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Bir çeviri sorunu bildirin
Weaving & Knotworking is a great skill, not for its namesake crafting, but for Perhibiate, which makes the early game so much easier. You really only need it at its base level, but I often upgrade it once or twice so I can crank out the ink without even having to add memories.
What might actually be useful is a "most useless skills" list - I keep having a hard time deciding which skills to slot into the journal first!
What your policy for the anti cursed-corruption skill ? I used to select some in my "skill-to-up" roster, but we agree that the aspect you had to provide to "cure" a book is never the same that the one of your healing skill ? (aka you need the healing skill and a bunch of powerful memory/soul to manage it.
Glassblowing and vesselcrafting is usually something I keep low for a second source of amethyst ampoules. Preliminal meter is something almost NEEDED to get that curious hunch and the rose memories.
And how could you NOT mention Resurgences and Emergences as your PRIME method of getting mommets? At least until we get some station where we can use grail and fabric at the same time, that one is almost a requirement.
Hm, never thought to invest that much in Sacra soli. Maybe I should try it sometime. I'm more of a fan of glaziery and lightsmithing because I can make uzult and dearday lenses, usually with auroral contemplations to make refulgin and xanthotic essence. And a great fan of strings and songs because they're easier to find and upgrade, but I did start to see the point of drums and dances.
Maggephene mysteries for the moon for winkwell, resurgences and emergences for the moth for bloodlines.