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I think the yearly cost to us in 2024 for Book of Hours for runtimes will be about $0. For Cultist, which obviously has a bigger install base, however, it'll be $0. Bearing in mind Steam Deck installs - let's say at double the usual levels - I think by 2025 or 2026 we could be paying as much as $0.
tl:dr; it's just not an issue at the sort of scale we operate at ('moderately successful studio with a team of two people'). If there were to be another pricing change down the line, or if we suddenly did outrageously well, it might affect us, but if we did outrageously well, then we'd be doing outrageously well and I wouldn't much mind!
Unity Plus (going away)
Unity Pro (paid tier, staying)
We're on Pro - most stable indie studios would be - it's £1800 a year so it's not _cheap_ but it's cost of doing business. At Pro, you don't pay for installs unless you're >1m installs AND >$1m revenue in the last 12 months, We won't need to pay for installs unless we have a number of really good years in the future.
My 0.02c. The change was aimed at big mobile studios, and at things like GamePass (MS will pay the install fee) and has got a lot of people more worried than they need to be. BUT it's such a weird model and such short notice that I can see why they _are_ worried, and there are at least some legitimate edge cases that will suffer. I suspect Unity will do some face-saving and then make some changes so it's less alarming.
Btw their entire new approach feels very spontaneous and ill architectured. They didn't even consider what is now referred to as install bombing and had to amend that later. Fun Fact: the Unity fun times started after their company hired a battlefield guy who once proposed to make reloads cost money (he likely did it a joke, but it's funny nevertheless).
On a sidenote, godot probably will have an uptick in games