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So for example, prior to the patch, you couldn't use the Exercise Yard in the prison to evolve any Souls, as it doesn't have an aspect for that. But if you can find a memory with one of those Evolve tags that fits, and fit both souls in there, you can.
I haven't done a deep dive into how many new evolve paths this change unlocks, but it does help alleviate how restrictive the system was originally.
Ah, nevermind, I checked the wiki and there they are. I'll have to cross-reference with my tree of wisdom. I haven't used the wiki at all thus far but this time it's definitely required.
If you have a mix pre- and post-patch skills, you can tell at a glance if a pre-patch skill has both been attuned (slotted into the tree of wisdom) and already used for upgrading: Since all skills have two trees they can slot into, a base skill will have two listed. For example, Strings & Songs can be slotted into either Birdsong or Nyctodromy wisdoms, so if you see both the Birdsong and Nyctodromy symbols on the card, you know it hasn't been attuned yet. If you mouse over Strings & Songs and see ONLY Birdsong, but do NOT see an "Attuned: Chor" tag, then you know it has been both attuned AND already been used to upgrade a Soul card.
Andddddd given that I have evolved Fet three times, not two, it must be that I did actually use Path & Pilgrim to evolve it before and it failed to mark it as used. So then that's another thing I have to keep track of myself.
The higher tier memories are more likely to be useful for evolution. I happened to have a Wind-in-waiting which can be used for Birdsong and Bosk evolutions. The unique memories you get from talking to pets are also an easy source of them.
If a skill is committed and no longer says what it's attuned to, then you should know 100% that you already used it to evolve soul cards and it's ineligible to use again for that purpose.