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It adds challenge to the host not the Jager is the problem. The Jager can reposition rather easily but the vice versa is not true. The balance is already heavily in the Jager's favor in the fist place. Not too mention the common sense that if both Karl and the Jager are camping each other out, the Jager should be forced to move as Karl cannot relocate without taking out NPC's.
It also fails to keep the game moving as it 99% of the time leads to an abrupt ending. Either half the time it kills the host outright or the other half by giving me a free kill. (This is because I think the devs failed to realize that most of the times Karl will "camp" is when the Jager is near as indicated by the focus ability and he's waiting for the Jager to reveal himself. Thus, by pinging the host, this enables the Jager to instantly line up a shot in the exact area the host is in, making it impossible to relocate without certain death.)
It's design is to stop Karl from camping a 1 door building (from a game design standpoint, this is the devs fault if it exists) with a mine/SMG pointing at the door. But the issue wouldn't be likely to pop up I figure (Karl is in the game to complete the campaign not to pvp so by sitting there he gains no real advantage other then potentially waiting out the Jager). Even if this was the case in 1 or 2 games, as the jager i'd find it fun if anything to find a unique way to gain the upper hand (I have ways to shoot/blowup his mines or to flush him out with grenades after all).
Personally, as someone who loves to play Jager more then the campaign so far, I'd rather Karl be a threat to me just as I am to him which is just not the case with the "camping" prevention stopping him from gaining a shot and giving me a free ping/kill.
/sarc
Yeah, a match that lasts hours, with two people just doing nothing. That sounds amazing.
That doesn't happen. It's not a problem that needs solved.
Also they could just keep the AFK timer for the invader
Like they don't do this in multiplayer why do it here?! In multiplayer you can lay low and wait for the enemy to make a mistake or try and sneak up on them.
If someone is actually camping a door or something and I'm the invader? I can just leave, I don't get a penalty for doing so, nobody owes you a fair fight. I'd rather have to deal with the odd camper than being punished for finding a good spot and scouting.
When my first invasion happened I was in a good spot overlooking a big open space so I started checking windows for the enemy. Then after like 2 min or so I got the "you are revealed for camping" thing (there isnt even a warning) which cause me to frantically change my good spot, get spotted and gunned down with an smg. Not really what I wanted from a sniper battle.
I since then have done multiple invasions and all of them are kinda boring, not one was a sniper duel. Most of the time I get put into someone playing on normal or easy (because there is no difficulty select) and often there is already a shootout going on making it super easy for me to just walk up and gun them down or I just need to wait 2 min for them to have to move which often leads to them getting spotted by someone and either the ai does the job for me or I gun them down.
I want sniper duels not this ♥♥♥♥. And I am not saying that sneaking isn't a valid strat as an invader but since prepared positions are so discouraged by the game run and gun often becomes the main modus operandi.
There's no way it's 10 minutes unless the timer starts counting before they are even invaded.
Anyways these are garbage mechanics and have no place in the invasion mode. If 2 people want to sit and camp for hours then who cares?
You are free to move anytime, nobody is forcing you to remain in one spot.