer respects my time. I already have to run around the map with no sense of direction or hint to where Karl is all while he has not only close range ESP but also a directional indicator of where I am at all times. With the removal of AP ammo, the game is now hilariously skewed towards Karl who can see you through walls and maneuver around you knowing full well you can't hit him. You get to run around for six minutes, tagging enemies only to be hilariously outmatched at every possible opportunity.

To prove the point, I'd be more than happy to invite you to a 2v1 as my partner and I X:0 where X is only limited by your willpower to be slapped over and over again. I've literally never died to an invader outside of Authentic mode.
I never said I don't lose sometimes, it's just not as common of an occurrence as some of you would have everyone believe. I've killed plenty of duos and also been killed by the same guy multiple times in rematches because he was a "skilled" camper. The ESP/wallhack is the biggest handicap against Invader in my opinion regardless of whether you have special ammo or not.
The issue will become more prevalent as the average player IQ increases over time. the game is still pretty fresh, so a lot of people don't even know about the focus mode in invasions. two players of equal skill in an invasion mode will 100% of the time favor Karl.
There You Go a écrit :
I never said I don't lose sometimes, it's just not as common of an occurrence as some of you would have everyone believe. I've killed plenty of duos and also been killed by the same guy multiple times in rematches because he was a "skilled" camper. The ESP/wallhack is the biggest handicap against Invader in my opinion regardless of whether you have special ammo or not.
The issue will become more prevalent as the average player IQ increases over time. the game is still pretty fresh, so a lot of people don't even know about the focus mode in invasions. two players of equal skill in an invasion mode will 100% of the time favor Karl.
I guess that's a fair point so the next question is should it actually be equally balanced or should Karl have an upper hand over the Invader in the first place? I've seen a lot of people, before this latest update, argue that Karl was too weak (which is why Rebellion "nerfed" the Invader). As a studio, Rebellion has to somehow decide which players and feedback they listen to when it comes to tweaking stats and making development changes. Is it just a case of the squeakiest wheel gets the grease?
Well I did the invasion mode, both ways just to get the medals, did that been there done that and done with it now.

It's really in favor of the host player from what i could see. The invader is at a serious disadvantage here from what i could see.

But anyhow I am done with it so i turned it back off again.

I set up the invader really good, looks like they had a lot of invasion kills too. I loaded a game/map I had already killed everyone. Set it up just for the invader. Was like come and get me, take the bait. LOL

Didn't take very long and it was over.

So much for invasion mode. ROFL.

PvP really isn't my thing, don't really see the point. I really stopped playing it like 20 years ago. Just did it here to get the medals in SE5.

Dernière modification de jankerson; 29 juil. 2022 à 6h53
dang now only 20 reg rifle bullets ...
i am good with that - but
i would like to trade in that lost ammo, with atleast a boltcutter ;D

as it alot doors / passage else - been block for the jæger
*unless "Karl" allready open em... *on many maps

"no longer shoot while incapacitated". ,, that i dont like. foushou
might suprise new players at first, but then they learn
and
not to make an forntnite dance - when u pray bleeding out ;D
it's just a very nice cool thing - sure hope they to bring that back...

else
i dont know if just me - but invation sessions seems to run better
and all mission maps look greater on me screen - *from last update

that focus skill ,, hmm hehe - not sure what i think - ok to speed up game
somewhat i guess - but darn it a powerful thingy ;D
Dernière modification de [B.A.B] F A T H E R M O C K E R; 29 juil. 2022 à 10h55
"can no longer shoot while incapacitated"
am i just reading that wrong, or ?
as i just play and no issue shot back secundary weapon
- when flat on the ground bleeding out -

wouldent thinks that even be an option, to turn of, if "Karl" play session with Custom
I wish this stuff was mentioned in the patch notes
I'm convinced that Rebellion has back-end statistics that they look at when determining what changes to make. I say this because I find that a large portion of Karl's I go against are (like stated before) incompetent and play the game like its Call of Duty; Running and gunning at everything they see, and because they are so focused on the AI they don't notice you and get picked off.

I would say that around 60% of my games are just people who have no clue how to actually play like they are a sniper and play like it's CoD (These people also tend to play on Easy, or Very Easy) followed by around %35 of the matches are Karls' that camp buildings scared shaking in their boots even though they have a huge advantage (Tend to play on Easy or Normal). Then the measly 5% of games where the enemy actually plays the objectives and gives me a good challenge. (These tend to be people playing Hard or Very Hard difficulties)

Because of that Rebellion sees that a large portion of Karl's are losing against the Invader and so they think "We better nerf the invader, they appear to be too strong" when in actuality the people playing Karl are just ♥♥♥♥♥♥♥♥ most of the time.

I play on Authentic as Karl so I didn't even know about the Focus ability for the longest time. One of the fixes they can do is make it so you can select what difficulties you want to invade in, but I'm willing to bet that it would take ages for me to find a match if that were the case since hardly anyone seems to be playing on the harder difficulties despite SE5 being a walk in the park, even on its hardest difficulty.
Dernière modification de TheSlyFawkes; 30 juil. 2022 à 18h58
I wish this stuff was mentioned in the patch notes

It's almost like they know it wouldn't sit well with a large portion of the community so they went silent on the comms about it.
TheSlyFawkes a écrit :
I wish this stuff was mentioned in the patch notes

It's almost like they know it wouldn't sit well with a large portion of the community so they went silent on the comms about it.
Huh, that actually makes sense.
Just saw that a Dev was answering peoples threads about their problems with performance issues. Yet they can't be bothered to answer the 25+ threads that are upset with the changes they make to the game while they keep quiet comms and say nothing about it.
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Posté le 26 juil. 2022 à 19h17
Messages : 32