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i dont really care about the spinning plates. i liked the idea of a more high pressured environment to absorb the lore in (although im not opposed to a laid back approach). i care alot more about how I basically needed to do the same thing over and over and over again way passed the point of boredom in order to progress to the next interesting part.
anyway, im really more concerned that not fully absorbing cultist sim's lore is gonna make me miss out on book of hours
They are excellent, they add a lot of cool lore and context, but the process of getting them is largerly the same. If you don't enjoy the gameplay that much - don't torture yourself. Or just blitz through it with console commands.
One thing I will say though is that BoH adds to the language of CS. I already "speak" CS so I know what it means if something has a winter aspect and I know what hour the color purple refers to or what happens when you go through the stag door, to give some examples. BoH adds a bit to that language. Both these games demand you learn to speak their language before you really grasp what's going on, and BoH has a larger vocabulary than CS.
I'd personally play CS first for that reason, and because it is my bae, but it shouldn't matter too much.
the forgotten realms is expansive enough to not need to have the entire context in order to enjoy an immersive experience regardless of where you might start a campaign
in CS the untangling of the lore is the entire context, it's not exactly an equivalency
if for example, something is completely contextless, in TFR it doesn't exactly matter, but in CS it essentially becomes a loose plot thread, checkov's gun never went off. CS is *really* good at not doing that, so i was a little worried that BoH was gonna hop off a foundation I only partially understand, like going from 101 to 102
i have the framework down.
aspects are human metaphysical philosophical concepts that can be given physical manifestation, assigned to deities that embody these manifestations and smashed together in an effort to metaphorically force the concepts to interact and intermingle. it's the finer points. what the ♥♥♥♥ is this about a broken sword and a colonel, a god that hates gods, a death and a rebirth of the mansus that is both infinite and seemingly finite in time simultaneously, there seems to be three gods for every aspect that seem to blend together with each other like the lesser zodiac, there exists war as a fundament but hardly anything for me to go off
filling these blanks would require playing a game i find super boring moment to moment, coming from someone who loves immersive sims but cant get into this one
The fun is in you becoming one of those fevered scholars trying to root out ever last bit of knowledge and testimony you can and going a bit nuts in the process while being hypnotized by the systems. If that's not your experience, if it's not fun for you, it's absolutely not worth finishing the game. There's nothing there the wiki can't tell you. The gameplay just elevates that lore by making you feel like you're working for it in the same way the characters are.
if there's ludonarrative harmony in grinding stats, then grinding money, then grinding dungeons to grind books to grind lore and grind items, then being a cultist is overhyped.
I must agree having played more, that to compare this to cultist is almost pointless. Closer to citizen sleeper, but with immersive rpg elements. It took me a bit to get out of the cultist sim mindset. me oh my this is on another level. I constantly have to stop playing to bask in how clever I find this game and how clever it makes you feel (like good puzzles should) I want to become best friends with the blacksmith and poison the priest. I never exspected it to be this good.
On the ludonarrative: The grind of cultist might have simulated the hard work and struggle of an aspirering artist / writer (don't be fooled by the cultist metaphor, it does not simulate being in a cult) this feels like it comes from a much happier place, more about exsploring the inner worlds of Imagination and books versus conecting with the ppeapole around you. Cant wait to make the house cozy and recive guests!
You should check out the Characters page on TVTropes. It explains a lot of the Hours' background.