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The reason I'm suggesting that, is because there are times when a group of, say, 4 flap enemies will come in, and Nina could wipe them all out with a single shot. Old style, this would restore 8 nrg, new style this is... 2? Assuming that each shot only gives that 0.5 nrg point per instance of enemy hit. With a half or full charge giving nrg On Kill in this scenario, it could restore 4 (from the kills) or 6 (from kill + 2 from the "hits"). This change would only impact gameplay on those circumstances with a bunch of swarming smaller enemies, and would impact very little against larger enemies.
A change like that would also help with NRG management on those high Attack runs with a Dracopent set, instead of leaving them nigh completely starved because of everything dying instantly.
All in all, I think it's a great positive change, but the regen needs *nudged* a little bit higher, simply because the power are *fun* and compared to Ace's style rework, Nina's nrg resource is still a bit behind. (I do also understand that Ace's techniques are not nearly as "strong" as Nina's, so there is a high point of Balance concerns there, which is why I said a *nudge* should be just fine)
Upvoted
Other than that this idea is fantastic
Maybe just having a charge shot give you 1-2 on hit would be enough? Maybe 1 and a half so that you can get 3 by landing two charge shots.