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I don't know if the pool of every person is unique or if you can get the same memory from person a and person b for example.
Also you can only have one instance of a memory available. So if you got a memory that was already in your inventory it will be placed from there as the result of the talk action.
What I don't yet know is what happens if a memory is already commited to a task and you recieve it again.
Beguiling Melody – 2 Grail, 2 Sky
Applebright Euphonies (Sky/Grail) – 5 Grail
Pentiments & Precursors (Scale/Grail) – 5 Grail
Resurgences & Emergences (Moth/Grail) – 5 Grail
Tridesma Hiera (Moon/Grail) – 5 Grail
Beasts also give consistent memories when talked to.
Also, every book gives the same memory every time. For example Travelling at Night, vol 1 will always give Impulse (Moth 2 - Nectar 1)
People have a common pool of memories they pull from.
If you're actively using a memory, you can get another copy. You can even use that in that same situation if prompted for another memory.
This. Keeping a list of which sources provide which memories is a good way to save your sanity. Also keep track of recipes you've discovered (not just the aspect and level, but the skill used - different skills with the same aspect will produce different outcomes!)
But what I recommend is this: Set aside a big shelf. Whenever you read a book that grants a memory that gives 2 in the skill required to read it, toss the book on that shelf.
Eventually you will have books for every skill, where you can identify at a glance what attributes they're good at producing memories for, without having to keep a bunch of notes.
You probably want to reserve two pages. It becomes very convenient when you need to generate 5 different lantern memories.
I guess ideally you could make a unique memory shelf, where every book is a unique memory of that type. So you can just mindlessly read every book in that shelf. Though where would you put rare mixed memories?
Throw something in the well. -> Sound H
Consider (destroys) a plant/flower. -> Smell N
Consider (destroys) food/drink -> Taste G
Consider a chair. -> Touch F
Consider a bust. -> Sight L
Consider the "Yellowing Newspaper" 2K 2Mth 2R