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Gonna search for more things, I will keep you up!
At the Westcott Room, click at the square in the wall at the left close to the grid bookshelf, you will find Black Dove Wine
At the Librarian's Quarters I find a secret compartment at the left of the fireplace, inside it there is a book "Journal of Sir David Greeen, 1903"
Hidden panels aside, you can find a bronze spintria by considering the Delightful Repose couch in the Grand Ascent - Ground Floor, any Glinting Cranial Tchotchke can be considered for a Dearday Lens, and the Lumpy Melodic Chair in the Fludd Gallery is hiding a Pale Mommet.
Thanks for the hits! All new to me! the only chair I knew that was something was a chair/armchair/sitting thing in the Librarian's Quarters that gives you a fear memory and lore.
Maybe the book is something new with the update since nothing was found in the Wiki. And indeed, what a juice lore! Make me wonder more about Sir Green.
I must confess I'm a very distracted person, so the changes in description will pass me unnoticed. And I'm very, very, very lost in all of the game, I thing I start to understand it now, in my 3th playthrough, haha.
It's sheer coincidence I noticed the change in the Mazarine Room, I'd just copied down that room's description shortly before the patch happened.
AK, if you see this, there's a new place to hide a secret! (Unless there is one and I just haven't found it yet)
Pretty well known at this point, but if you click the title on the main menu, it takes you to a hidden folder with files that give a lot of lore. (If you can read the old-timey cursive)
There's a secret ending in the game if you craft a Winter determination, and then offer your book to the Yew tree alongside a Wist in winter without making a Winter History.
Also pretty well known, but if you put all the Librarian busts on the Grand Ascent in the proper order then you get an achievement and a free Element of the Soul card.
Man, I had this paranoia even before I knew there were secret panels.
This is also true for Paradise Palm, which is available very slightly earlier in the Grand Ascent - Ground Floor.
Another easy to miss, object-oriented, renewable memory generation tool is the Basket of Towels in the Infirmary and Stores--if you swim and use them they'll generate both a Solace and Salt and then become a Basket of Damp Towels which will automatically revert back to Basket of Towels every morning. Just be extra careful not to discard them at the beach/boathouse instead
Went and checked and either the towels prevent this or it's random. (Also discovered you apparently can't go swimming at all--at least from the beach--during storm weather.)