Book of Hours

Book of Hours

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Humanesque Dec 23, 2023 @ 1:47am
please put in a knock tool
a set of lockpicks, maybe.
please
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Dezzmont Dec 23, 2023 @ 12:21pm 
Knock tools exist, at the high end knock is probably the easiest path to boost in the entire game because it has the individually strongest tool in the game, as well as being the main boost in an endgame drink. So while knock can be irritating early game, once you get certain knock skills high its actually the easiest room type to open (which IMO is what tools matter for the most) because you can hit +15 in knock with an ally who doesn't even have the knock aspect every time.

For the low end +1s like you can find for heart, sky, moth, edge, forge, and lantern your a bit more out of luck, so your going to be more dependent on memories and your shapt. But that is part of what makes the aspects feel different IMO. Some aspects have a lot of memories to make skilling up in them easier, some have early craftables and tools, some are very strong in persistent memories, ect.

From this perspective, knock is unique for the gates being initially locked off, but being 'flung wide' with knowledge. This ties into some of its unique aspects from cultist simulator, knock itself is annoying to get a lot of in book of hours and its rare in cultist simulator, and once you master it your 'set,' but its outputs are very useful broadly. It also ties into its themes of being a more 'early' barrier to knowledge, rather than an enduring one. Giving knock a +1 infinite use tool in the house would round off the skills, and its hardly the most annoying skill in the game to consistently boost anyway (which is probably scale, in my estimation).

As for what likely caused you to make this post: about half the knock skills are useful for creating all crafting stages of knock's signature drink, and the ingredients themselves get you 1/3rd of the way to 15, so you probably are closer to knock never being a problem again than you think if your approaching the midgame. Lategame, you are in need of a specific skill to really trivialize the final knock rooms, but the skill to master knock should be fairly self evident just from its name.
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Date Posted: Dec 23, 2023 @ 1:47am
Posts: 1