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That kinda fits with Coseley being so angry about having to rewrite his book, after he already found a solution in Inescapable confinement.
And really, if you are free to change, you can't be perfect all the time.
The paradox may be the solution to that.
What if there is nobody to change? Then you have your freedom. If the History came to an end, its end can be an eternal perfection, which is completely free to go any route - because there are no routes left.
But that's just a surface understanding. I mean, it is a Paradox, even in the world of Book of Hours. It may be just something for which someone not in the Know can't even find words.
Eternal ending explicitly lacks said formulation. That's the reason for the topic - I wonder if people came up with clear way to write it down.
I'm also suspecting that magnate interpretation of it is just the ♥♥♥♥♥♥♥♥ version. Dug up some endings on wiki, it seems default paradox endings are MUCH more in-depth on what they actually represent. Don't want to spoil it too much for myself yet.
I guess it also ties to specifics of the Cities unbuilt. The one at house of moon seems to be "where arts meet their end", which, going by the logic of some skills, I assume means reaching their perfect states.
The city at Noon though, even without paradox, seems to imply the global end of things. Either for humanity, histories as a whole, or "the world", whatever that one means in context of the setting. It's always ivory towers that rise there (which are part of Elegiast iconography), and they are described as something contrary to what Noon was before - a symbol of end in the port where people go to avoid endings.
Then again, Noon is the city of Obliviates. Who in turn come from order which used to deal with Elegiast specifically. IDK how to tie it together.
The paradox is the end. Of both. Because there is a force opposite of the Sun.
Eternity is generally associated with Sun in Splendour. He was the ruler of Mansus, the House of the Sun. His plans are described as Eternity's ultimate victory, he seems to want to bring humanity into it. His death due to machinations of Grail is repeatedly described as a blow to Eternity.
What's opposite of Eternity? Death. Ending.
While Histories sure have a lot of deaths in them, they aren't really ever described as final. Chaotic, yes. Imperfect. Free, tangled and messy. But never it's implied that Histories would end at some point. Only that they will grow ever more incoherent.
The very conflict between History and Eternity is not the conflict of immortality and death, but of chaos vs order instead. Hours shape histories, determining whats real and what's not. See how death or end isn't really involved? Nobody extends Histories. They keep going on their own.
So what is the Ending then? The opposite of the Sun who promises Eternity.
There is a book that describes Sun as merely an eye of a great serpent, and argues that there is another eye, and that eye can not be Moon. It could be impllied that the other eye is the Egg unhatching - but one of game's endings describe the Egg as merely "Sun's older self", which can be brough back by simply getting rid of Woof Divided.
So there is another Eye of the Serpent. What exactly hatched from the Egg unhatching?
There is an incident in Numa, A Matter of the Midnight Twin, dedicated to Moon topics. "Visitors will be concerned with matters of shadow and substance, revelation and obscurity". During it, you are visited by aunt Mopsy and Julian Coseley.
Coseley opens with a following quoute: "…facile chatter about balance and harmony. No time for that at all. But as the other magus said, when a thing is kept too long from its opposite…"
This incident is also the first, and the ONLY time where Coseley, an anarchist who used to fight against the rule of Eternity, calls Eternity "Necessity" instead, and his own fight against it arrogant. This event is clearly after Coseley had to revise his book and come to understand the Paradox. There is something necessary in the rule of the Sun, something even Coseley, advocate for Histories, is forced to recognise.
Aunt Mopsy goes with following quoutes:
"Seeds grow best in darkness. Flowers grow best in sunlight. If the moon's the fruit of night, why does it always wither?"
and
"Yes, dear. Without all those gods in darkness, I don't imagine we'd see much Sun anywhere below Eternity. Sleep softly."
Moon withers in night because it's not OF the night - it's merely the part of the day's Sun, and shines its reflected light (because let's bring astronomy into made up occult stuff). Moon is not the other eye of the seprent. There is true Sun of the Night. A Midnight twin. An opposite of Sun in Splendour who heralds Eternity - a herald of Eternal Ending, and it's their power that is invoked in the Paradox to deny the Second Dawn, or to bring the absolute End to the world through the City at Noon.
What could possibly serve that other sun? Worms and Gods-from-nowhere are the obvious answer. Nowhere is dark. Worms are a direct threat to both Mansus and Histories. Where do the Gods-from-nowhere come from? Nobody knows.
There is however a third group of Hours, neither from Mansus nor from Nowhere, and knowledge of them is even more suppressed that of Nowhere-hours, or Gods-from-stone. Snow, Blackbone and the Giribrago. Hours with almost no info about them, except some bits. This is from Priest in CS:
'In the House of the Sun, the dance of the angels of Glory does not cease. Those who were cast down, wave or wound or snow, are gone from the House, and as long as their parts in the dance are filled, they may never return. Therefore let us join hands, and add our little steps to the dance.'
Blackbone is mentioned in relation to the Hush house, as a force that seeks to drown the isle and will inevitably do so. Donkerling, imprisoned under the Stair Tenebrous, is their long. They are implied to be responsible for the drowning of Eva Dewolf, and for the curse that still lingers on her descendants. It's an hour of dark depths and drowning.
Snow is the winter hour - THE winter hour, in the same fashion Grail or Moth are for their respective aspects. Their servant, Chione, is described in "Chione at Abydos" (confirmed with some metagame stuff). They are the one who helped Coseley write first edition of the book, the one before Necessity, the one that seeks to confine hours in inescapable prison.
A bunch of hours, suppressed beyond even Stone ones, exiled from the House, yet longing to return and finding ways for their influence, even more malign than that of the Nowhere hours. Who do they serve, where do they reside? What is the opposite of the House of the Sun if not Moon? What is the opposite of Eternity if not Histories?
Something so dire that even Coseley, upon understanding it, starts viewing Eternity as Necessity.
anyway, i'm done lol. i dug through obscure stuff and implications like that when Exile released, and a lot of those got set in stone and clarified with Book of hours. so here's to another expansion to dig into this. or to the third game
Neat read. I do want to say though, Towards a Fundamental Aesthetic calls Snow a Nowhere-Hour:
"He presents this as his own work, but there are hints here and there that he received inspiration or even assistance from the Nowhere-Hour named Snow."
Also, out of curiosity do you happen to have the quote where he calls Eternity, Necessity?
Snow is suppresed. Even Gods-from-stone are better remembered than they are. So even if Snow is born of Nowhere, it doesn't contradict the fact that they got thrown out of the hierarchy.