Book of Hours

Book of Hours

View Stats:
MrWofu Aug 24, 2023 @ 11:06am
Reliably generating Memories ?
Hi,

is there any way to reliably generate memories of a certain type?
I'm trying to upgrade a skill to level 4, requiring 3 memories of either moth or grail.
Right now I'm having bad luck with the weather, so I'm just re-reading books and constantly talking to my main assistant, but so far I just can't generate the third memory I need.
It seems like the type of book and type of soul I'm using to read doesn't really matter; the generated memories are pretty much random.

Is there something I'm missing, or is it just entirely bad luck?
< >
Showing 1-15 of 16 comments
Null Aug 24, 2023 @ 11:11am 
What I know is that every talkable person has their own pool of memories they can generate.
I don't know if the pool of every person is unique or if you can get the same memory from person a and person b for example.


Also you can only have one instance of a memory available. So if you got a memory that was already in your inventory it will be placed from there as the result of the talk action.

What I don't yet know is what happens if a memory is already commited to a task and you recieve it again.
Devilfish Aug 24, 2023 @ 11:12am 
Yes, you can craft memories at crafting stations depending on what skill you use. Example from my notes, grail would be

Beguiling Melody – 2 Grail, 2 Sky
Applebright Euphonies (Sky/Grail) – 5 Grail
Pentiments & Precursors (Scale/Grail) – 5 Grail
Resurgences & Emergences (Moth/Grail) – 5 Grail
Tridesma Hiera (Moon/Grail) – 5 Grail


Beasts also give consistent memories when talked to.

Also, every book gives the same memory every time. For example Travelling at Night, vol 1 will always give Impulse (Moth 2 - Nectar 1)
Last edited by Devilfish; Aug 24, 2023 @ 11:14am
Vardis Aug 24, 2023 @ 11:13am 
Rereading a specific book gives the same memory each time. They are usually within a certain range. An edge book will often be Contradiction or Fear, a Lantern book will more commonly have Revelation, that sort of thing.
Vardis Aug 24, 2023 @ 11:14am 
Originally posted by Null:
What I know is that every talkable person has their own pool of memories they can generate.
I don't know if the pool of every person is unique or if you can get the same memory from person a and person b for example.


Also you can only have one instance of a memory available. So if you got a memory that was already in your inventory it will be placed from there as the result of the talk action.

What I don't yet know is what happens if a memory is already commited to a task and you recieve it again.

People have a common pool of memories they pull from.

If you're actively using a memory, you can get another copy. You can even use that in that same situation if prompted for another memory.
Devilfish Aug 24, 2023 @ 11:15am 
If you're not planning on using a wiki or guide I would VERY MUCH recommend keeping notes.
Ryusui Aug 24, 2023 @ 11:21am 
Originally posted by Devilfish:
If you're not planning on using a wiki or guide I would VERY MUCH recommend keeping notes.

This. Keeping a list of which sources provide which memories is a good way to save your sanity. Also keep track of recipes you've discovered (not just the aspect and level, but the skill used - different skills with the same aspect will produce different outcomes!)
Devilfish Aug 24, 2023 @ 11:24am 
You really need to be writing your own wiki to navigate this game successfully without outside help.
Wereducky Aug 24, 2023 @ 11:52am 
Originally posted by Devilfish:
You really need to be writing your own wiki to navigate this game successfully without outside help.
My Onenote file is screaming with the number and length of tables I have on some pages.
Devilfish Aug 24, 2023 @ 11:54am 
My Scrivener file is 10k+ words and counting
Rithrin Aug 24, 2023 @ 11:59am 
Originally posted by Vardis:
Rereading a specific book gives the same memory each time. They are usually within a certain range. An edge book will often be Contradiction or Fear, a Lantern book will more commonly have Revelation, that sort of thing.
Also a reminder that reading a book which you've already mastered doesn't require meeting all requirements, just the book and a single soul of any aspect will net you the memory, so you can get lots of memories out of mastered books quickly.
rivers Aug 24, 2023 @ 12:17pm 
Yeah, by far the most straightforward way to generate memories with the principles you want is to...do your job as Librarian and keep a well-maintained catalogue. Then it just becomes a matter of, go down the list & select books to read, retrieve them from the shelves, shove them in a desk somewhere to generate the memory, and *don't forget to put it back where it belongs* (wherever you decide it belongs).
Aquillion Aug 24, 2023 @ 12:18pm 
A book's memory will always contain one of the two attributes that its skill does (since the memory is always one that can be used to upgrade the skill.)

But what I recommend is this: Set aside a big shelf. Whenever you read a book that grants a memory that gives 2 in the skill required to read it, toss the book on that shelf.

Eventually you will have books for every skill, where you can identify at a glance what attributes they're good at producing memories for, without having to keep a bunch of notes.
Lantantan Aug 24, 2023 @ 12:55pm 
I have a page with scribbles that say F6 "Cinders..." 2F L Foresight.
You probably want to reserve two pages. It becomes very convenient when you need to generate 5 different lantern memories.

I guess ideally you could make a unique memory shelf, where every book is a unique memory of that type. So you can just mindlessly read every book in that shelf. Though where would you put rare mixed memories?
Lantantan Aug 24, 2023 @ 1:04pm 
2
Throw something in the sea. -> Salt (K Mn W)
Throw something in the well. -> Sound H
Consider (destroys) a plant/flower. -> Smell N
Consider (destroys) food/drink -> Taste G
Consider a chair. -> Touch F
Consider a bust. -> Sight L
Consider the "Yellowing Newspaper" 2K 2Mth 2R
Last edited by Lantantan; Aug 24, 2023 @ 1:13pm
mhm_cake Aug 24, 2023 @ 1:06pm 
Use 'Consider' on a drink. It should give you the 'Taste' memory, which has 1 Grail. Obviously, this will consume the drink. I suggest drinking Isle-Water specifically if you have it, because you can get it endlessly for free once you progress far enough into the library.
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Aug 24, 2023 @ 11:06am
Posts: 16