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Dingo Jun 14, 2024 @ 2:38pm
Fusions..?
I hate to make threads about seemingly basic things but I can't for the life of me figure out exactly what or how to implement fusions. I get that there is a line below your powers that says fusion but I've placed three different powers in there and seen no effect to my knowledge.

I read the entire section about fusions in the guide but they just seem to mention some of the effects rather than how to actually obtain or put them to use. Apologies if this is clearly stated elsewhere, I've just done probably 15+ runs with Nina and realize I have (to my knowledge) never put this ability to use.
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Showing 1-3 of 3 comments
Sairek Ceareste Jun 14, 2024 @ 2:43pm 
To fuse a power, you put a power in the top row, and the power you put on the bottom of that first power on top will fuse with the one at the bottom.

For example, if you put Defense matrix on top, and then black hole underneath it (or vice versa), then you will get a very large defense matrix that nearly covers the entire screen.


Some powers can be activated twice for their effects to work. In the case of Black hole and Mortar, releasing the power, and then activating it again before it comes into contact with anything and disappears will cause it to stay in the air, and then spew down a bunch of fireballs from the black hole for a couple of seconds before exploding.
Last edited by Sairek Ceareste; Jun 14, 2024 @ 2:46pm
Cirom Jun 15, 2024 @ 8:22am 
Yeah, pretty much what Sairek said. If two Powers are in the same slots vertically, they'll be Fused and you get a new Power with traits of both.

Zen Mortar Fusions will have an additional effect if you press the Power button again while the projectile is active, similar to Zen Mortar itself.
Crystal Wave Fusions typically have low damage, but freeze enemies they hit.
Aiming Gear Fusions can be aimed in 8 directions.
Rending Whirl Fusions typically have an effect which persists, like a lingering projectile or debuff.
Crushing Void Fusions typically have very high energy costs, but either have very high damage or a very high area of effect. (Often both!)
Negation Pulse Fusions have defensive effects, usually involving clearing projectiles.
Jagged Bolt Fusions typically home in on enemies.
Autodrone Fusions are based on the enemies of the stage that the other Power is from.
Dingo Jun 15, 2024 @ 12:35pm 
Thanks for the replies, I'm an idiot sorry haha. I had been lining them up from left to right on the lower row totally over looking the "+" signs in between the top and bottom rows.
x_x
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