Sniper Elite 5

Sniper Elite 5

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Lunarick May 28, 2022 @ 11:59am
how to unloch explosives
What should i do to unlock the Explosive charge ... It says complete all campain missions . i already did that .. or do i havbe to make ALL missions with 3 stars and every optional mission ect. to unlock it
Originally posted by HaibaraAi:
I have made ALL missions with 3 stars and completed every optional missions and kill challenges, explosives still not unlocked.:lunar2019piginablanket:
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HaibaraAi May 28, 2022 @ 1:50pm 
I have made ALL missions with 3 stars and completed every optional missions and kill challenges, explosives still not unlocked.:lunar2019piginablanket:
Daxter Jul 7, 2022 @ 5:29am 
Have the same problem -.-
Magic Tiger Jul 7, 2022 @ 5:55am 
You guys need to do it (all main missions) on hard (sniper elite) difficulty from what I read on some sites

Originally posted by VizRd:
What should i do to unlock the Explosive charge ... It says complete all campain missions . i already did that .. or do i havbe to make ALL missions with 3 stars and every optional mission ect. to unlock it


Originally posted by HaibaraAi:
I have made ALL missions with 3 stars and completed every optional missions and kill challenges, explosives still not unlocked.:lunar2019piginablanket:


Originally posted by Daxter:
Have the same problem -.-
Last edited by Magic Tiger; Jul 7, 2022 @ 5:57am
Frabato Jul 7, 2022 @ 5:58am 
For me it unlocked after I finished Authentic. I did not play on Hard though (only Medium and Authentic), so maybe Hard is also working.
M.E.R.C. Ravin Jul 7, 2022 @ 6:41am 
i still dont have it even with a finish on med and authentic i think you may just need to keep doing it into you get lucky
Lunarick Jul 7, 2022 @ 12:11pm 
thanks for ur tipps but i already was in contact with the devs .. its a known issue and will be fixed in future updates
Frabato Jul 7, 2022 @ 12:43pm 
Originally posted by VizRd:
thanks for ur tipps but i already was in contact with the devs .. its a known issue and will be fixed in future updates

Don't be naive.

Here is the list of fixes from last big patch:

Removed some input delay and softened the edges of the deadzone for 'aiming' input. This should result in better fine aiming control.
Various fixes to prevent the player falling or hanging through the floor, or getting stuck in the 'falling' animation
Fixed general collision issues allowing players to walk through some walls in varying locations
Various fixes to players getting stuck on ladders
Fixed an issue preventing camera control when a player enters Photo Mode with ironsights
The free cam has now been restricted slightly in Photo Mode, to avoid exploits during Axis Invasions
Fixed an issue incorrectly allowing weapon scroll when using a mounted machine gun
Med Kits will now work as expected on application
The Precision Machines Receiver attachment will now correctly reduce speed rather than increase it
The Austen Control Grip will now improve recoil recovery as expected
Jeff Sullivan’s equipment will now appear as expected when selecting him as a playable character
'Show Off' and 'Saboteur' Medals should now unlock correctly
Machine Gunners will no longer T-pose when shot
Player can no longer equip weapons or binoculars when using a mounted machine gun
Dead enemies hidden in crates no longer continue to move
Player is no longer able to hide underwater in the Landing Zone Multiplayer map
Grenades will no longer get stuck to the player’s hand when attempting to throw them
Grenade arcs will no longer disappear unexpectedly
Fixed an issue impacting the ability to use the Grenade hotkey
Fixed an issue causing Herr Grunberg’s name to display incorrectly when looking at them through the binoculars
The overpressure magazine now correctly lists ‘Increase Bullet Drop’ as a con
Enemy AI will no longer disappear from the map when a cut scene gets triggered
Booby-trapped bodies will now explode as expected
Fixed an issue causing Flare Guns to slow down movement
Players will no longer be able to obtain the Authentic Trophy by exploiting the ability to change difficulties in the pause menu
Fixed an issue causing an inability to drop dead bodies on pick-up
Fixed an issue causing AI to get caught in a consistent investigation loop
Fruit boxes will no longer levitate or appear to multiply unexpectedly
Fixed an issue in Survival Mode causing the crew in armoured vehicles to remain alive after the vehicle’s destruction, halting progression onto the next wave.
Fixed an issue stopping the Satchel Charge from unlocking on completion of the campaign
Fixed an issue causing a game crash when already exiting
Fixed an issue some players were experiencing where Axis soldiers would get suck crouched in mid-air
Fixed an issue causing birds to get stuck in place
Fixed an issue causing wind to be disabled incorrectly in Campaign/Survival
The trigger volume for Mines has now been increased to ensure they activate in range, regardless of human or vehicle targets
Fixed an animation glitch causing an AI soldier to get off his bike after being shot, despite being dead
Fixed an issue causing headlights to turn on and off based on the player’s proximity
Microphone volume will no longer automatically return to 100% each time a player returns to game
Additional minor bug fixes and improvements

They told you their BS mantra which they are repeating all the time, but game is still a mess. Most of this "fixed" bugs are still in game. And after patch new bugs appeared. So I would not hold my breath.

Like you can see satchel problem is already "fixed" according to this list. Same way as it will be fixed next time.
Frabato Jul 8, 2022 @ 8:43am 
Originally posted by Monty:
After it unlocks you can select it in your load out (1 max) so you can start your missions with 1 satchel charge. AFAIK it's not an unlimited item like in SE4.

Yep, you are right. It's not big deal if it not unlocks, because there is not much use of 1 satchel, but bug is bug.
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Date Posted: May 28, 2022 @ 11:59am
Posts: 7