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I don't necessarily mind grind, more reason to play just means I play more. 20XX was pretty much "one run and done" with its story unless you wanted to get achievements and unlock all the augments, so more 30XX to continue playing makes me happy.
Thanks for all of the input - I'd have jumped straight to level 8 and then increased it to 9 without realising it was probably only giving me a reward for level 2. I don't exactly mind that I cant jump the front of the line since building upon each previous run feels pretty cozy.
Ironically, Retaliation was the first thing I thought to grab since the combo of the Corruption core with the Immunity blast on it and an "attacks can gain you health" skill usually means that the hit that kills the enemy also nulls the crystal that shoots out of their corpse.
It was the increased spike damage modifier that ultimately got me when I tried it.
The health modifiers are generally the easiest to add, additionally getting the patient hunter augment negates much of the boss hp bonus.
Final Destination & early Powerless Void could theoretically be made easier by the environment configurator; but there's currently a bug that prevents that from working at higher levels of the upgrade.
Enemy Speed, still waters, rising tide and level 1 cursed wounds are about somewhere in the middle in terms of difficulty.
The others look much harder to acclimatise to (instant death hazards anyone)?