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You can't use a Language skill for crafting, so there is limited value in upgrading such skills. But you certainly can place Language cards in the tree at level one if you want.
I'm near 200 books and these are the languages I had on books.. Also we start buffed up since we also know Latin, Greek, Sanskrit and Phrygian
The first time was in the very beginning, when I didn't have any spintriae yet.
The second time, the visitor had another language that I also did not know yet, and there did not seem to be a way to learn Kernewek Henavek, the other language always took precedence.
I think the problem is that the game only selects visitors whose interests match the current event (which gets checked before the game starts looking for a visitor). Tutors for a given language don't cover the whole spectrum of potential interests. So depending on which events get chosen in your game, you can go through long stretches without even a chance for the language that you're looking for to show up.
I wouldn't mind if there were more visitors, and if some of them were just randomly picked, without a connection to the current event.
Mandaic
Hyksos
F u cine (steam censors it without spaces)
Vak
Ericapaean
Ramsund
Sabazine
Cracktrack
Kernewek Henavek
Killasimi
But I don't think you can lock yourself out of an ending by postponing the learning of languages, it just may get a bit tedious to get there. You can always opt for a "lesser" ending, of course.
I only mention it because imo the game is much more enjoyable without looking at guides or taking advice but that's obviously up to you. If you've been given the idea that you have to look at guides to avoid something nasty, that's not the case.
Also, I have to admit that I can't really make sense of the OP's passage that you quoted. What do they mean by "don't get associated skills"? Upon re-reading the passage now, I wonder if the OP perhaps got "advice" from someone who misunderstood how the leveling of skills works. If someone thinks (incorrectly) that skills can only be leveled up by lessons for the same skill, _then_ the advice would make sense, because then languages could only be slotted into the first ring of the tree (or left out of it), since there are no "lesson" cards specific to the language skills.
But obviously, since you can level up any skill (including languages) with any lesson that just has a matching aspect, that "advice" would be an example of unnecessary panic due to a misunderstanding of the game's systems. (And even if that were how the game worked, the advice would still be bad because there's no need to slot every skill into the tree in the first place).
I think the advice that got mangled somewhere down the line was that IF you're going to slot in languages (and no reason not to) to slot them into the lowest tier because they can't be used for crafting, unlike all other skills, so it makes sense to level up something else. But even that is gaming the system a LOT more than is necessary.