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For the light + feather thing, note that the hint is not exactly correct. The 10 aspect recipe in this case only requires a light, not necessarily the awakened feather (but it can help). Another thing to note is that you might not NEED to have the workbench accept sky... and instead can be clever with the use of the other aspect. As an example, the alchemist glassware does not take edge, but you can slot disciplines of the scar in there because it has lantern, and mettle or ereb because they have forge and grail, making the rest of edge through ingredients to make perinculate there despite it not allowing edge (though it's harder to put memories in). So I think there is no place to take both light AND remains (or materials) that is attuned to sky. The condignator takes fuel (which candles also are) and remains but is not attuned to sky... but if the other element is edge, forge, knock or lantern you might be able to use it like that. Same with the dispensary, and even the glassware.
But a final conclusion is "you don't need to use both the feather AND a light for the 10 aspect recipe, just a light"
I wonder what the book text hint was that mentioned feathers and Ichor Auroral. It may be outdated.
OK so since this creates an awakened feather we can assume that it is creating the awakened feather by aligning the "abandoned feather" to the currents of light. When we look at the Scholar hint, the feather it is referring to is still the "abandoned feather". So brush a light source with the abandoned feather for the Scholar recipe or in other words add light.
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Candles being fuel will be gone as soon as the Beta gets pushed to main branch. Since Engineer was lantern people were giving them candles to boost lantern aspect. Now you can only give candles to Timothy to boost lantern aspect
In the sentence about the feather, "thematically", your character is creating the Feather and then immediately using it within the same action when creating the Scholar-level recipe, so you don't need to bring your own.