Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://www.urbandictionary.com/define.php?term=commit%20sudoku
Start any level with invasions off (preferably one that's also hard to invade like spy academy).
-Clear it off from ALL enemies.
-Place mines under all phones and randomly all over the level, bonus points for using mines + tnt or whatever that one-shots and is hidden in absolute random spots.
-Change difficulty as OP said
-Save the game
-Go back to main menu, enable invasions and load the game.
Invader loads into level that's 100% controlled by Karl and has near 0 chances, will likely run into random mine round corner or when trying to use a phone. You can always reload same save you had prepared to have the "sadistic" level permanently stored for literally griefing invaders.
It's not a very well thought out mode on the edge cases.
Nice idea. But I think in order for that to work you should leave open some of the main objectives while clearing the map. I think I never had an invasion when I was ready to exfiltrate.
This is world expert level of time wasting. So you do all this just to kill an enemy as if being killed in this game matters at all or is thought about for more than a minute afterwards. You waste an hour, I die in a couple minutes, brilliant.