Book of Hours

Book of Hours

View Stats:
Can we not have the arbitrary requirement for the end?
Specifically waiting for Numa. It's thematic. It's also tedious. Just unbelievably tedious.

I just sat for 2 hours mostly just having days on 6x speed for no other reason than to wait for Numa.

I love this game but THAT bit is just obnoxious.
< >
Showing 1-15 of 25 comments
Devilfish Sep 8, 2023 @ 3:59am 
Yeah, it's not my favorite either. I made sure I had finished every last thing I wanted to do in the game before I wrote a History, which is clearly signaled as a point of no return, so I was a little bummed out having to wait for over an hour with nothing left to do.

I have no suggestions on how to change it because it does feel very thematically on point to have to do it during Numa, but there can't be that much ludonarrative harmony between that and me watching Arrested Development while hammering the fast forward button.
HappyIguana Sep 8, 2023 @ 4:10am 
A suggestion: Perhaps a ritual that you can access lategame that will allow you to summon Numa early? (with a hefty lockout timer and a heavy price so that it's not worth doing it just for Numa-exclusive goodies)
zombiemickey Sep 8, 2023 @ 4:13am 
there really should be someway to invoke numa or incidents&visitors since
unlike previous game there arent really interesting puzzle other then sucking the slow dripping of lore,
though it might be deliberatly left-empty for the future content(or not,just saying)
Devilfish Sep 8, 2023 @ 4:13am 
Or maybe writing a History quietly sets it so the next season is Numa? I'm not really sure what Numa even is so I'm not sure how any suggestion might affect the lore. I just know I had an unpleasant experience.
Last edited by Devilfish; Sep 8, 2023 @ 4:14am
kaymarciy Sep 8, 2023 @ 4:29am 
Yea-a-ah... I can understand the underlying idea - Numa's come, mist envelops the island, you are moody and with a sudden spark of determination spontaneously write your Magnus Opum and present it to Hours... But somehow it doesn't end up ike that in the game. I think it should be possible to simply write to Rowena and ask her to open the Door for you to throw the journal inside. Or play Wind-in-Waiting to invite Morgen. She is coming by every year anyway.
Olleus Sep 8, 2023 @ 5:24am 
Yeah, it's definitely painful. Easiest fix would be that writing a history would summon Numa at the next change of season.

Although I like the idea of being able to craft something that makes Numa happen in the late game. I get that the unpredictability is part of it (so you should never be able to prevent Numa happening), but merely waiting is dull.

On a similar note, I wish you could also summon visitors sometimes. In the end game you might need a language, and waiting for a single roll of the dice once per season hoping you get someone who can tutor you can be dull. A late-game recipe were you craft a letter that invites someone would be both inline thematically and with existing mechanics IMO. Would also be nice to give the post office something to do after the very first day of the game...
Yxklyx Sep 8, 2023 @ 5:53am 
I spent literally over 1 hour babysitting the game yesterday fast forwarding to the 3:10 to Numa.
Devilfish Sep 8, 2023 @ 6:31am 
Originally posted by Yxklyx:
3:10 to Numa.
HAH
Kwapowo Sep 8, 2023 @ 6:41am 
I waited until Numa passed before beginning anything with the endgame as I didn't want it to somehow mess with it, only to then have to spend over an hour just skipping time, I really wish it gave you an option to summon/skip to the next Numa once you've written your history.
Zhurtel Sep 8, 2023 @ 6:40pm 
"Thanks" to the waiting for Numa I discovered there is a seven pound note. Of the suggestions I think if you write a history that attracts the attention of an hour... they could at least accelerate Nuna a little...
Rithrin Sep 8, 2023 @ 6:57pm 
Originally posted by Devilfish:
Or maybe writing a History quietly sets it so the next season is Numa? I'm not really sure what Numa even is so I'm not sure how any suggestion might affect the lore. I just know I had an unpleasant experience.
This would probably be the most elegant way of doing it, and it wouldn't be very exploitable as you cannot go back from creating the history to, say, try to get repeat Numas quickly.
HappyIguana Sep 8, 2023 @ 7:30pm 
One funny thing about this design decision is that it means you can never be done with this game on your own terms. If a hypothetical player decided they've learned enough and want to write a history, they still have to wait for Numa. And in that waiting period (if they haven't fully explored/read) they'll likely make new short/medium term goals which means when Numa does roll around they likely won't even have all their affairs in order and ready to end the game. The way the game is designed pretty much funnels the player into near 100% completion. Which I think is really funny because I'm fairly sure that's the exact opposite of AK's design intention here.
Last edited by HappyIguana; Sep 8, 2023 @ 7:31pm
becephalus Sep 8, 2023 @ 8:19pm 
Originally posted by Olleus:
On a similar note, I wish you could also summon visitors sometimes. In the end game you might need a language, and waiting for a single roll of the dice once per season hoping you get someone who can tutor you can be dull. A late-game recipe were you craft a letter that invites someone would be both inline thematically and with existing mechanics IMO. Would also be nice to give the post office something to do after the very first day of the game...

If you can't summon vistors what is the post office and telephone all about?
AchievementMemes Sep 8, 2023 @ 9:03pm 
The post office I'm betting will end up being more important in DLC or patches.

Like I said, I love this game. That thing I posted in the OP is my only real gripe.
Olleus Sep 9, 2023 @ 2:00am 
Yeah, there's a fair of this game that feels like a hook for future DLC. The post office is one. Some of the rooms in the goal are another. The whole visitor/incident system. They all smell of the start of an idea, but one that hasn't been fully cooked yet.

Not that this is a complaint. The game has more than enough in it to feel like a full release, and not the early betas that many releases actually are.
< >
Showing 1-15 of 25 comments
Per page: 1530 50

Date Posted: Sep 8, 2023 @ 1:27am
Posts: 25